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Fixed sixaxis easeout quad
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70909bdaa9
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@ -1021,9 +1021,10 @@ namespace DS4Windows
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}
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else if (sxOutCurveMode == 3)
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{
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double output = temp * (temp - 2.0);
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result = (int)(-1.0 * output * 128.0);
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dState.Motion.outputAccelX = result;
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double abs = Math.Abs(temp);
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double output = abs * (abs - 2.0);
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dState.Motion.outputAccelX = (byte)(-1.0 * output *
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sign * 128.0);
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}
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}
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@ -1046,9 +1047,10 @@ namespace DS4Windows
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}
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else if (szOutCurveMode == 3)
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{
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double output = temp * (temp - 2.0);
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result = (int)(-1.0 * output * 128.0);
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dState.Motion.outputAccelZ = result;
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double abs = Math.Abs(temp);
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double output = abs * (abs - 2.0);
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dState.Motion.outputAccelZ = (byte)(-1.0 * output *
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sign * 128.0);
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}
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}
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}
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