Make sure one full wheel click is used per action

This commit is contained in:
Travis Nickles 2017-10-05 22:00:04 -05:00
parent 2622aa46b6
commit 6ab0f3f020

View File

@ -219,18 +219,18 @@ namespace DS4Windows
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100);
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 120);
oldnow = DateTime.UtcNow;
wheel = 100;
wheel = 120;
}
else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
wheel = 0;
if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100);
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -120);
oldnow = DateTime.UtcNow;
wheel = -100;
wheel = -120;
}
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
wheel = 0;