mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 02:54:20 +01:00
Faster action detection.
Trimmed a lot of foreach loops that slowed the method down.
This commit is contained in:
parent
550a860eaf
commit
824a1e019c
@ -504,7 +504,7 @@ namespace DS4Windows
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*/
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*/
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cState = Mapping.SetCurveAndDeadzone(ind, cState);
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cState = Mapping.SetCurveAndDeadzone(ind, cState);
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if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) ||
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if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) ||
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containsCustomAction(ind) || containsCustomExtras(ind) || ProfileActions[ind].Count > 0))
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containsCustomAction(ind) || containsCustomExtras(ind) || getProfileActions(ind).Count > 0))
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{
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{
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Mapping.MapCustom(ind, cState, MappedState[ind], ExposedState[ind], touchPad[ind], this);
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Mapping.MapCustom(ind, cState, MappedState[ind], ExposedState[ind], touchPad[ind], this);
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cState = MappedState[ind];
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cState = MappedState[ind];
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@ -785,37 +785,14 @@ namespace DS4Windows
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int MouseDeltaY = 0;
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int MouseDeltaY = 0;
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SyntheticState deviceState = Mapping.deviceState[device];
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SyntheticState deviceState = Mapping.deviceState[device];
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if (GetActions().Count > 0 && (ProfileActions[device].Count > 0 || !string.IsNullOrEmpty(tempprofilename[device])))
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if (GetActions().Count > 0 && (getProfileActions(device).Count > 0 || !string.IsNullOrEmpty(tempprofilename[device])))
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MapCustomAction(device, cState, MappedState, eState, tp, ctrl);
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MapCustomAction(device, cState, MappedState, eState, tp, ctrl);
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if (ctrl.DS4Controllers[device] == null) return;
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if (ctrl.DS4Controllers[device] == null) return;
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cState.CopyTo(MappedState);
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cState.CopyTo(MappedState);
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List<DS4Controls> Cross = new List<DS4Controls>();
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Dictionary<DS4Controls, DS4Controls> tempControlDict = new Dictionary<DS4Controls, DS4Controls>();
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List<DS4Controls> Circle = new List<DS4Controls>();
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//Dictionary<DS4Controls, DS4Controls> tempAxesControlDict = new Dictionary<DS4Controls, DS4Controls>();
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List<DS4Controls> Square = new List<DS4Controls>();
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List<DS4Controls> Triangle = new List<DS4Controls>();
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List<DS4Controls> Options = new List<DS4Controls>();
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List<DS4Controls> Share = new List<DS4Controls>();
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List<DS4Controls> DpadUp = new List<DS4Controls>();
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List<DS4Controls> DpadDown = new List<DS4Controls>();
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List<DS4Controls> DpadLeft = new List<DS4Controls>();
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List<DS4Controls> DpadRight = new List<DS4Controls>();
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List<DS4Controls> PS = new List<DS4Controls>();
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List<DS4Controls> L1 = new List<DS4Controls>();
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List<DS4Controls> R1 = new List<DS4Controls>();
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List<DS4Controls> L2 = new List<DS4Controls>();
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List<DS4Controls> R2 = new List<DS4Controls>();
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List<DS4Controls> L3 = new List<DS4Controls>();
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List<DS4Controls> R3 = new List<DS4Controls>();
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List<DS4Controls> LXN = new List<DS4Controls>();
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List<DS4Controls> LXP = new List<DS4Controls>();
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List<DS4Controls> LYN = new List<DS4Controls>();
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List<DS4Controls> LYP = new List<DS4Controls>();
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List<DS4Controls> RXN = new List<DS4Controls>();
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List<DS4Controls> RXP = new List<DS4Controls>();
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List<DS4Controls> RYN = new List<DS4Controls>();
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List<DS4Controls> RYP = new List<DS4Controls>();
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DS4Controls usingExtra = DS4Controls.None;
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DS4Controls usingExtra = DS4Controls.None;
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foreach (DS4ControlSettings dcs in getDS4CSettings(device))
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foreach (DS4ControlSettings dcs in getDS4CSettings(device))
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{
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{
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@ -887,31 +864,31 @@ namespace DS4Windows
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dcs.control.ToString().Contains("Gyro");
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dcs.control.ToString().Contains("Gyro");
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switch (getX360ControlsByName(action.ToString()))
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switch (getX360ControlsByName(action.ToString()))
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{
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{
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case X360Controls.A: Cross.Add(dcs.control); break;
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case X360Controls.A: tempControlDict.Add(DS4Controls.Cross, dcs.control); break;
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case X360Controls.B: Circle.Add(dcs.control); break;
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case X360Controls.B: tempControlDict.Add(DS4Controls.Circle, dcs.control); break;
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case X360Controls.X: Square.Add(dcs.control); break;
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case X360Controls.X: tempControlDict.Add(DS4Controls.Square, dcs.control); break;
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case X360Controls.Y: Triangle.Add(dcs.control); break;
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case X360Controls.Y: tempControlDict.Add(DS4Controls.Triangle, dcs.control); break;
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case X360Controls.LB: L1.Add(dcs.control); break;
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case X360Controls.LB: tempControlDict.Add(DS4Controls.L1, dcs.control); break;
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case X360Controls.LS: L3.Add(dcs.control); break;
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case X360Controls.LS: tempControlDict.Add(DS4Controls.L3, dcs.control); break;
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case X360Controls.RB: R1.Add(dcs.control); break;
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case X360Controls.RB: tempControlDict.Add(DS4Controls.R1, dcs.control); break;
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case X360Controls.RS: R3.Add(dcs.control); break;
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case X360Controls.RS: tempControlDict.Add(DS4Controls.R3, dcs.control); break;
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case X360Controls.DpadUp: DpadUp.Add(dcs.control); break;
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case X360Controls.DpadUp: tempControlDict.Add(DS4Controls.DpadUp, dcs.control); break;
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case X360Controls.DpadDown: DpadDown.Add(dcs.control); break;
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case X360Controls.DpadDown: tempControlDict.Add(DS4Controls.DpadDown, dcs.control); break;
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case X360Controls.DpadLeft: DpadLeft.Add(dcs.control); break;
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case X360Controls.DpadLeft: tempControlDict.Add(DS4Controls.DpadLeft, dcs.control); break;
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case X360Controls.DpadRight: DpadRight.Add(dcs.control); break;
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case X360Controls.DpadRight: tempControlDict.Add(DS4Controls.DpadRight, dcs.control); break;
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case X360Controls.Start: Options.Add(dcs.control); break;
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case X360Controls.Start: tempControlDict.Add(DS4Controls.Options, dcs.control); break;
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case X360Controls.Guide: PS.Add(dcs.control); break;
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case X360Controls.Guide: tempControlDict.Add(DS4Controls.PS, dcs.control); break;
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case X360Controls.Back: Share.Add(dcs.control); break;
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case X360Controls.Back: tempControlDict.Add(DS4Controls.Share, dcs.control); break;
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case X360Controls.LXNeg: LXN.Add(dcs.control); break;
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case X360Controls.LXNeg: tempControlDict.Add(DS4Controls.LXNeg, dcs.control); break;
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case X360Controls.LYNeg: LYN.Add(dcs.control); break;
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case X360Controls.LYNeg: tempControlDict.Add(DS4Controls.LYNeg, dcs.control); break;
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case X360Controls.RXNeg: RXN.Add(dcs.control); break;
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case X360Controls.RXNeg: tempControlDict.Add(DS4Controls.RXNeg, dcs.control); break;
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case X360Controls.RYNeg: RYN.Add(dcs.control); break;
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case X360Controls.RYNeg: tempControlDict.Add(DS4Controls.RYNeg, dcs.control); break;
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case X360Controls.LXPos: LXP.Add(dcs.control); break;
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case X360Controls.LXPos: tempControlDict.Add(DS4Controls.LXPos, dcs.control); break;
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case X360Controls.LYPos: LYP.Add(dcs.control); break;
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case X360Controls.LYPos: tempControlDict.Add(DS4Controls.LYPos, dcs.control); break;
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case X360Controls.RXPos: RXP.Add(dcs.control); break;
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case X360Controls.RXPos: tempControlDict.Add(DS4Controls.RXPos, dcs.control); break;
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case X360Controls.RYPos: RYP.Add(dcs.control); break;
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case X360Controls.RYPos: tempControlDict.Add(DS4Controls.RYPos, dcs.control); break;
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case X360Controls.LT: L2.Add(dcs.control); break;
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case X360Controls.LT: tempControlDict.Add(DS4Controls.L2, dcs.control); break;
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case X360Controls.RT: R2.Add(dcs.control); break;
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case X360Controls.RT: tempControlDict.Add(DS4Controls.R2, dcs.control); break;
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case X360Controls.LeftMouse:
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case X360Controls.LeftMouse:
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keyvalue = 256;
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keyvalue = 256;
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if (getBoolMapping(device, dcs.control, cState, eState, tp))
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if (getBoolMapping(device, dcs.control, cState, eState, tp))
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@ -1080,129 +1057,137 @@ namespace DS4Windows
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if (macroControl[22]) MappedState.RX = 0;
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if (macroControl[22]) MappedState.RX = 0;
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if (macroControl[23]) MappedState.RY = 255;
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if (macroControl[23]) MappedState.RY = 255;
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if (macroControl[24]) MappedState.RY = 0;
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if (macroControl[24]) MappedState.RY = 0;
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foreach (DS4Controls dc in Cross)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.Cross = true;
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foreach (DS4Controls dc in Circle)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.Circle = true;
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foreach (DS4Controls dc in Square)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.Square = true;
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foreach (DS4Controls dc in Triangle)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.Triangle = true;
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foreach (DS4Controls dc in L1)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.L1 = true;
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foreach (DS4Controls dc in L2)
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if (getByteMapping(device, dc, cState, eState, tp) > 5)
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MappedState.L2 = getByteMapping(device, dc, cState, eState, tp);
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foreach (DS4Controls dc in L3)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.L3 = true;
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foreach (DS4Controls dc in R1)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.R1 = true;
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foreach (DS4Controls dc in R2)
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if (getByteMapping(device, dc, cState, eState, tp) > 5)
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MappedState.R2 = getByteMapping(device, dc, cState, eState, tp);
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foreach (DS4Controls dc in R3)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.R3 = true;
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foreach (DS4Controls dc in DpadUp)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.DpadUp = true;
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foreach (DS4Controls dc in DpadRight)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.DpadRight = true;
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foreach (DS4Controls dc in DpadLeft)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.DpadLeft = true;
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foreach (DS4Controls dc in DpadDown)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.DpadDown = true;
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foreach (DS4Controls dc in Options)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.Options = true;
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foreach (DS4Controls dc in Share)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.Share = true;
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foreach (DS4Controls dc in PS)
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if (getBoolMapping(device, dc, cState, eState, tp))
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MappedState.PS = true;
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LXNeg.ToString()), device, cState, eState, tp), DS4Controls.LXNeg))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LXNeg.ToString()), device, cState, eState, tp), DS4Controls.LXNeg))
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LXN.Add(DS4Controls.LXNeg);
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tempControlDict.Add(DS4Controls.LXNeg, DS4Controls.LXNeg);
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LXPos.ToString()), device, cState, eState, tp), DS4Controls.LXPos))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LXPos.ToString()), device, cState, eState, tp), DS4Controls.LXPos))
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LXP.Add(DS4Controls.LXPos);
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tempControlDict.Add(DS4Controls.LXPos, DS4Controls.LXPos);
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LYNeg.ToString()), device, cState, eState, tp), DS4Controls.LYNeg))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LYNeg.ToString()), device, cState, eState, tp), DS4Controls.LYNeg))
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LYN.Add(DS4Controls.LYNeg);
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tempControlDict.Add(DS4Controls.LYNeg, DS4Controls.LYNeg);
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LYPos.ToString()), device, cState, eState, tp), DS4Controls.LYPos))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.LYPos.ToString()), device, cState, eState, tp), DS4Controls.LYPos))
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LYP.Add(DS4Controls.LYPos);
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tempControlDict.Add(DS4Controls.LYPos, DS4Controls.LYPos);
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RXNeg.ToString()), device, cState, eState, tp), DS4Controls.RXNeg))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RXNeg.ToString()), device, cState, eState, tp), DS4Controls.RXNeg))
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RXN.Add(DS4Controls.RXNeg);
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tempControlDict.Add(DS4Controls.RXNeg, DS4Controls.RXNeg);
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RXPos.ToString()), device, cState, eState, tp), DS4Controls.RXPos))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RXPos.ToString()), device, cState, eState, tp), DS4Controls.RXPos))
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RXP.Add(DS4Controls.RXPos);
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tempControlDict.Add(DS4Controls.RXPos, DS4Controls.RXPos);
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RYNeg.ToString()), device, cState, eState, tp), DS4Controls.RYNeg))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RYNeg.ToString()), device, cState, eState, tp), DS4Controls.RYNeg))
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RYN.Add(DS4Controls.RYNeg);
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tempControlDict.Add(DS4Controls.RYNeg, DS4Controls.RYNeg);
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RYPos.ToString()), device, cState, eState, tp), DS4Controls.RYPos))
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if (IfAxisIsNotModified(device, ShiftTrigger(GetDS4STrigger(device, DS4Controls.RYPos.ToString()), device, cState, eState, tp), DS4Controls.RYPos))
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RYP.Add(DS4Controls.RYPos);
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tempControlDict.Add(DS4Controls.RYPos, DS4Controls.RYPos);
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if (Math.Abs(MappedState.LX - 127) < 10)
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foreach (KeyValuePair<DS4Controls, DS4Controls> entry in tempControlDict)
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if (LXN.Count > 0 || LXP.Count > 0)
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{
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DS4Controls key = entry.Key;
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DS4Controls dc = entry.Value;
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if (getBoolMapping(device, dc, cState, eState, tp))
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{
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switch (entry.Key)
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{
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case DS4Controls.Cross: MappedState.Cross = true; break;
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case DS4Controls.Circle: MappedState.Circle = true; break;
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case DS4Controls.Square: MappedState.Square = true; break;
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case DS4Controls.Triangle: MappedState.Triangle = true; break;
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case DS4Controls.L1: MappedState.L1 = true; break;
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case DS4Controls.L2: MappedState.L2 = getByteMapping(device, dc, cState, eState, tp); break;
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case DS4Controls.L3: MappedState.L3 = true; break;
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case DS4Controls.R1: MappedState.R1 = true; break;
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case DS4Controls.R2: MappedState.R2 = getByteMapping(device, dc, cState, eState, tp); break;
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case DS4Controls.R3: MappedState.R3 = true; break;
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case DS4Controls.DpadUp: MappedState.DpadUp = true; break;
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case DS4Controls.DpadRight: MappedState.DpadRight = true; break;
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case DS4Controls.DpadLeft: MappedState.DpadLeft = true; break;
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case DS4Controls.DpadDown: MappedState.DpadDown = true; break;
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case DS4Controls.Options: MappedState.Options = true; break;
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case DS4Controls.Share: MappedState.Share = true; break;
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case DS4Controls.PS: MappedState.PS = true; break;
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case DS4Controls.LXNeg:
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case DS4Controls.LXPos:
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{
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if (Math.Abs(MappedState.LX - 127) < 10)
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{
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if (key == DS4Controls.LXNeg)
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{
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{
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foreach (DS4Controls dc in LXP)
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if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
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if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
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MappedState.LX = getXYAxisMapping(device, dc, cState, eState, tp, true);
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MappedState.LX = getXYAxisMapping(device, dc, cState, eState, tp, true);
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foreach (DS4Controls dc in LXN)
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}
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else
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{
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if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
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if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
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MappedState.LX = getXYAxisMapping(device, dc, cState, eState, tp);
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MappedState.LX = getXYAxisMapping(device, dc, cState, eState, tp);
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}
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}
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//else
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}
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//MappedState.LX = cState.LX;
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if (Math.Abs(MappedState.LY - 127) < 10)
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break;
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if (LYN.Count > 0 || LYP.Count > 0)
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}
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case DS4Controls.LYNeg:
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case DS4Controls.LYPos:
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{
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if (Math.Abs(MappedState.LY - 127) < 10)
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{
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if (key == DS4Controls.LYNeg)
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{
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{
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foreach (DS4Controls dc in LYN)
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if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
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if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
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MappedState.LY = getXYAxisMapping(device, dc, cState, eState, tp);
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MappedState.LY = getXYAxisMapping(device, dc, cState, eState, tp);
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foreach (DS4Controls dc in LYP)
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}
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else
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{
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if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
|
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
|
||||||
MappedState.LY = getXYAxisMapping(device, dc, cState, eState, tp, true);
|
MappedState.LY = getXYAxisMapping(device, dc, cState, eState, tp, true);
|
||||||
}
|
}
|
||||||
//else
|
}
|
||||||
//MappedState.LY = cState.LY;
|
|
||||||
if (Math.Abs(MappedState.RX - 127) < 10)
|
break;
|
||||||
if (RXN.Count > 0 || RXP.Count > 0)
|
}
|
||||||
|
case DS4Controls.RXNeg:
|
||||||
|
case DS4Controls.RXPos:
|
||||||
|
{
|
||||||
|
if (Math.Abs(MappedState.RX - 127) < 10)
|
||||||
|
{
|
||||||
|
if (key == DS4Controls.RXNeg)
|
||||||
{
|
{
|
||||||
foreach (DS4Controls dc in RXN)
|
|
||||||
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
|
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
|
||||||
MappedState.RX = getXYAxisMapping(device, dc, cState, eState, tp);
|
MappedState.RX = getXYAxisMapping(device, dc, cState, eState, tp);
|
||||||
foreach (DS4Controls dc in RXP)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
|
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
|
||||||
MappedState.RX = getXYAxisMapping(device, dc, cState, eState, tp, true);
|
MappedState.RX = getXYAxisMapping(device, dc, cState, eState, tp, true);
|
||||||
}
|
}
|
||||||
//else
|
}
|
||||||
// MappedState.RX = cState.RX;
|
|
||||||
if (Math.Abs(MappedState.RY - 127) < 10)
|
break;
|
||||||
if (RYN.Count > 0 || RYP.Count > 0)
|
}
|
||||||
|
case DS4Controls.RYNeg:
|
||||||
|
case DS4Controls.RYPos:
|
||||||
|
{
|
||||||
|
if (Math.Abs(MappedState.RY - 127) < 10)
|
||||||
|
{
|
||||||
|
if (key == DS4Controls.RYNeg)
|
||||||
{
|
{
|
||||||
foreach (DS4Controls dc in RYN)
|
|
||||||
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
|
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp)) > 5)
|
||||||
MappedState.RY = getXYAxisMapping(device, dc, cState, eState, tp);
|
MappedState.RY = getXYAxisMapping(device, dc, cState, eState, tp);
|
||||||
foreach (DS4Controls dc in RYP)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
|
if (Math.Abs(127 - getXYAxisMapping(device, dc, cState, eState, tp, true)) > 5)
|
||||||
MappedState.RY = getXYAxisMapping(device, dc, cState, eState, tp, true);
|
MappedState.RY = getXYAxisMapping(device, dc, cState, eState, tp, true);
|
||||||
}
|
}
|
||||||
// else
|
}
|
||||||
// MappedState.RY = cState.RY;
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
|
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -373,6 +373,10 @@ namespace DS4Windows
|
|||||||
public static string[] ProfilePath => m_Config.profilePath;
|
public static string[] ProfilePath => m_Config.profilePath;
|
||||||
public static bool[] DistanceProfiles = m_Config.distanceProfiles;
|
public static bool[] DistanceProfiles = m_Config.distanceProfiles;
|
||||||
public static List<string>[] ProfileActions => m_Config.profileActions;
|
public static List<string>[] ProfileActions => m_Config.profileActions;
|
||||||
|
public static List<string> getProfileActions(int index)
|
||||||
|
{
|
||||||
|
return m_Config.profileActions[index];
|
||||||
|
}
|
||||||
|
|
||||||
public static void UpdateDS4CSetting (int deviceNum, string buttonName, bool shift, object action, string exts, DS4KeyType kt, int trigger = 0)
|
public static void UpdateDS4CSetting (int deviceNum, string buttonName, bool shift, object action, string exts, DS4KeyType kt, int trigger = 0)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user