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Added extra calibration check. Might be useful in some cases where people have reported crashes.
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@ -189,7 +189,11 @@ namespace DS4Windows
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calibrationData[5].sensNumer = 2 * SixAxis.ACC_RES_PER_G;
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calibrationData[5].sensDenom = accelRange;
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calibrationDone = true;
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// Check that denom will not be zero.
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calibrationDone = calibrationData[0].sensDenom != 0 &&
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calibrationData[1].sensDenom != 0 &&
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calibrationData[2].sensDenom != 0 &&
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accelRange != 0;
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}
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private void applyCalibs(ref int yaw, ref int pitch, ref int roll,
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