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Remove extra gyro dead zone from mapping routine
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71b91bc745
@ -3085,10 +3085,10 @@ namespace DS4Windows
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switch (control)
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{
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case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 67; break;
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case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < -67; break;
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case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 67; break;
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case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < -67; break;
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case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
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case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break;
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case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
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case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break;
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default: break;
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}
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@ -3247,10 +3247,10 @@ namespace DS4Windows
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switch (control)
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{
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case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 67; break;
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case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < -67; break;
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case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 67; break;
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case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < -67; break;
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case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
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case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break;
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case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
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case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break;
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default: break;
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}
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