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Make sure one full wheel click is used per action
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parent
2622aa46b6
commit
6ab0f3f020
@ -219,18 +219,18 @@ namespace DS4Windows
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if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
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if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
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{
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{
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100);
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 120);
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oldnow = DateTime.UtcNow;
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oldnow = DateTime.UtcNow;
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wheel = 100;
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wheel = 120;
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}
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}
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else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
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else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
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wheel = 0;
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wheel = 0;
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if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
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if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
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{
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{
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100);
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -120);
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oldnow = DateTime.UtcNow;
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oldnow = DateTime.UtcNow;
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wheel = -100;
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wheel = -120;
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}
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}
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if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
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if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
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wheel = 0;
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wheel = 0;
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