Merge branch 'jay' into udpserver

This commit is contained in:
Travis Nickles 2018-07-27 02:40:11 -05:00
commit 7a45df4a30
2 changed files with 27 additions and 43 deletions

View File

@ -2,19 +2,16 @@
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Process = System.Diagnostics.Process;
using System.ComponentModel;
using System.Globalization;
using System.Runtime;
using Microsoft.Win32.TaskScheduler;
namespace DS4Windows
{
static class Program
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
// Add "global\" in front of the EventName, then only one instance is allowed on the
// whole system, including other users. But the application can not be brought
// into view, of course.
@ -24,6 +21,7 @@ namespace DS4Windows
public static ControlService rootHub;
private static Thread testThread;
private static Thread controlThread;
private static DS4Form ds4form;
/// <summary>
/// The main entry point for the application.
@ -71,27 +69,26 @@ namespace DS4Windows
}
}
System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
try
{
Process.GetCurrentProcess().PriorityClass =
ProcessPriorityClass.High;
}
catch
{
// Ignore problems raising the priority.
System.Diagnostics.ProcessPriorityClass.High;
}
catch { } // Ignore problems raising the priority.
try
{
// another instance is already running if OpenExsting succeeds.
threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName);
threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName,
System.Security.AccessControl.EventWaitHandleRights.Synchronize |
System.Security.AccessControl.EventWaitHandleRights.Modify);
threadComEvent.Set(); // signal the other instance.
threadComEvent.Close();
return; // return immediatly.
}
catch { /* don't care about errors */ }
catch { /* don't care about errors */ }
// Create the Event handle
threadComEvent = new EventWaitHandle(false, EventResetMode.ManualReset, SingleAppComEventName);
@ -107,7 +104,8 @@ namespace DS4Windows
rootHub.CreateHidGuardKey();
//rootHub = new ControlService();
Application.EnableVisualStyles();
Application.Run(new DS4Form(args));
ds4form = new DS4Form(args);
Application.Run(ds4form);
rootHub.removeHidGuardKey();
//mutex.ReleaseMutex();
//}
@ -131,29 +129,26 @@ namespace DS4Windows
private static void CreateTempWorkerThread()
{
testThread = new Thread(singleAppComThread_DoWork);
testThread = new Thread(SingleAppComThread_DoWork);
testThread.Priority = ThreadPriority.Lowest;
testThread.IsBackground = true;
testThread.Start();
}
private static void singleAppComThread_DoWork()
private static void SingleAppComThread_DoWork()
{
WaitHandle[] waitHandles = new WaitHandle[] { threadComEvent };
while (!exitComThread)
{
// check every second for a signal.
if (WaitHandle.WaitAny(waitHandles) == 0)
// check for a signal.
if (threadComEvent.WaitOne())
{
threadComEvent.Reset();
// The user tried to start another instance. We can't allow that,
// so bring the other instance back into view and enable that one.
// That form is created in another thread, so we need some thread sync magic.
if (!exitComThread && Application.OpenForms.Count > 0)
if (!exitComThread)
{
Form mainForm = Application.OpenForms[0];
mainForm?.Invoke(new SetFormVisableDelegate(ThreadFormVisable), mainForm);
ds4form?.Invoke(new SetFormVisableDelegate(ThreadFormVisable), ds4form);
}
}
}
@ -167,24 +162,13 @@ namespace DS4Windows
private delegate void SetFormVisableDelegate(Form frm);
static private void ThreadFormVisable(Form frm)
{
if (frm != null)
if (frm is DS4Form)
{
if (frm is DS4Form)
{
// display the form and bring to foreground.
frm.WindowState = FormWindowState.Normal;
frm.Focus();
}
else
{
WinProgs wp = (WinProgs)frm;
wp.form.mAllowVisible = true;
wp.ShowMainWindow();
SetForegroundWindow(wp.form.Handle);
}
// display the form and bring to foreground.
frm.WindowState = FormWindowState.Normal;
frm.Focus();
frm.Activate();
}
SetForegroundWindow(frm.Handle);
}
}
}

View File

@ -8,12 +8,12 @@ You can find the latest and older versions [here](https://github.com/Ryochan7/DS
UdpServer builds for using Gyro motion controls in Cemu.
http://ryochan7.xyz/ds4windows/test/DS4Windows_1.4.123_UdpServer_x64.zip
http://ryochan7.xyz/ds4windows/test/DS4Windows_1.4.123_ViGEm_UdpServer_x64.zip
http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_UdpServer_x64.zip
http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_ViGEm_UdpServer_x64.zip
ViGEm build.
http://ryochan7.xyz/ds4windows/test/DS4Windows_1.4.123_ViGEm_x64.zip
http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_ViGEm_x64.zip
This project is a fork of the work of Jays2Kings. You can find the old project
website at [ds4windows.com](http://ds4windows.com).