mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
Merge branch 'jay' into vigem-udpserver
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commit
920d85cd9f
@ -12,7 +12,7 @@ using DS4Windows.DS4Library;
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namespace DS4Windows
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{
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public struct DS4Color
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public struct DS4Color : IEquatable<DS4Color>
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{
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public byte red;
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public byte green;
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@ -31,15 +31,9 @@ namespace DS4Windows
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blue = b;
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}
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public override bool Equals(object obj)
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public bool Equals(DS4Color other)
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{
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if (obj is DS4Color)
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{
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DS4Color dsc = ((DS4Color)obj);
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return (this.red == dsc.red && this.green == dsc.green && this.blue == dsc.blue);
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}
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else
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return false;
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return this.red == other.red && this.green == other.green && this.blue == other.blue;
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}
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public Color ToColor => Color.FromArgb(red, green, blue);
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@ -1117,6 +1111,7 @@ namespace DS4Windows
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lock (outReportBuffer)
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{
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bool output = outputPendCount > 0, change = force;
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bool haptime = output || standbySw.ElapsedMilliseconds >= 4000L;
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if (usingBT)
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{
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@ -1137,6 +1132,8 @@ namespace DS4Windows
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for (int i = 0, arlen = BT_OUTPUT_CHANGE_LENGTH; !change && i < arlen; i++)
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change = byteR[i] != byteB[i];
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}
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haptime = haptime || change;
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}
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else
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{
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@ -1157,7 +1154,8 @@ namespace DS4Windows
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change = byteR[i] != byteB[i];
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}
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if (change && audio != null)
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haptime = haptime || change;
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if (haptime && audio != null)
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{
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// Headphone volume levels
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outReportBuffer[19] = outReportBuffer[20] =
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@ -1169,8 +1167,7 @@ namespace DS4Windows
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if (synchronous)
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{
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output = output || standbySw.ElapsedMilliseconds >= 4000L;
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if (output || change)
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if (output || haptime)
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{
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if (change)
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{
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@ -1218,8 +1215,7 @@ namespace DS4Windows
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//for (int i = 0, arlen = outputReport.Length; !change && i < arlen; i++)
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// change = outputReport[i] != outReportBuffer[i];
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output = output || standbySw.ElapsedMilliseconds >= 4000L;
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if (output || change)
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if (output || haptime)
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{
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if (change)
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{
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@ -21,7 +21,7 @@ namespace DS4Windows
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public static ControlService rootHub;
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private static Thread testThread;
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private static Thread controlThread;
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private static DS4Form ds4form;
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private static Form ds4form;
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/// <summary>
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/// The main entry point for the application.
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