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https://github.com/cemu-project/DS4Windows.git
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Some changes made for lightbar modes
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03029b32c0
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@ -29,7 +29,9 @@ namespace DS4Windows
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public static bool[] forcelight = new bool[4] { false, false, false, false };
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public static DS4Color[] forcedColor = new DS4Color[4];
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public static byte[] forcedFlash = new byte[4];
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public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
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public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState,
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DS4StateExposed eState, Mouse tp)
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{
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/*
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* TODO: Remove more property usage and use explicit getter methods instead.
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@ -39,22 +41,23 @@ namespace DS4Windows
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DS4Color color;
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if (!defualtLight && !forcelight[deviceNum])
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{
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if (UseCustomLed[deviceNum])
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if (getUseCustomLed(deviceNum))
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{
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if (getLedAsBatteryIndicator(deviceNum))
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{
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DS4Color fullColor = CustomColor[deviceNum];
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DS4Color lowColor = LowColor[deviceNum];
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DS4Color fullColor = getCustomColor(deviceNum);
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DS4Color lowColor = getLowColor(deviceNum);
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color = getTransitionedColor(lowColor, fullColor, device.Battery);
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}
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else
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color = CustomColor[deviceNum];
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color = getCustomColor(deviceNum);
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}
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else
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{
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double rainbow = Rainbow[deviceNum];
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double rainbow = getRainbow(deviceNum);
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if (rainbow > 0)
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{// Display rainbow
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{
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// Display rainbow
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DateTime now = DateTime.UtcNow;
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if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
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{
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@ -79,32 +82,31 @@ namespace DS4Windows
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{
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//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
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{
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DS4Color fullColor = MainColor[deviceNum];
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DS4Color lowColor = LowColor[deviceNum];
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DS4Color fullColor = getMainColor(deviceNum);
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DS4Color lowColor = getLowColor(deviceNum);
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color = getTransitionedColor(lowColor, fullColor, (uint)device.getBattery());
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}
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}
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else
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{
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color = MainColor[deviceNum];
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color = getMainColor(deviceNum);
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}
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}
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if (device.getBattery() <= getFlashAt(deviceNum) && !defualtLight && !device.isCharging())
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{
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DS4Color flashColor = FlashColor[deviceNum];
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DS4Color flashColor = getFlashColor(deviceNum);
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if (!(flashColor.red == 0 &&
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flashColor.green == 0 &&
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flashColor.blue == 0))
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color = flashColor;
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if (FlashType[deviceNum] == 1)
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if (getFlashType(deviceNum) == 1)
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{
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if (fadetimer[deviceNum] <= 0)
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if (fadetimer[deviceNum] <= 0.0)
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fadedirection[deviceNum] = true;
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else if (fadetimer[deviceNum] >= 100)
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else if (fadetimer[deviceNum] >= 100.0)
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fadedirection[deviceNum] = false;
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if (fadedirection[deviceNum])
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@ -117,8 +119,10 @@ namespace DS4Windows
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}
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int idleDisconnectTimeout = getIdleDisconnectTimeout(deviceNum);
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if (idleDisconnectTimeout > 0 && getLedAsBatteryIndicator(deviceNum) && (!device.isCharging() || device.getBattery() >= 100))
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{//Fade lightbar by idle time
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if (idleDisconnectTimeout > 0 && getLedAsBatteryIndicator(deviceNum) &&
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(!device.isCharging() || device.getBattery() >= 100))
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{
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//Fade lightbar by idle time
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TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
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double botratio = timeratio.TotalMilliseconds;
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double topratio = TimeSpan.FromSeconds(idleDisconnectTimeout).TotalMilliseconds;
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@ -135,22 +139,22 @@ namespace DS4Windows
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{
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case 1:
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{
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if (fadetimer[deviceNum] <= 0)
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if (fadetimer[deviceNum] <= 0.0)
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fadedirection[deviceNum] = true;
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else if (fadetimer[deviceNum] >= 105)
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else if (fadetimer[deviceNum] >= 100.0)
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fadedirection[deviceNum] = false;
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if (fadedirection[deviceNum])
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fadetimer[deviceNum] += .1;
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fadetimer[deviceNum] += 0.1;
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else
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fadetimer[deviceNum] -= .1;
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fadetimer[deviceNum] -= 0.1;
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
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break;
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}
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case 2:
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{
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counters[deviceNum] += .167;
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counters[deviceNum] += 0.167;
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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break;
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}
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@ -180,7 +184,8 @@ namespace DS4Windows
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bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
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//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
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if (distanceprofile && !defualtLight)
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{ //Thing I did for Distance
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{
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//Thing I did for Distance
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float rumble = device.getLeftHeavySlowRumble() / 2.55f;
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byte max = Max(color.red, Max(color.green, color.blue));
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if (device.getLeftHeavySlowRumble() > 100)
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@ -687,6 +687,7 @@ namespace DS4Windows
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return dState;
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}
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/* TODO: Possibly remove usage of this version of the method */
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private static bool ShiftTrigger(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp)
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{
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bool result = false;
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@ -2264,7 +2265,6 @@ namespace DS4Windows
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if (Math.Abs(b1 - b2) > 10)
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{
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result = false;
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}
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return result;
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@ -2397,6 +2397,7 @@ namespace DS4Windows
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return result;
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}
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/* TODO: Possibly remove usage of this version of the method */
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public static bool getBoolMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp)
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{
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bool result = false;
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@ -2716,6 +2717,7 @@ namespace DS4Windows
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return result;
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}
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/* TODO: Possibly remove usage of this version of the method */
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public static bool getBoolActionMapping(int device, DS4Controls control,
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DS4State cState, DS4StateExposed eState, Mouse tp, bool analog=false)
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{
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@ -3086,6 +3088,7 @@ namespace DS4Windows
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return result;
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}
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/* TODO: Possibly remove usage of this version of the method */
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//Returns false for any bool,
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//if control is one of the xy axis returns 127
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//if its a trigger returns 0
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@ -3153,7 +3156,8 @@ namespace DS4Windows
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}
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}
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private static void resetToDefaultValue2(DS4Controls control, DS4State cState, DS4StateFieldMapping fieldMap)
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private static void resetToDefaultValue2(DS4Controls control, DS4State cState,
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DS4StateFieldMapping fieldMap)
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{
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int controlNum = (int)control;
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DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
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@ -295,6 +295,10 @@ namespace DS4Windows
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public static int[] ButtonMouseSensitivity => m_Config.buttonMouseSensitivity;
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public static byte[] RumbleBoost => m_Config.rumble;
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public static double[] Rainbow => m_Config.rainbow;
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public static double getRainbow(int index)
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{
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return m_Config.rainbow[index];
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}
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public static bool[] FlushHIDQueue => m_Config.flushHIDQueue;
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public static bool getFlushHIDQueue(int index)
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{
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@ -351,13 +355,33 @@ namespace DS4Windows
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public static string[] SATriggers => m_Config.sATriggers;
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public static int[] GyroSensitivity => m_Config.gyroSensitivity;
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public static int[] GyroInvert => m_Config.gyroInvert;
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public static DS4Color[] MainColor => m_Config.m_Leds;
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public static DS4Color[] MainColor => m_Config.m_Leds;
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public static DS4Color getMainColor(int index)
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{
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return m_Config.m_Leds[index];
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}
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public static DS4Color[] LowColor => m_Config.m_LowLeds;
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public static DS4Color getLowColor(int index)
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{
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return m_Config.m_LowLeds[index];
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}
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public static DS4Color[] ChargingColor => m_Config.m_ChargingLeds;
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public static DS4Color[] CustomColor => m_Config.m_CustomLeds;
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public static DS4Color getCustomColor(int index)
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{
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return m_Config.m_CustomLeds[index];
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}
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public static bool[] UseCustomLed => m_Config.useCustomLeds;
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public static bool getUseCustomLed(int index)
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{
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return m_Config.useCustomLeds[index];
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}
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public static DS4Color[] FlashColor => m_Config.m_FlashLeds;
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public static DS4Color[] FlashColor => m_Config.m_FlashLeds;
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public static DS4Color getFlashColor(int index)
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{
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return m_Config.m_FlashLeds[index];
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}
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public static byte[] TapSensitivity => m_Config.tapSensitivity;
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public static bool[] DoubleTap => m_Config.doubleTap;
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public static int[] ScrollSensitivity => m_Config.scrollSensitivity;
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@ -656,15 +680,17 @@ namespace DS4Windows
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private static byte applyRatio(byte b1, byte b2, double r)
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{
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if (r > 100)
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r = 100;
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else if (r < 0)
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r = 0;
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r /= 100f;
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return (byte)Math.Round((b1 * (1 - r) + b2 *r),0);
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if (r > 100.0)
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r = 100.0;
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else if (r < 0.0)
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r = 0.0;
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r /= 100.0;
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return (byte)Math.Round((b1 * (1 - r) + b2 * r), 0);
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}
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public static DS4Color getTransitionedColor(DS4Color c1, DS4Color c2, double ratio)
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{//;
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{
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//Color cs = Color.FromArgb(c1.red, c1.green, c1.blue);
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c1.red = applyRatio(c1.red, c2.red, ratio);
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c1.green = applyRatio(c1.green, c2.green, ratio);
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@ -689,6 +715,7 @@ namespace DS4Windows
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csR = HuetoRGB(hue2,sat2,bri2 - br*ratio);
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else
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csR = HuetoRGB(hue2 - hr * ratio, sat2 - sr * ratio, bri2 - br * ratio);
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return csR;
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}
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@ -699,28 +726,41 @@ namespace DS4Windows
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float m = bri - C / 2;
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float R, G, B;
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if (0 <= hue && hue < 60)
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{ R = C; G = X; B = 0;}
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{
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R = C; G = X; B = 0;
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}
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else if (60 <= hue && hue < 120)
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{R = X; G = C; B = 0; }
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{
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R = X; G = C; B = 0;
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}
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else if (120 <= hue && hue < 180)
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{ R = 0; G = C; B = X; }
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{
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R = 0; G = C; B = X;
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}
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else if (180 <= hue && hue < 240)
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{ R = 0; G = X; B = C; }
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{
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R = 0; G = X; B = C;
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}
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else if (240 <= hue && hue < 300)
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{ R = X; G = 0; B = C; }
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{
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R = X; G = 0; B = C;
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}
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else if (300 <= hue && hue < 360)
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{ R = C; G = 0; B = X; }
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{
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R = C; G = 0; B = X;
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}
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else
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{ R = 255; G = 0; B = 0; }
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{
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R = 255; G = 0; B = 0;
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}
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R += m; G += m; B += m;
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R *= 255; G *= 255; B *= 255;
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R *= 255.0f; G *= 255.0f; B *= 255.0f;
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return Color.FromArgb((int)R, (int)G, (int)B);
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}
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}
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public class BackingStore
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{
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//public String m_Profile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\DS4Tool" + "\\Profiles.xml";
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