mirror of
https://github.com/cemu-project/DS4Windows.git
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Merge branch 'jay' into udpserver
This commit is contained in:
commit
7a45df4a30
@ -2,19 +2,16 @@
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using System.Windows.Forms;
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using System.Threading;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using Process = System.Diagnostics.Process;
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using System.ComponentModel;
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using System.Globalization;
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using System.Runtime;
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using Microsoft.Win32.TaskScheduler;
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namespace DS4Windows
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{
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static class Program
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{
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool SetForegroundWindow(IntPtr hWnd);
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// Add "global\" in front of the EventName, then only one instance is allowed on the
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// whole system, including other users. But the application can not be brought
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// into view, of course.
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@ -24,6 +21,7 @@ namespace DS4Windows
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public static ControlService rootHub;
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private static Thread testThread;
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private static Thread controlThread;
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private static DS4Form ds4form;
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/// <summary>
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/// The main entry point for the application.
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@ -71,27 +69,26 @@ namespace DS4Windows
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}
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}
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System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;
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GCSettings.LatencyMode = GCLatencyMode.LowLatency;
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try
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{
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Process.GetCurrentProcess().PriorityClass =
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ProcessPriorityClass.High;
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}
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catch
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{
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// Ignore problems raising the priority.
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Process.GetCurrentProcess().PriorityClass =
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System.Diagnostics.ProcessPriorityClass.High;
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}
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catch { } // Ignore problems raising the priority.
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try
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{
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// another instance is already running if OpenExsting succeeds.
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threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName);
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threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName,
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System.Security.AccessControl.EventWaitHandleRights.Synchronize |
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System.Security.AccessControl.EventWaitHandleRights.Modify);
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threadComEvent.Set(); // signal the other instance.
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threadComEvent.Close();
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return; // return immediatly.
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}
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catch { /* don't care about errors */ }
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catch { /* don't care about errors */ }
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// Create the Event handle
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threadComEvent = new EventWaitHandle(false, EventResetMode.ManualReset, SingleAppComEventName);
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@ -107,7 +104,8 @@ namespace DS4Windows
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rootHub.CreateHidGuardKey();
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//rootHub = new ControlService();
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Application.EnableVisualStyles();
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Application.Run(new DS4Form(args));
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ds4form = new DS4Form(args);
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Application.Run(ds4form);
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rootHub.removeHidGuardKey();
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//mutex.ReleaseMutex();
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//}
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@ -131,29 +129,26 @@ namespace DS4Windows
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private static void CreateTempWorkerThread()
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{
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testThread = new Thread(singleAppComThread_DoWork);
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testThread = new Thread(SingleAppComThread_DoWork);
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testThread.Priority = ThreadPriority.Lowest;
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testThread.IsBackground = true;
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testThread.Start();
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}
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private static void singleAppComThread_DoWork()
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private static void SingleAppComThread_DoWork()
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{
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WaitHandle[] waitHandles = new WaitHandle[] { threadComEvent };
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while (!exitComThread)
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{
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// check every second for a signal.
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if (WaitHandle.WaitAny(waitHandles) == 0)
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// check for a signal.
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if (threadComEvent.WaitOne())
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{
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threadComEvent.Reset();
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// The user tried to start another instance. We can't allow that,
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// so bring the other instance back into view and enable that one.
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// That form is created in another thread, so we need some thread sync magic.
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if (!exitComThread && Application.OpenForms.Count > 0)
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if (!exitComThread)
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{
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Form mainForm = Application.OpenForms[0];
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mainForm?.Invoke(new SetFormVisableDelegate(ThreadFormVisable), mainForm);
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ds4form?.Invoke(new SetFormVisableDelegate(ThreadFormVisable), ds4form);
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}
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}
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}
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@ -167,24 +162,13 @@ namespace DS4Windows
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private delegate void SetFormVisableDelegate(Form frm);
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static private void ThreadFormVisable(Form frm)
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{
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if (frm != null)
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if (frm is DS4Form)
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{
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if (frm is DS4Form)
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{
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// display the form and bring to foreground.
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frm.WindowState = FormWindowState.Normal;
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frm.Focus();
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}
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else
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{
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WinProgs wp = (WinProgs)frm;
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wp.form.mAllowVisible = true;
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wp.ShowMainWindow();
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SetForegroundWindow(wp.form.Handle);
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}
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// display the form and bring to foreground.
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frm.WindowState = FormWindowState.Normal;
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frm.Focus();
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frm.Activate();
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}
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SetForegroundWindow(frm.Handle);
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}
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}
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}
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@ -8,12 +8,12 @@ You can find the latest and older versions [here](https://github.com/Ryochan7/DS
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UdpServer builds for using Gyro motion controls in Cemu.
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.4.123_UdpServer_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.4.123_ViGEm_UdpServer_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_UdpServer_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_ViGEm_UdpServer_x64.zip
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ViGEm build.
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.4.123_ViGEm_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_ViGEm_x64.zip
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This project is a fork of the work of Jays2Kings. You can find the old project
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website at [ds4windows.com](http://ds4windows.com).
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