mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-24 15:41:49 +01:00
Cache control to state field information to speed up some methods
This commit is contained in:
parent
32cbd77708
commit
9173ab72fe
@ -595,7 +595,6 @@ namespace DS4Windows
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EasterTime(ind);
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EasterTime(ind);
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cState = Mapping.SetCurveAndDeadzone(ind, cState);
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cState = Mapping.SetCurveAndDeadzone(ind, cState);
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cState.calculateStickAngles();
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if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) ||
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if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) ||
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containsCustomAction(ind) || containsCustomExtras(ind) ||
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containsCustomAction(ind) || containsCustomExtras(ind) ||
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149
DS4Windows/DS4Control/DS4StateFieldMapping.cs
Normal file
149
DS4Windows/DS4Control/DS4StateFieldMapping.cs
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@ -0,0 +1,149 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DS4Windows
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{
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class DS4StateFieldMapping
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{
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public enum ControlType { Unknown = 0, Button, AxisDir, Trigger, Touch, GyroDir, SwipeDir }
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public bool[] buttons = new bool[(int)DS4Controls.SwipeDown + 1];
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public byte[] axisdirs = new byte[(int)DS4Controls.SwipeDown + 1];
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public byte[] triggers = new byte[(int)DS4Controls.SwipeDown + 1];
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public int[] gryodirs = new int[(int)DS4Controls.SwipeDown + 1];
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public byte[] swipedirs = new byte[(int)DS4Controls.SwipeDown + 1];
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public bool[] swipedirbools = new bool[(int)DS4Controls.SwipeDown + 1];
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public static ControlType[] mappedType = { ControlType.Unknown, // DS4Controls.None
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ControlType.AxisDir, // DS4Controls.LXNeg
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ControlType.AxisDir, // DS4Controls.LXPos
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ControlType.AxisDir, // DS4Controls.LYNeg
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ControlType.AxisDir, // DS4Controls.LYPos
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ControlType.AxisDir, // DS4Controls.RXNeg
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ControlType.AxisDir, // DS4Controls.RXPos
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ControlType.AxisDir, // DS4Controls.RYNeg
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ControlType.AxisDir, // DS4Controls.RYPos
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ControlType.Button, // DS4Controls.L1
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ControlType.Trigger, // DS4Controls.L2
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ControlType.Button, // DS4Controls.L3
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ControlType.Button, // DS4Controls.R1
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ControlType.Trigger, // DS4Controls.R2
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ControlType.Button, // DS4Controls.R3
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ControlType.Button, // DS4Controls.Square
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ControlType.Button, // DS4Controls.Triangle
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ControlType.Button, // DS4Controls.Circle
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ControlType.Button, // DS4Controls.Cross
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ControlType.Button, // DS4Controls.DpadUp
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ControlType.Button, // DS4Controls.DpadRight
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ControlType.Button, // DS4Controls.DpadDown
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ControlType.Button, // DS4Controls.DpadLeft
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ControlType.Button, // DS4Controls.PS
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ControlType.Touch, // DS4Controls.TouchLeft
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ControlType.Touch, // DS4Controls.TouchUpper
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ControlType.Touch, // DS4Controls.TouchMulti
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ControlType.Touch, // DS4Controls.TouchRight
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ControlType.Button, // DS4Controls.Share
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ControlType.Button, // DS4Controls.Options
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ControlType.GyroDir, // DS4Controls.GyroXPos
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ControlType.GyroDir, // DS4Controls.GyroXNeg
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ControlType.GyroDir, // DS4Controls.GyroZPos
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ControlType.GyroDir, // DS4Controls.GyroZNeg
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ControlType.SwipeDir, // DS4Controls.SwipeLeft
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ControlType.SwipeDir, // DS4Controls.SwipeRight
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ControlType.SwipeDir, // DS4Controls.SwipeUp
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ControlType.SwipeDir, // DS4Controls.SwipeDown
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};
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public DS4StateFieldMapping(DS4State cState, DS4StateExposed exposeState, Mouse tp)
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{
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axisdirs[(int)DS4Controls.LXNeg] = cState.LX;
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axisdirs[(int)DS4Controls.LXPos] = cState.LX;
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axisdirs[(int)DS4Controls.LYNeg] = cState.LY;
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axisdirs[(int)DS4Controls.LYPos] = cState.LY;
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axisdirs[(int)DS4Controls.RXNeg] = cState.RX;
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axisdirs[(int)DS4Controls.RXPos] = cState.RX;
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axisdirs[(int)DS4Controls.RYNeg] = cState.RY;
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axisdirs[(int)DS4Controls.RYPos] = cState.RY;
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triggers[(int)DS4Controls.L2] = cState.L2;
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triggers[(int)DS4Controls.R2] = cState.R2;
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buttons[(int)DS4Controls.L1] = cState.L1;
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buttons[(int)DS4Controls.L3] = cState.L3;
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buttons[(int)DS4Controls.R1] = cState.R1;
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buttons[(int)DS4Controls.R3] = cState.R3;
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buttons[(int)DS4Controls.Cross] = cState.Cross;
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buttons[(int)DS4Controls.Triangle] = cState.Triangle;
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buttons[(int)DS4Controls.Circle] = cState.Circle;
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buttons[(int)DS4Controls.Square] = cState.Square;
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buttons[(int)DS4Controls.PS] = cState.PS;
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buttons[(int)DS4Controls.Options] = cState.Options;
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buttons[(int)DS4Controls.Share] = cState.Share;
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buttons[(int)DS4Controls.DpadUp] = cState.DpadUp;
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buttons[(int)DS4Controls.DpadRight] = cState.DpadRight;
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buttons[(int)DS4Controls.DpadDown] = cState.DpadDown;
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buttons[(int)DS4Controls.DpadLeft] = cState.DpadLeft;
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buttons[(int)DS4Controls.TouchLeft] = tp.leftDown;
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buttons[(int)DS4Controls.TouchRight] = tp.rightDown;
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buttons[(int)DS4Controls.TouchUpper] = tp.upperDown;
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buttons[(int)DS4Controls.TouchMulti] = tp.multiDown;
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gryodirs[(int)DS4Controls.GyroXNeg] = exposeState.getGyroX();
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gryodirs[(int)DS4Controls.GyroXPos] = exposeState.getGyroX();
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gryodirs[(int)DS4Controls.GyroZPos] = exposeState.getGyroZ();
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gryodirs[(int)DS4Controls.GyroZPos] = exposeState.getGyroZ();
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swipedirs[(int)DS4Controls.SwipeLeft] = tp.swipeLeftB;
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swipedirs[(int)DS4Controls.SwipeRight] = tp.swipeRightB;
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swipedirs[(int)DS4Controls.SwipeUp] = tp.swipeUpB;
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swipedirs[(int)DS4Controls.SwipeDown] = tp.swipeDownB;
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swipedirbools[(int)DS4Controls.SwipeLeft] = tp.swipeLeft;
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swipedirbools[(int)DS4Controls.SwipeRight] = tp.swipeRight;
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swipedirbools[(int)DS4Controls.SwipeUp] = tp.swipeUp;
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swipedirbools[(int)DS4Controls.SwipeDown] = tp.swipeDown;
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}
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public void populateState(DS4State state)
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{
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state.LX = axisdirs[(int)DS4Controls.LXNeg];
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state.LX = axisdirs[(int)DS4Controls.LXPos];
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state.LY = axisdirs[(int)DS4Controls.LYNeg];
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state.LY = axisdirs[(int)DS4Controls.LYPos];
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state.RX = axisdirs[(int)DS4Controls.RXNeg];
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state.RX = axisdirs[(int)DS4Controls.RXPos];
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state.RY = axisdirs[(int)DS4Controls.RYNeg];
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state.RY = axisdirs[(int)DS4Controls.RYPos];
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state.L2 = triggers[(int)DS4Controls.L2];
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state.R2 = triggers[(int)DS4Controls.R2];
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state.L1 = buttons[(int)DS4Controls.L1];
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state.L3 = buttons[(int)DS4Controls.L3];
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state.R1 = buttons[(int)DS4Controls.R1];
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state.R3 = buttons[(int)DS4Controls.R3];
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state.Cross = buttons[(int)DS4Controls.Cross];
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state.Triangle = buttons[(int)DS4Controls.Triangle];
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state.Circle = buttons[(int)DS4Controls.Circle];
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state.Square = buttons[(int)DS4Controls.Square];
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state.PS = buttons[(int)DS4Controls.PS];
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state.Options = buttons[(int)DS4Controls.Options];
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state.Share = buttons[(int)DS4Controls.Share];
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state.DpadUp = buttons[(int)DS4Controls.DpadUp];
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state.DpadRight = buttons[(int)DS4Controls.DpadRight];
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state.DpadDown = buttons[(int)DS4Controls.DpadDown];
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state.DpadLeft = buttons[(int)DS4Controls.DpadLeft];
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}
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}
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}
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@ -783,10 +783,13 @@ namespace DS4Windows
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double tempMouseDeltaY = 0.0;
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double tempMouseDeltaY = 0.0;
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int mouseDeltaX = 0;
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int mouseDeltaX = 0;
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int mouseDeltaY = 0;
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int mouseDeltaY = 0;
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cState.calculateStickAngles();
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DS4StateFieldMapping fieldMapping = new DS4StateFieldMapping(cState, eState, tp);
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SyntheticState deviceState = Mapping.deviceState[device];
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SyntheticState deviceState = Mapping.deviceState[device];
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if (getProfileActionCount(device) > 0 || !string.IsNullOrEmpty(tempprofilename[device]))
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if (getProfileActionCount(device) > 0 || !string.IsNullOrEmpty(tempprofilename[device]))
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MapCustomAction(device, cState, MappedState, eState, tp, ctrl);
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MapCustomAction(device, cState, MappedState, eState, tp, ctrl, fieldMapping);
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if (ctrl.DS4Controllers[device] == null) return;
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if (ctrl.DS4Controllers[device] == null) return;
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cState.CopyTo(MappedState);
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cState.CopyTo(MappedState);
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@ -818,12 +821,13 @@ namespace DS4Windows
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{
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{
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if (actionType == DS4ControlSettings.ActionType.Macro)
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if (actionType == DS4ControlSettings.ActionType.Macro)
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{
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{
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if (getBoolMapping(device, dcs.control, cState, eState, tp))
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bool active = getBoolMapping2(device, dcs.control, cState, eState, tp, fieldMapping);
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if (active)
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{
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{
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resetToDefaultValue(dcs.control, MappedState);
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resetToDefaultValue2(dcs.control, MappedState, fieldMapping);
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PlayMacro(device, macroControl, string.Join("/", (int[])action), dcs.control, keyType);
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PlayMacro(device, macroControl, string.Join("/", (int[])action), dcs.control, keyType);
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}
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}
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else if (!getBoolMapping(device, dcs.control, cState, eState, tp))
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else
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{
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{
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EndMacro(device, macroControl, string.Join("/", (int[])action), dcs.control);
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EndMacro(device, macroControl, string.Join("/", (int[])action), dcs.control);
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}
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}
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@ -831,9 +835,9 @@ namespace DS4Windows
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else if (actionType == DS4ControlSettings.ActionType.Key)
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else if (actionType == DS4ControlSettings.ActionType.Key)
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{
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{
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ushort value = ushort.Parse(action.ToString());
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ushort value = ushort.Parse(action.ToString());
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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{
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{
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resetToDefaultValue(dcs.control, MappedState);
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resetToDefaultValue2(dcs.control, MappedState, fieldMapping);
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SyntheticState.KeyPresses kp;
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SyntheticState.KeyPresses kp;
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if (!deviceState.keyPresses.TryGetValue(value, out kp))
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if (!deviceState.keyPresses.TryGetValue(value, out kp))
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deviceState.keyPresses[value] = kp = new SyntheticState.KeyPresses();
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deviceState.keyPresses[value] = kp = new SyntheticState.KeyPresses();
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@ -939,38 +943,38 @@ namespace DS4Windows
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{
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{
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case X360Controls.LeftMouse:
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case X360Controls.LeftMouse:
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keyvalue = 256;
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keyvalue = 256;
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.leftCount++;
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deviceState.currentClicks.leftCount++;
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break;
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break;
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case X360Controls.RightMouse:
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case X360Controls.RightMouse:
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keyvalue = 257;
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keyvalue = 257;
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.rightCount++;
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deviceState.currentClicks.rightCount++;
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break;
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break;
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case X360Controls.MiddleMouse:
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case X360Controls.MiddleMouse:
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keyvalue = 258;
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keyvalue = 258;
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.middleCount++;
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deviceState.currentClicks.middleCount++;
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break;
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break;
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case X360Controls.FourthMouse:
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case X360Controls.FourthMouse:
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keyvalue = 259;
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keyvalue = 259;
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.fourthCount++;
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deviceState.currentClicks.fourthCount++;
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break;
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break;
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case X360Controls.FifthMouse:
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case X360Controls.FifthMouse:
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keyvalue = 260;
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keyvalue = 260;
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.fifthCount++;
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deviceState.currentClicks.fifthCount++;
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break;
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break;
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case X360Controls.WUP:
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case X360Controls.WUP:
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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if (isAnalog)
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if (isAnalog)
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getMouseWheelMapping(device, dcs.control, cState, eState, tp, false);
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getMouseWheelMapping(device, dcs.control, cState, eState, tp, false);
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else
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else
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deviceState.currentClicks.wUpCount++;
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deviceState.currentClicks.wUpCount++;
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break;
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break;
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case X360Controls.WDOWN:
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case X360Controls.WDOWN:
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if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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if (isAnalog)
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if (isAnalog)
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getMouseWheelMapping(device, dcs.control, cState, eState, tp, true);
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getMouseWheelMapping(device, dcs.control, cState, eState, tp, true);
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else
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else
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@ -986,28 +990,28 @@ namespace DS4Windows
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case X360Controls.MouseUp:
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case X360Controls.MouseUp:
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if (tempMouseDeltaY == 0)
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if (tempMouseDeltaY == 0)
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{
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{
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tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, 0);
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tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 0);
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tempMouseDeltaY = -Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
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tempMouseDeltaY = -Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
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}
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}
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break;
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break;
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case X360Controls.MouseDown:
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case X360Controls.MouseDown:
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if (tempMouseDeltaY == 0)
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if (tempMouseDeltaY == 0)
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{
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{
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tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, 1);
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tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 1);
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tempMouseDeltaY = Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
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tempMouseDeltaY = Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
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}
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}
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break;
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break;
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case X360Controls.MouseLeft:
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case X360Controls.MouseLeft:
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if (tempMouseDeltaX == 0)
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if (tempMouseDeltaX == 0)
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{
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{
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tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, 2);
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tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 2);
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tempMouseDeltaX = -Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
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tempMouseDeltaX = -Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
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}
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}
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break;
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break;
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case X360Controls.MouseRight:
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case X360Controls.MouseRight:
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if (tempMouseDeltaX == 0)
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if (tempMouseDeltaX == 0)
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{
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{
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tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, 3);
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tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 3);
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tempMouseDeltaX = Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
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tempMouseDeltaX = Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
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}
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}
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break;
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break;
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@ -1028,9 +1032,9 @@ namespace DS4Windows
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if (keyType.HasFlag(DS4KeyType.Toggle))
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if (keyType.HasFlag(DS4KeyType.Toggle))
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{
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{
|
||||||
if (getBoolActionMapping(device, dcs.control, cState, eState, tp))
|
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
|
||||||
{
|
{
|
||||||
resetToDefaultValue(dcs.control, MappedState);
|
resetToDefaultValue2(dcs.control, MappedState, fieldMapping);
|
||||||
if (!pressedonce[keyvalue])
|
if (!pressedonce[keyvalue])
|
||||||
{
|
{
|
||||||
deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle;
|
deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle;
|
||||||
@ -1044,7 +1048,7 @@ namespace DS4Windows
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
resetToDefaultValue(dcs.control, MappedState); // erase default mappings for things that are remapped
|
resetToDefaultValue2(dcs.control, MappedState, fieldMapping); // erase default mappings for things that are remapped
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1162,7 +1166,7 @@ namespace DS4Windows
|
|||||||
DS4Controls dc = tempControlDict[key];
|
DS4Controls dc = tempControlDict[key];
|
||||||
//DS4Controls key = entry.Key;
|
//DS4Controls key = entry.Key;
|
||||||
//DS4Controls dc = entry.Value;
|
//DS4Controls dc = entry.Value;
|
||||||
if (getBoolActionMapping(device, dc, cState, eState, tp, true))
|
if (getBoolActionMapping2(device, dc, cState, eState, tp, fieldMapping, true))
|
||||||
{
|
{
|
||||||
if (key >= DS4Controls.Square && key <= DS4Controls.Cross)
|
if (key >= DS4Controls.Square && key <= DS4Controls.Cross)
|
||||||
{
|
{
|
||||||
@ -1303,6 +1307,8 @@ namespace DS4Windows
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fieldMapping.populateState(MappedState);
|
||||||
|
|
||||||
calculateFinalMouseMovement(ref tempMouseDeltaX, ref tempMouseDeltaY,
|
calculateFinalMouseMovement(ref tempMouseDeltaX, ref tempMouseDeltaY,
|
||||||
out mouseDeltaX, out mouseDeltaY);
|
out mouseDeltaX, out mouseDeltaY);
|
||||||
if (mouseDeltaX != 0 || mouseDeltaY != 0)
|
if (mouseDeltaX != 0 || mouseDeltaY != 0)
|
||||||
@ -1315,8 +1321,9 @@ namespace DS4Windows
|
|||||||
{
|
{
|
||||||
return shift ? false : GetDS4Action(device, dc, false) == null;
|
return shift ? false : GetDS4Action(device, dc, false) == null;
|
||||||
}
|
}
|
||||||
public static async void MapCustomAction(int device, DS4State cState, DS4State MappedState,
|
|
||||||
DS4StateExposed eState, Mouse tp, ControlService ctrl)
|
private static async void MapCustomAction(int device, DS4State cState, DS4State MappedState,
|
||||||
|
DS4StateExposed eState, Mouse tp, ControlService ctrl, DS4StateFieldMapping fieldMapping)
|
||||||
{
|
{
|
||||||
/* TODO: This method is slow sauce. Find ways to speed up action execution */
|
/* TODO: This method is slow sauce. Find ways to speed up action execution */
|
||||||
try
|
try
|
||||||
@ -1510,7 +1517,7 @@ namespace DS4Windows
|
|||||||
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
|
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
|
||||||
{
|
{
|
||||||
DS4Controls dc = action.trigger[i];
|
DS4Controls dc = action.trigger[i];
|
||||||
resetToDefaultValue(dc, MappedState);
|
resetToDefaultValue2(dc, MappedState, fieldMapping);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None, keyType);
|
PlayMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None, keyType);
|
||||||
@ -2075,7 +2082,8 @@ namespace DS4Windows
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static double getMouseMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, int mnum)
|
private static double getMouseMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState,
|
||||||
|
DS4StateFieldMapping fieldMapping, int mnum)
|
||||||
{
|
{
|
||||||
int controlnum = DS4ControltoInt(control);
|
int controlnum = DS4ControltoInt(control);
|
||||||
|
|
||||||
@ -2092,7 +2100,15 @@ namespace DS4Windows
|
|||||||
double divide = 10000d;
|
double divide = 10000d;
|
||||||
//DateTime now = mousenow[mnum];
|
//DateTime now = mousenow[mnum];
|
||||||
|
|
||||||
if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
|
int controlNum = (int)control;
|
||||||
|
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
|
||||||
|
|
||||||
|
if (controlType == DS4StateFieldMapping.ControlType.Button)
|
||||||
|
{
|
||||||
|
bool active = fieldMapping.buttons[controlNum];
|
||||||
|
value = (active ? Math.Pow(root + speed / divide, 100) - 1 : 0);
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
|
||||||
{
|
{
|
||||||
switch (control)
|
switch (control)
|
||||||
{
|
{
|
||||||
@ -2131,7 +2147,12 @@ namespace DS4Windows
|
|||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
|
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
|
||||||
|
{
|
||||||
|
byte trigger = fieldMapping.triggers[controlNum];
|
||||||
|
value = Math.Pow(root + speed / divide, trigger / 2d) - 1;
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
|
||||||
{
|
{
|
||||||
double SXD = getSXDeadzone(device);
|
double SXD = getSXDeadzone(device);
|
||||||
double SZD = getSZDeadzone(device);
|
double SZD = getSZDeadzone(device);
|
||||||
@ -2140,74 +2161,28 @@ namespace DS4Windows
|
|||||||
{
|
{
|
||||||
case DS4Controls.GyroXPos:
|
case DS4Controls.GyroXPos:
|
||||||
{
|
{
|
||||||
int gyroX = eState.GyroX;
|
int gyroX = fieldMapping.gryodirs[controlNum];
|
||||||
value = (byte)(gyroX > SXD * 10 ? Math.Pow(root + speed / divide, gyroX) : 0);
|
value = (byte)(gyroX > SXD * 10 ? Math.Pow(root + speed / divide, gyroX) : 0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case DS4Controls.GyroXNeg:
|
case DS4Controls.GyroXNeg:
|
||||||
{
|
{
|
||||||
int gyroX = eState.GyroX;
|
int gyroX = fieldMapping.gryodirs[controlNum];
|
||||||
value = (byte)(gyroX < -SXD * 10 ? Math.Pow(root + speed / divide, -gyroX) : 0);
|
value = (byte)(gyroX < -SXD * 10 ? Math.Pow(root + speed / divide, -gyroX) : 0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case DS4Controls.GyroZPos:
|
case DS4Controls.GyroZPos:
|
||||||
{
|
{
|
||||||
int gyroZ = eState.GyroZ;
|
int gyroZ = fieldMapping.gryodirs[controlNum];
|
||||||
value = (byte)(gyroZ > SZD * 10 ? Math.Pow(root + speed / divide, gyroZ) : 0);
|
value = (byte)(gyroZ > SZD * 10 ? Math.Pow(root + speed / divide, gyroZ) : 0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case DS4Controls.GyroZNeg:
|
case DS4Controls.GyroZNeg:
|
||||||
{
|
{
|
||||||
int gyroZ = eState.GyroZ;
|
int gyroZ = fieldMapping.gryodirs[controlNum];
|
||||||
value = (byte)(gyroZ < -SZD * 10 ? Math.Pow(root + speed / divide, -gyroZ) : 0);
|
value = (byte)(gyroZ < -SZD * 10 ? Math.Pow(root + speed / divide, -gyroZ) : 0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
|
|
||||||
{
|
|
||||||
switch (control)
|
|
||||||
{
|
|
||||||
case DS4Controls.DpadUp: value = (cState.DpadUp ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.DpadDown: value = (cState.DpadDown ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.DpadLeft: value = (cState.DpadLeft ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.DpadRight: value = (cState.DpadRight ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
|
|
||||||
{
|
|
||||||
switch (control)
|
|
||||||
{
|
|
||||||
case DS4Controls.Cross: value = (cState.Cross ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.Square: value = (cState.Square ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.Triangle: value = (cState.Triangle ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.Circle: value = (cState.Circle ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
|
|
||||||
{
|
|
||||||
switch (control)
|
|
||||||
{
|
|
||||||
case DS4Controls.L1: value = (cState.L1 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.L2: value = Math.Pow(root + speed / divide, cState.L2 / 2d) - 1; break;
|
|
||||||
case DS4Controls.L3: value = (cState.L3 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.R1: value = (cState.R1 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.R2: value = Math.Pow(root + speed / divide, cState.R2 / 2d) - 1; break;
|
|
||||||
case DS4Controls.R3: value = (cState.R3 ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
switch (control)
|
|
||||||
{
|
|
||||||
case DS4Controls.Share: value = (cState.Share ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.Options: value = (cState.Options ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
case DS4Controls.PS: value = (cState.PS ? Math.Pow(root + speed / divide, 100) - 1 : 0); break;
|
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2505,6 +2480,222 @@ namespace DS4Windows
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool getBoolMapping2(int device, DS4Controls control,
|
||||||
|
DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap)
|
||||||
|
{
|
||||||
|
bool result = false;
|
||||||
|
|
||||||
|
int controlNum = (int)control;
|
||||||
|
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
|
||||||
|
if (controlType == DS4StateFieldMapping.ControlType.Button)
|
||||||
|
{
|
||||||
|
result = fieldMap.buttons[controlNum];
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
|
||||||
|
{
|
||||||
|
byte axisValue = fieldMap.axisdirs[controlNum];
|
||||||
|
|
||||||
|
switch (control)
|
||||||
|
{
|
||||||
|
case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break;
|
||||||
|
case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break;
|
||||||
|
case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break;
|
||||||
|
case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break;
|
||||||
|
default: result = axisValue > 127 + 55; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
|
||||||
|
{
|
||||||
|
result = fieldMap.triggers[controlNum] > 100;
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
|
||||||
|
{
|
||||||
|
result = fieldMap.buttons[controlNum];
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir)
|
||||||
|
{
|
||||||
|
result = fieldMap.swipedirbools[controlNum];
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
|
||||||
|
{
|
||||||
|
bool sOff = isUsingSAforMouse(device);
|
||||||
|
bool safeTest = false;
|
||||||
|
if (control == DS4Controls.GyroXNeg || control == DS4Controls.GyroZNeg)
|
||||||
|
{
|
||||||
|
safeTest = SXSens[device] * fieldMap.gryodirs[controlNum] > 67;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
safeTest = SXSens[device] * fieldMap.gryodirs[controlNum] < -67;
|
||||||
|
}
|
||||||
|
|
||||||
|
result = !sOff ? safeTest : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool getBoolActionMapping2(int device, DS4Controls control,
|
||||||
|
DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap, bool analog = false)
|
||||||
|
{
|
||||||
|
bool result = false;
|
||||||
|
|
||||||
|
int controlNum = (int)control;
|
||||||
|
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
|
||||||
|
if (controlType == DS4StateFieldMapping.ControlType.Button)
|
||||||
|
{
|
||||||
|
result = fieldMap.buttons[controlNum];
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
|
||||||
|
{
|
||||||
|
switch (control)
|
||||||
|
{
|
||||||
|
case DS4Controls.LXNeg:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.LSAngle;
|
||||||
|
result = cState.LX < 127 && (angle >= 210 && angle <= 330);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.LX < 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DS4Controls.LYNeg:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.LSAngle;
|
||||||
|
result = cState.LY < 127 && (angle >= 300 || angle <= 60);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.LY < 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DS4Controls.RXNeg:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.RSAngle;
|
||||||
|
result = cState.RX < 127 && (angle >= 210 && angle <= 330);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.RX < 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DS4Controls.RYNeg:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.RSAngle;
|
||||||
|
result = cState.RY < 127 && (angle >= 300 || angle <= 60);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.RY < 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DS4Controls.LXPos:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.LSAngle;
|
||||||
|
result = cState.LX > 127 && (angle >= 30 && angle <= 150);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.LX > 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DS4Controls.LYPos:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.LSAngle;
|
||||||
|
result = cState.LY > 127 && (angle >= 120 && angle <= 240);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.LY > 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DS4Controls.RXPos:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.RSAngle;
|
||||||
|
result = cState.RX > 127 && (angle >= 30 && angle <= 150);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.RX > 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DS4Controls.RYPos:
|
||||||
|
{
|
||||||
|
if (!analog)
|
||||||
|
{
|
||||||
|
double angle = cState.RSAngle;
|
||||||
|
result = cState.RY > 127 && (angle >= 120 && angle <= 240);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = cState.RY > 127;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
|
||||||
|
{
|
||||||
|
result = fieldMap.triggers[controlNum] > 0;
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
|
||||||
|
{
|
||||||
|
result = fieldMap.buttons[controlNum];
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir)
|
||||||
|
{
|
||||||
|
result = fieldMap.swipedirbools[controlNum];
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
|
||||||
|
{
|
||||||
|
bool sOff = isUsingSAforMouse(device);
|
||||||
|
bool safeTest = false;
|
||||||
|
if (control == DS4Controls.GyroXNeg || control == DS4Controls.GyroZNeg)
|
||||||
|
{
|
||||||
|
safeTest = SXSens[device] * fieldMap.gryodirs[controlNum] > 67;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
safeTest = SXSens[device] * fieldMap.gryodirs[controlNum] < -67;
|
||||||
|
}
|
||||||
|
|
||||||
|
result = !sOff ? safeTest : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public static bool getBoolActionMapping(int device, DS4Controls control,
|
public static bool getBoolActionMapping(int device, DS4Controls control,
|
||||||
DS4State cState, DS4StateExposed eState, Mouse tp, bool analog=false)
|
DS4State cState, DS4StateExposed eState, Mouse tp, bool analog=false)
|
||||||
{
|
{
|
||||||
@ -2941,5 +3132,27 @@ namespace DS4Windows
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void resetToDefaultValue2(DS4Controls control, DS4State cState, DS4StateFieldMapping fieldMap)
|
||||||
|
{
|
||||||
|
int controlNum = (int)control;
|
||||||
|
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
|
||||||
|
if (controlType == DS4StateFieldMapping.ControlType.Button)
|
||||||
|
{
|
||||||
|
fieldMap.buttons[controlNum] = false;
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
|
||||||
|
{
|
||||||
|
fieldMap.axisdirs[controlNum] = 127;
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
|
||||||
|
{
|
||||||
|
fieldMap.triggers[controlNum] = 0;
|
||||||
|
}
|
||||||
|
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
|
||||||
|
{
|
||||||
|
fieldMap.buttons[controlNum] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -72,11 +72,28 @@ namespace DS4Windows
|
|||||||
/// <summary> R side of controller upward </summary>
|
/// <summary> R side of controller upward </summary>
|
||||||
/// <remarks> Add double the previous result to this delta and divide by three.</remarks>
|
/// <remarks> Add double the previous result to this delta and divide by three.</remarks>
|
||||||
public int GyroX { get { return (short)((ushort)(gyro[0] << 8) | gyro[1]) / 64; } }
|
public int GyroX { get { return (short)((ushort)(gyro[0] << 8) | gyro[1]) / 64; } }
|
||||||
|
|
||||||
|
public int getGyroX()
|
||||||
|
{
|
||||||
|
return (short)((ushort)(gyro[0] << 8) | gyro[1]) / 64;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary> touchpad and button face side of controller upward </summary>
|
/// <summary> touchpad and button face side of controller upward </summary>
|
||||||
/// <remarks> Add double the previous result to this delta and divide by three.</remarks>
|
/// <remarks> Add double the previous result to this delta and divide by three.</remarks>
|
||||||
public int GyroY { get { return (short)((ushort)(gyro[2] << 8) | gyro[3]) / 64; } }
|
public int GyroY { get { return (short)((ushort)(gyro[2] << 8) | gyro[3]) / 64; } }
|
||||||
|
|
||||||
|
public int getGyroY()
|
||||||
|
{
|
||||||
|
return (short)((ushort)(gyro[2] << 8) | gyro[3]) / 64;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary> Audio/expansion ports upward and light bar/shoulders/bumpers/USB port downward </summary>
|
/// <summary> Audio/expansion ports upward and light bar/shoulders/bumpers/USB port downward </summary>
|
||||||
/// <remarks> Add double the previous result to this delta and divide by three.</remarks>
|
/// <remarks> Add double the previous result to this delta and divide by three.</remarks>
|
||||||
public int GyroZ { get { return (short)((ushort)(gyro[4] << 8) | gyro[5]) / 64; } }
|
public int GyroZ { get { return (short)((ushort)(gyro[4] << 8) | gyro[5]) / 64; } }
|
||||||
|
|
||||||
|
public int getGyroZ()
|
||||||
|
{
|
||||||
|
return (short)((ushort)(gyro[4] << 8) | gyro[5]) / 64;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -101,6 +101,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="DS4Control\ControlSerivce.cs" />
|
<Compile Include="DS4Control\ControlSerivce.cs" />
|
||||||
<Compile Include="DS4Control\DS4LightBar.cs" />
|
<Compile Include="DS4Control\DS4LightBar.cs" />
|
||||||
|
<Compile Include="DS4Control\DS4StateFieldMapping.cs" />
|
||||||
<Compile Include="DS4Control\InputMethods.cs" />
|
<Compile Include="DS4Control\InputMethods.cs" />
|
||||||
<Compile Include="DS4Control\ITouchpadBehaviour.cs" />
|
<Compile Include="DS4Control\ITouchpadBehaviour.cs" />
|
||||||
<Compile Include="DS4Control\Log.cs" />
|
<Compile Include="DS4Control\Log.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user