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Adding new gyro values
Not sure if I will ever use them
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@ -17,10 +17,13 @@ namespace DS4Windows
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{
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{
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public const int ACC_RES_PER_G = 8192;
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public const int ACC_RES_PER_G = 8192;
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private const float F_ACC_RES_PER_G = ACC_RES_PER_G;
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private const float F_ACC_RES_PER_G = ACC_RES_PER_G;
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public const int GYRO_RES_IN_DEG_SEC = 16;
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private const float F_GYRO_RES_IN_DEG_SEC = GYRO_RES_IN_DEG_SEC;
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public int gyroYaw, gyroPitch, gyroRoll, accelX, accelY, accelZ;
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public int gyroYaw, gyroPitch, gyroRoll, accelX, accelY, accelZ;
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public int outputAccelX, outputAccelY, outputAccelZ;
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public int outputAccelX, outputAccelY, outputAccelZ;
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public double accelXG, accelYG, accelZG;
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public double accelXG, accelYG, accelZG;
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public double angVelYaw, angVelPitch, angVelRoll;
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public readonly int gyroYawFull, gyroPitchFull, gyroRollFull;
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public readonly int gyroYawFull, gyroPitchFull, gyroRollFull;
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public readonly int accelXFull, accelYFull, accelZFull;
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public readonly int accelXFull, accelYFull, accelZFull;
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public readonly byte touchID;
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public readonly byte touchID;
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@ -41,6 +44,10 @@ namespace DS4Windows
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gyroYawFull = -X; gyroPitchFull = Y; gyroRollFull = -Z;
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gyroYawFull = -X; gyroPitchFull = Y; gyroRollFull = -Z;
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accelXFull = -aX; accelYFull = -aY; accelZFull = aZ;
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accelXFull = -aX; accelYFull = -aY; accelZFull = aZ;
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angVelYaw = tempDouble = gyroYawFull / F_GYRO_RES_IN_DEG_SEC;
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angVelPitch = tempDouble = gyroPitchFull / F_GYRO_RES_IN_DEG_SEC;
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angVelRoll = tempDouble = gyroRollFull / F_GYRO_RES_IN_DEG_SEC;
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accelXG = tempDouble = accelXFull / F_ACC_RES_PER_G;
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accelXG = tempDouble = accelXFull / F_ACC_RES_PER_G;
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accelYG = tempDouble = accelYFull / F_ACC_RES_PER_G;
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accelYG = tempDouble = accelYFull / F_ACC_RES_PER_G;
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accelZG = tempDouble = accelZFull / F_ACC_RES_PER_G;
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accelZG = tempDouble = accelZFull / F_ACC_RES_PER_G;
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