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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-25 18:46:58 +01:00
Added device type strings to output devices
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commit
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@ -1094,10 +1094,11 @@ namespace DS4Windows
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{
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if (!useDInputOnly[ind])
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{
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string tempType = outputDevices[ind].GetDeviceType();
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outputDevices[ind].Disconnect();
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outputDevices[ind] = null;
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useDInputOnly[ind] = true;
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LogDebug("Controller #" + (ind + 1) + " unplugged");
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LogDebug(tempType + " Controller #" + (ind + 1) + " unplugged");
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}
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}
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else
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@ -1167,11 +1168,12 @@ namespace DS4Windows
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CurrentState[ind].Battery = PreviousState[ind].Battery = 0; // Reset for the next connection's initial status change.
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if (!useDInputOnly[ind])
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{
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string tempType = outputDevices[ind].GetDeviceType();
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outputDevices[ind].Disconnect();
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outputDevices[ind] = null;
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//x360controls[ind].Disconnect();
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//x360controls[ind] = null;
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LogDebug("X360 Controller # " + (ind + 1) + " unplugged");
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LogDebug(tempType + " Controller # " + (ind + 1) + " unplugged");
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}
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// Use Task to reset device synth state and commit it
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@ -11,6 +11,8 @@ namespace DS4Windows
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{
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class DS4OutDevice : OutputDevice
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{
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public const string devtype = "DS4";
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public DualShock4Controller cont;
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private DualShock4Report report;
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@ -79,5 +81,6 @@ namespace DS4Windows
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public override void Connect() => cont.Connect();
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public override void Disconnect() => cont.Disconnect();
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public override string GetDeviceType() => devtype;
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}
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}
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DS4Windows
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{
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@ -11,5 +7,6 @@ namespace DS4Windows
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public abstract void ConvertandSendReport(DS4State state, int device);
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public abstract void Connect();
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public abstract void Disconnect();
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public abstract string GetDeviceType();
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}
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}
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@ -3214,10 +3214,11 @@ namespace DS4Windows
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}
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else if (xinputStatus && !xinputPlug)
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{
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string tempType = control.outputDevices[device].GetDeviceType();
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control.outputDevices[device].Disconnect();
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control.outputDevices[device] = null;
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Global.useDInputOnly[device] = true;
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AppLogger.LogToGui("Controller #" + (device + 1) + " unplugged", false);
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AppLogger.LogToGui(tempType + " Controller #" + (device + 1) + " unplugged", false);
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}
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tempDev.setRumble(0, 0);
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@ -14,6 +14,7 @@ namespace DS4Windows
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private const int inputResolution = 127 - (-128);
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private const float reciprocalInputResolution = 1 / (float)inputResolution;
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private const int outputResolution = 32767 - (-32768);
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public const string devType = "X360";
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public Xbox360Controller cont;
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private Xbox360Report report;
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@ -137,5 +138,6 @@ namespace DS4Windows
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public override void Connect() => cont.Connect();
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public override void Disconnect() => cont.Disconnect();
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public override string GetDeviceType() => devType;
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}
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}
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