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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 11:04:21 +01:00
Trim more property usage
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parent
5aff8d95f0
commit
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@ -41,11 +41,10 @@ namespace DS4Windows
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{
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if (UseCustomLed[deviceNum])
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{
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if (LedAsBatteryIndicator[deviceNum])
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if (getLedAsBatteryIndicator(deviceNum))
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{
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DS4Color fullColor = CustomColor[deviceNum];
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DS4Color lowColor = LowColor[deviceNum];
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color = getTransitionedColor(lowColor, fullColor, device.Battery);
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}
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else
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@ -53,35 +52,37 @@ namespace DS4Windows
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}
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else
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{
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if (Rainbow[deviceNum] > 0)
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double rainbow = Rainbow[deviceNum];
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if (rainbow > 0)
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{// Display rainbow
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DateTime now = DateTime.UtcNow;
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if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
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{
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oldnow = now;
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if (device.Charging)
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counters[deviceNum] -= 1.5 * 3 / Rainbow[deviceNum];
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if (device.isCharging())
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counters[deviceNum] -= 1.5 * 3 / rainbow;
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else
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counters[deviceNum] += 1.5 * 3 / Rainbow[deviceNum];
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counters[deviceNum] += 1.5 * 3 / rainbow;
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}
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if (counters[deviceNum] < 0)
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counters[deviceNum] = 180000;
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if (counters[deviceNum] > 180000)
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else if (counters[deviceNum] > 180000)
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counters[deviceNum] = 0;
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if (LedAsBatteryIndicator[deviceNum])
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color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.Battery));
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if (getLedAsBatteryIndicator(deviceNum))
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color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.getBattery()));
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else
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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}
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else if (LedAsBatteryIndicator[deviceNum])
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else if (getLedAsBatteryIndicator(deviceNum))
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{
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//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
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{
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DS4Color fullColor = MainColor[deviceNum];
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DS4Color lowColor = LowColor[deviceNum];
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color = getTransitionedColor(lowColor, fullColor, (uint)device.Battery);
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color = getTransitionedColor(lowColor, fullColor, (uint)device.getBattery());
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}
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}
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else
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@ -91,60 +92,75 @@ namespace DS4Windows
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}
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if (device.getBattery() <= FlashAt[deviceNum] && !defualtLight && !device.isCharging())
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if (device.getBattery() <= getFlashAt(deviceNum) && !defualtLight && !device.isCharging())
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{
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if (!(FlashColor[deviceNum].red == 0 &&
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FlashColor[deviceNum].green == 0 &&
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FlashColor[deviceNum].blue == 0))
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color = FlashColor[deviceNum];
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DS4Color flashColor = FlashColor[deviceNum];
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if (!(flashColor.red == 0 &&
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flashColor.green == 0 &&
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flashColor.blue == 0))
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color = flashColor;
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if (FlashType[deviceNum] == 1)
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{
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if (fadetimer[deviceNum] <= 0)
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fadedirection[deviceNum] = true;
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else if (fadetimer[deviceNum] >= 100)
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fadedirection[deviceNum] = false;
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if (fadedirection[deviceNum])
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fadetimer[deviceNum] += 1;
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else
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fadetimer[deviceNum] -= 1;
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
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}
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}
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if (IdleDisconnectTimeout[deviceNum] > 0 && LedAsBatteryIndicator[deviceNum] && (!device.isCharging() || device.getBattery() >= 100))
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int idleDisconnectTimeout = getIdleDisconnectTimeout(deviceNum);
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if (idleDisconnectTimeout > 0 && getLedAsBatteryIndicator(deviceNum) && (!device.isCharging() || device.getBattery() >= 100))
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{//Fade lightbar by idle time
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TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
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double botratio = timeratio.TotalMilliseconds;
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double topratio = TimeSpan.FromSeconds(IdleDisconnectTimeout[deviceNum]).TotalMilliseconds;
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double topratio = TimeSpan.FromSeconds(idleDisconnectTimeout).TotalMilliseconds;
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double ratio = ((botratio / topratio) * 100);
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if (ratio >= 50 && ratio <= 100)
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), (uint)((ratio - 50) * 2));
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else if (ratio >= 100)
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), 100);
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}
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if (device.Charging && device.Battery < 100)
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switch (ChargingType[deviceNum])
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if (device.isCharging() && device.getBattery() < 100)
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{
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switch (getChargingType(deviceNum))
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{
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case 1:
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{
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if (fadetimer[deviceNum] <= 0)
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fadedirection[deviceNum] = true;
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else if (fadetimer[deviceNum] >= 105)
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fadedirection[deviceNum] = false;
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if (fadedirection[deviceNum])
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fadetimer[deviceNum] += .1;
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else
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fadetimer[deviceNum] -= .1;
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
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break;
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}
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case 2:
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{
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counters[deviceNum] += .167;
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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break;
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}
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case 3:
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{
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color = ChargingColor[deviceNum];
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break;
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default:
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break;
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}
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default: break;
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}
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}
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}
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else if (forcelight[deviceNum])
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@ -155,11 +171,12 @@ namespace DS4Windows
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color = new DS4Color(0, 0, 0);
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else
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{
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if (device.ConnectionType == ConnectionType.BT)
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if (device.getConnectionType() == ConnectionType.BT)
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color = new DS4Color(32, 64, 64);
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else
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color = new DS4Color(0, 0, 0);
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}
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bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
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//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
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if (distanceprofile && !defualtLight)
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@ -171,10 +188,12 @@ namespace DS4Windows
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else
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color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.getLeftHeavySlowRumble());
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}
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DS4HapticState haptics = new DS4HapticState
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{
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LightBarColor = color
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};
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if (haptics.IsLightBarSet())
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{
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if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
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@ -325,7 +325,15 @@ namespace DS4Windows
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}
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public static bool[] LedAsBatteryIndicator => m_Config.ledAsBattery;
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public static bool getLedAsBatteryIndicator(int index)
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{
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return m_Config.ledAsBattery[index];
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}
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public static int[] ChargingType => m_Config.chargingType;
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public static int getChargingType(int index)
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{
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return m_Config.chargingType[index];
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}
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public static bool[] DinputOnly => m_Config.dinputOnly;
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public static bool[] StartTouchpadOff => m_Config.startTouchpadOff;
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public static bool[] UseTPforControls => m_Config.useTPforControls;
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@ -192,6 +192,10 @@ namespace DS4Windows
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public string MacAddress => Mac;
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public ConnectionType ConnectionType => conType;
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public ConnectionType getConnectionType()
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{
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return this.conType;
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}
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// behavior only active when > 0
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private int idleTimeout = 0;
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@ -215,6 +219,12 @@ namespace DS4Windows
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return charging;
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}
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private long lastTimeElapsed = 0;
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public long getLastTimeElapsed()
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{
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return lastTimeElapsed;
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}
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public byte RightLightFastRumble
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{
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get { return rightLightFastRumble; }
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@ -490,8 +500,10 @@ namespace DS4Windows
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while (true)
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{
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string currerror = string.Empty;
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Latency.Add(sw.ElapsedMilliseconds - oldtime);
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oldtime = sw.ElapsedMilliseconds;
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long curtime = sw.ElapsedMilliseconds;
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this.lastTimeElapsed = curtime - oldtime;
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Latency.Add(this.lastTimeElapsed);
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oldtime = curtime;
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if (Latency.Count > 100)
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Latency.RemoveAt(0);
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@ -683,16 +695,20 @@ namespace DS4Windows
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// XXX fix initialization ordering so the null checks all go away
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if (Report != null)
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Report(this, EventArgs.Empty);
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bool syncWriteReport = true;
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if (conType == ConnectionType.BT)
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{
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syncWriteReport = false;
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}
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sendOutputReport(syncWriteReport);
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if (!string.IsNullOrEmpty(error))
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error = string.Empty;
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if (!string.IsNullOrEmpty(currerror))
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error = currerror;
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cState.CopyTo(pState);
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}
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}
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@ -950,10 +966,11 @@ namespace DS4Windows
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public void pushHapticState(DS4HapticState hs)
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{
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if (hapticStackIndex == hapticState.Length)
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int hapsLen = hapticState.Length;
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if (hapticStackIndex == hapsLen)
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{
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DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
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Array.Copy(hapticState, newHaptics, hapticState.Length);
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DS4HapticState[] newHaptics = new DS4HapticState[hapsLen + 1];
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Array.Copy(hapticState, newHaptics, hapsLen);
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hapticState = newHaptics;
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}
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hapticState[hapticStackIndex++] = hs;
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