mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 11:04:21 +01:00
Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay
This commit is contained in:
commit
7da6b3434a
@ -2,10 +2,12 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Diagnostics;
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using static DS4Windows.Global;
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namespace DS4Windows
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{
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public class Mapping
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@ -77,6 +79,8 @@ namespace DS4Windows
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new Queue<ControlToXInput>(), new Queue<ControlToXInput>()
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};
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static ReaderWriterLockSlim syncStateLock = new ReaderWriterLockSlim();
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public static SyntheticState globalState = new SyntheticState();
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public static SyntheticState[] deviceState = new SyntheticState[4]
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{ new SyntheticState(), new SyntheticState(), new SyntheticState(),
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@ -190,206 +194,207 @@ namespace DS4Windows
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public static void Commit(int device)
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{
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SyntheticState state = deviceState[device];
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lock (globalState)
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syncStateLock.EnterWriteLock();
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globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
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globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
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globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
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globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
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globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
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globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
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globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
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globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount;
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globalState.currentClicks.toggle = state.currentClicks.toggle;
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if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle)
|
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{
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globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
|
||||
globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
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globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
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globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
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globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
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globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
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globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
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||||
globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount;
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globalState.currentClicks.toggle = state.currentClicks.toggle;
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if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
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||||
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
|
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if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
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if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
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if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
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}
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else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle)
|
||||
{
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if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
|
||||
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
|
||||
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
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if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
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if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
|
||||
}
|
||||
|
||||
if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle)
|
||||
if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0)
|
||||
{
|
||||
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
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else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
|
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
|
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|
||||
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
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||||
else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
|
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if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
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else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
|
||||
|
||||
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
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else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
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if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
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else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
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||||
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
|
||||
{
|
||||
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
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if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
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if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
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||||
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
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if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 120);
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oldnow = DateTime.UtcNow;
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wheel = 120;
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}
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else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle)
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else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
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wheel = 0;
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if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
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{
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if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
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if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
|
||||
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
|
||||
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
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if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
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||||
}
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if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0)
|
||||
{
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if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
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else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
|
||||
|
||||
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
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else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
|
||||
|
||||
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
|
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else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
|
||||
|
||||
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
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InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
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||||
else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
|
||||
|
||||
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
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||||
else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
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||||
|
||||
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
|
||||
{
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 120);
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||||
oldnow = DateTime.UtcNow;
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||||
wheel = 120;
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}
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||||
else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
|
||||
wheel = 0;
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||||
|
||||
if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
|
||||
{
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||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -120);
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||||
oldnow = DateTime.UtcNow;
|
||||
wheel = -120;
|
||||
}
|
||||
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
|
||||
wheel = 0;
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -120);
|
||||
oldnow = DateTime.UtcNow;
|
||||
wheel = -120;
|
||||
}
|
||||
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
|
||||
wheel = 0;
|
||||
}
|
||||
|
||||
|
||||
if (wheel != 0) //Continue mouse wheel movement
|
||||
if (wheel != 0) //Continue mouse wheel movement
|
||||
{
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain)
|
||||
{
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain)
|
||||
{
|
||||
oldnow = now;
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel);
|
||||
}
|
||||
oldnow = now;
|
||||
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel);
|
||||
}
|
||||
}
|
||||
|
||||
// Merge and synthesize all key presses/releases that are present in this device's mapping.
|
||||
// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
|
||||
Dictionary<UInt16, SyntheticState.KeyPresses>.KeyCollection kvpKeys = state.keyPresses.Keys;
|
||||
//foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
|
||||
//for (int i = 0, keyCount = kvpKeys.Count; i < keyCount; i++)
|
||||
for (var keyEnum = kvpKeys.GetEnumerator(); keyEnum.MoveNext();)
|
||||
// Merge and synthesize all key presses/releases that are present in this device's mapping.
|
||||
// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
|
||||
Dictionary<UInt16, SyntheticState.KeyPresses>.KeyCollection kvpKeys = state.keyPresses.Keys;
|
||||
//foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
|
||||
//for (int i = 0, keyCount = kvpKeys.Count; i < keyCount; i++)
|
||||
for (var keyEnum = kvpKeys.GetEnumerator(); keyEnum.MoveNext();)
|
||||
{
|
||||
//UInt16 kvpKey = kvpKeys.ElementAt(i);
|
||||
UInt16 kvpKey = keyEnum.Current;
|
||||
SyntheticState.KeyPresses kvpValue = state.keyPresses[kvpKey];
|
||||
|
||||
SyntheticState.KeyPresses gkp;
|
||||
if (globalState.keyPresses.TryGetValue(kvpKey, out gkp))
|
||||
{
|
||||
//UInt16 kvpKey = kvpKeys.ElementAt(i);
|
||||
UInt16 kvpKey = keyEnum.Current;
|
||||
SyntheticState.KeyPresses kvpValue = state.keyPresses[kvpKey];
|
||||
|
||||
SyntheticState.KeyPresses gkp;
|
||||
if (globalState.keyPresses.TryGetValue(kvpKey, out gkp))
|
||||
gkp.current.vkCount += kvpValue.current.vkCount - kvpValue.previous.vkCount;
|
||||
gkp.current.scanCodeCount += kvpValue.current.scanCodeCount - kvpValue.previous.scanCodeCount;
|
||||
gkp.current.repeatCount += kvpValue.current.repeatCount - kvpValue.previous.repeatCount;
|
||||
gkp.current.toggle = kvpValue.current.toggle;
|
||||
gkp.current.toggleCount += kvpValue.current.toggleCount - kvpValue.previous.toggleCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
gkp = new SyntheticState.KeyPresses();
|
||||
gkp.current = kvpValue.current;
|
||||
globalState.keyPresses[kvpKey] = gkp;
|
||||
}
|
||||
if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle)
|
||||
{
|
||||
if (gkp.current.scanCodeCount != 0)
|
||||
InputMethods.performSCKeyPress(kvpKey);
|
||||
else
|
||||
InputMethods.performKeyPress(kvpKey);
|
||||
}
|
||||
else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle)
|
||||
{
|
||||
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
|
||||
InputMethods.performSCKeyRelease(kvpKey);
|
||||
else
|
||||
InputMethods.performKeyRelease(kvpKey);
|
||||
}
|
||||
else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
|
||||
{
|
||||
if (gkp.current.scanCodeCount != 0)
|
||||
{
|
||||
gkp.current.vkCount += kvpValue.current.vkCount - kvpValue.previous.vkCount;
|
||||
gkp.current.scanCodeCount += kvpValue.current.scanCodeCount - kvpValue.previous.scanCodeCount;
|
||||
gkp.current.repeatCount += kvpValue.current.repeatCount - kvpValue.previous.repeatCount;
|
||||
gkp.current.toggle = kvpValue.current.toggle;
|
||||
gkp.current.toggleCount += kvpValue.current.toggleCount - kvpValue.previous.toggleCount;
|
||||
oldnow = DateTime.UtcNow;
|
||||
InputMethods.performSCKeyPress(kvpKey);
|
||||
pressagain = false;
|
||||
keyshelddown = kvpKey;
|
||||
}
|
||||
else
|
||||
{
|
||||
gkp = new SyntheticState.KeyPresses();
|
||||
gkp.current = kvpValue.current;
|
||||
globalState.keyPresses[kvpKey] = gkp;
|
||||
oldnow = DateTime.UtcNow;
|
||||
InputMethods.performKeyPress(kvpKey);
|
||||
pressagain = false;
|
||||
keyshelddown = kvpKey;
|
||||
}
|
||||
if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle)
|
||||
}
|
||||
else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition
|
||||
((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms
|
||||
{
|
||||
if (keyshelddown == kvpKey)
|
||||
{
|
||||
if (gkp.current.scanCodeCount != 0)
|
||||
InputMethods.performSCKeyPress(kvpKey);
|
||||
else
|
||||
InputMethods.performKeyPress(kvpKey);
|
||||
}
|
||||
else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle)
|
||||
{
|
||||
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
|
||||
InputMethods.performSCKeyRelease(kvpKey);
|
||||
else
|
||||
InputMethods.performKeyRelease(kvpKey);
|
||||
}
|
||||
else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
|
||||
{
|
||||
if (gkp.current.scanCodeCount != 0)
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain)
|
||||
{
|
||||
oldnow = DateTime.UtcNow;
|
||||
InputMethods.performSCKeyPress(kvpKey);
|
||||
pressagain = false;
|
||||
keyshelddown = kvpKey;
|
||||
oldnow = now;
|
||||
pressagain = true;
|
||||
}
|
||||
else
|
||||
if (pressagain && gkp.current.scanCodeCount != 0)
|
||||
{
|
||||
oldnow = DateTime.UtcNow;
|
||||
InputMethods.performKeyPress(kvpKey);
|
||||
pressagain = false;
|
||||
keyshelddown = kvpKey;
|
||||
}
|
||||
}
|
||||
else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition
|
||||
((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms
|
||||
{
|
||||
if (keyshelddown == kvpKey)
|
||||
{
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain)
|
||||
now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
|
||||
{
|
||||
oldnow = now;
|
||||
pressagain = true;
|
||||
}
|
||||
if (pressagain && gkp.current.scanCodeCount != 0)
|
||||
{
|
||||
now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
|
||||
{
|
||||
oldnow = now;
|
||||
InputMethods.performSCKeyPress(kvpKey);
|
||||
}
|
||||
}
|
||||
else if (pressagain)
|
||||
{
|
||||
now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
|
||||
{
|
||||
oldnow = now;
|
||||
InputMethods.performKeyPress(kvpKey);
|
||||
}
|
||||
InputMethods.performSCKeyPress(kvpKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
|
||||
{
|
||||
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
|
||||
else if (pressagain)
|
||||
{
|
||||
InputMethods.performSCKeyRelease(kvpKey);
|
||||
pressagain = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
InputMethods.performKeyRelease(kvpKey);
|
||||
pressagain = false;
|
||||
now = DateTime.UtcNow;
|
||||
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
|
||||
{
|
||||
oldnow = now;
|
||||
InputMethods.performKeyPress(kvpKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
globalState.SaveToPrevious(false);
|
||||
if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
|
||||
{
|
||||
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
|
||||
{
|
||||
InputMethods.performSCKeyRelease(kvpKey);
|
||||
pressagain = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
InputMethods.performKeyRelease(kvpKey);
|
||||
pressagain = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
globalState.SaveToPrevious(false);
|
||||
|
||||
syncStateLock.ExitWriteLock();
|
||||
state.SaveToPrevious(true);
|
||||
}
|
||||
|
||||
|
@ -43,12 +43,12 @@ namespace DS4Windows
|
||||
{
|
||||
byte alphacolor = Math.Max(red, Math.Max(green, blue));
|
||||
Color reg = Color.FromArgb(red, green, blue);
|
||||
Color full = HuetoRGB(reg.GetHue(), reg.GetBrightness(), reg);
|
||||
Color full = HuetoRGB(reg.GetHue(), reg.GetBrightness(), ref reg);
|
||||
return Color.FromArgb((alphacolor > 205 ? 255 : (alphacolor + 50)), full);
|
||||
}
|
||||
}
|
||||
|
||||
private Color HuetoRGB(float hue, float light, Color rgb)
|
||||
private Color HuetoRGB(float hue, float light, ref Color rgb)
|
||||
{
|
||||
float L = (float)Math.Max(.5, light);
|
||||
float C = (1 - Math.Abs(2 * L - 1));
|
||||
|
Loading…
Reference in New Issue
Block a user