Create separate output accel values

This commit is contained in:
Travis Nickles 2017-08-08 20:19:17 -05:00
parent a32e80fe61
commit 8dca930400
4 changed files with 38 additions and 15 deletions

View File

@ -90,11 +90,11 @@ namespace DS4Windows
buttons[(int)DS4Controls.TouchUpper] = tp != null ? (!priorMouse ? tp.upperDown : tp.priorUpperDown) : false;
buttons[(int)DS4Controls.TouchMulti] = tp != null ? (!priorMouse ? tp.multiDown : tp.priorMultiDown) : false;
int sixAxisX = -exposeState.getAccelX();
int sixAxisX = -exposeState.getOutputAccelX();
gryodirs[(int)DS4Controls.GyroXPos] = sixAxisX > 0 ? sixAxisX : 0;
gryodirs[(int)DS4Controls.GyroXNeg] = sixAxisX < 0 ? sixAxisX : 0;
int sixAxisZ = exposeState.getAccelZ();
int sixAxisZ = exposeState.getOutputAccelZ();
gryodirs[(int)DS4Controls.GyroZPos] = sixAxisZ > 0 ? sixAxisZ : 0;
gryodirs[(int)DS4Controls.GyroZNeg] = sixAxisZ < 0 ? sixAxisZ : 0;

View File

@ -914,17 +914,17 @@ namespace DS4Windows
if (absx > SXD)
{
double ratioX = absx < maxValue ? (absx - SXD) / (double)(maxValue - SXD) : 1.0;
dState.Motion.accelX = Math.Sign(gyroX) *
dState.Motion.outputAccelX = Math.Sign(gyroX) *
(int)Math.Min(128d, sxsens * 128d * ((1.0 - sxAntiDead) * ratioX + sxAntiDead));
}
else
{
dState.Motion.accelX = 0;
dState.Motion.outputAccelX = 0;
}
}
else
{
dState.Motion.accelX = Math.Sign(gyroX) *
dState.Motion.outputAccelX = Math.Sign(gyroX) *
(int)Math.Min(128d, sxsens * 128d * (absx / 128d));
}
@ -934,51 +934,51 @@ namespace DS4Windows
if (absz > SZD)
{
double ratioZ = absz < maxValue ? (absz - SZD) / (double)(maxValue - SZD) : 1.0;
dState.Motion.accelZ = Math.Sign(gyroZ) *
dState.Motion.outputAccelZ = Math.Sign(gyroZ) *
(int)Math.Min(128d, szsens * 128d * ((1.0 - szAntiDead) * ratioZ + szAntiDead));
}
else
{
dState.Motion.accelZ = 0;
dState.Motion.outputAccelZ = 0;
}
}
else
{
dState.Motion.accelZ = Math.Sign(gyroZ) *
dState.Motion.outputAccelZ = Math.Sign(gyroZ) *
(int)Math.Min(128d, szsens * 128d * (absz / 128d));
}
int sxOutCurveMode = tempIntArray[device] = getSXOutCurveMode(device);
if (sxOutCurveMode > 0)
{
double temp = Math.Abs(dState.Motion.accelX) / 128.0;
double temp = Math.Abs(dState.Motion.outputAccelX) / 128.0;
double sign = Math.Sign(temp);
if (sxOutCurveMode == 1)
{
double output = temp * temp;
dState.Motion.accelX = (byte)(output * sign * 128.0);
dState.Motion.outputAccelX = (byte)(output * sign * 128.0);
}
else if (sxOutCurveMode == 2)
{
double output = temp * temp * temp;
dState.Motion.accelX = (byte)(output * 128.0);
dState.Motion.outputAccelX = (byte)(output * 128.0);
}
}
int szOutCurveMode = tempIntArray[device] = getSZOutCurveMode(device);
if (szOutCurveMode > 0)
{
double temp = Math.Abs(dState.Motion.accelZ) / 128.0;
double temp = Math.Abs(dState.Motion.outputAccelZ) / 128.0;
double sign = Math.Sign(temp);
if (szOutCurveMode == 1)
{
double output = temp * temp;
dState.Motion.accelZ = (byte)(output * sign * 128.0);
dState.Motion.outputAccelZ = (byte)(output * sign * 128.0);
}
else if (szOutCurveMode == 2)
{
double output = temp * temp * temp;
dState.Motion.accelZ = (byte)(output * 128.0);
dState.Motion.outputAccelZ = (byte)(output * 128.0);
}
}
}

View File

@ -16,11 +16,13 @@ namespace DS4Windows
public class SixAxis
{
public int gyroYaw, gyroPitch, gyroRoll, accelX, accelY, accelZ;
public int outputAccelX, outputAccelY, outputAccelZ;
public readonly int gyroYawFull, gyroPitchFull, gyroRollFull;
public int accelXFull, accelYFull, accelZFull;
public readonly int accelXFull, accelYFull, accelZFull;
public readonly byte touchID;
public readonly double elapsed;
public readonly SixAxis previousAxis = null;
public SixAxis(int X, int Y, int Z, int aX, int aY, int aZ,
double milliseconds, SixAxis prevAxis = null)
{
@ -35,6 +37,9 @@ namespace DS4Windows
accelX = -aX / 64;
accelY = -aY / 64;
accelZ = aZ / 64;
outputAccelX = accelX;
outputAccelY = accelY;
outputAccelZ = accelZ;
accelXFull = -aX;
accelYFull = -aY;

View File

@ -78,5 +78,23 @@ namespace DS4Windows
{
return _state.Motion.accelZ;
}
public int OutputAccelX { get { return _state.Motion.outputAccelX; } }
public int getOutputAccelX()
{
return _state.Motion.outputAccelX;
}
public int OutputAccelY { get { return _state.Motion.outputAccelY; } }
public int getOutputAccelY()
{
return _state.Motion.outputAccelY;
}
public int OutputAccelZ { get { return _state.Motion.outputAccelZ; } }
public int getOutputAccelZ()
{
return _state.Motion.outputAccelZ;
}
}
}