mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-25 16:11:49 +01:00
Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay-bezierCurveOutput
This commit is contained in:
commit
938c4f3f39
@ -1106,26 +1106,38 @@ namespace DS4Windows
|
|||||||
double temp = dState.L2 / 255.0;
|
double temp = dState.L2 / 255.0;
|
||||||
if (l2OutCurveMode == 1)
|
if (l2OutCurveMode == 1)
|
||||||
{
|
{
|
||||||
double output = temp * temp;
|
double output;
|
||||||
|
|
||||||
|
if (temp <= 0.4)
|
||||||
|
output = 0.55 * temp;
|
||||||
|
else if (temp <= 0.75)
|
||||||
|
output = temp - 0.18;
|
||||||
|
else // if (temp > 0.75)
|
||||||
|
output = (temp * 1.72) - 0.72;
|
||||||
dState.L2 = (byte)(output * 255.0);
|
dState.L2 = (byte)(output * 255.0);
|
||||||
}
|
}
|
||||||
else if (l2OutCurveMode == 2)
|
else if (l2OutCurveMode == 2)
|
||||||
{
|
{
|
||||||
double output = temp * temp * temp;
|
double output = temp * temp;
|
||||||
dState.L2 = (byte)(output * 255.0);
|
dState.L2 = (byte)(output * 255.0);
|
||||||
}
|
}
|
||||||
else if (l2OutCurveMode == 3)
|
else if (l2OutCurveMode == 3)
|
||||||
|
{
|
||||||
|
double output = temp * temp * temp;
|
||||||
|
dState.L2 = (byte)(output * 255.0);
|
||||||
|
}
|
||||||
|
else if (l2OutCurveMode == 4)
|
||||||
{
|
{
|
||||||
double output = temp * (temp - 2.0);
|
double output = temp * (temp - 2.0);
|
||||||
dState.L2 = (byte)(-1.0 * output * 255.0);
|
dState.L2 = (byte)(-1.0 * output * 255.0);
|
||||||
}
|
}
|
||||||
else if (l2OutCurveMode == 4)
|
else if (l2OutCurveMode == 5)
|
||||||
{
|
{
|
||||||
double inner = Math.Abs(temp) - 1.0;
|
double inner = Math.Abs(temp) - 1.0;
|
||||||
double output = inner * inner * inner + 1.0;
|
double output = inner * inner * inner + 1.0;
|
||||||
dState.L2 = (byte)(-1.0 * output * 255.0);
|
dState.L2 = (byte)(-1.0 * output * 255.0);
|
||||||
}
|
}
|
||||||
else if (l2OutCurveMode == 5)
|
else if (l2OutCurveMode == 6)
|
||||||
{
|
{
|
||||||
dState.L2 = l2OutBezierCurveObj[device].arrayBezierLUT[dState.L2];
|
dState.L2 = l2OutBezierCurveObj[device].arrayBezierLUT[dState.L2];
|
||||||
}
|
}
|
||||||
@ -1137,26 +1149,38 @@ namespace DS4Windows
|
|||||||
double temp = dState.R2 / 255.0;
|
double temp = dState.R2 / 255.0;
|
||||||
if (r2OutCurveMode == 1)
|
if (r2OutCurveMode == 1)
|
||||||
{
|
{
|
||||||
double output = temp * temp;
|
double output;
|
||||||
|
|
||||||
|
if (temp <= 0.4)
|
||||||
|
output = 0.55 * temp;
|
||||||
|
else if (temp <= 0.75)
|
||||||
|
output = temp - 0.18;
|
||||||
|
else // if (temp > 0.75)
|
||||||
|
output = (temp * 1.72) - 0.72;
|
||||||
dState.R2 = (byte)(output * 255.0);
|
dState.R2 = (byte)(output * 255.0);
|
||||||
}
|
}
|
||||||
else if (r2OutCurveMode == 2)
|
else if (r2OutCurveMode == 2)
|
||||||
{
|
{
|
||||||
double output = temp * temp * temp;
|
double output = temp * temp;
|
||||||
dState.R2 = (byte)(output * 255.0);
|
dState.R2 = (byte)(output * 255.0);
|
||||||
}
|
}
|
||||||
else if (r2OutCurveMode == 3)
|
else if (r2OutCurveMode == 3)
|
||||||
|
{
|
||||||
|
double output = temp * temp * temp;
|
||||||
|
dState.R2 = (byte)(output * 255.0);
|
||||||
|
}
|
||||||
|
else if (r2OutCurveMode == 4)
|
||||||
{
|
{
|
||||||
double output = temp * (temp - 2.0);
|
double output = temp * (temp - 2.0);
|
||||||
dState.R2 = (byte)(-1.0 * output * 255.0);
|
dState.R2 = (byte)(-1.0 * output * 255.0);
|
||||||
}
|
}
|
||||||
else if (r2OutCurveMode == 4)
|
else if (r2OutCurveMode == 5)
|
||||||
{
|
{
|
||||||
double inner = Math.Abs(temp) - 1.0;
|
double inner = Math.Abs(temp) - 1.0;
|
||||||
double output = inner * inner * inner + 1.0;
|
double output = inner * inner * inner + 1.0;
|
||||||
dState.R2 = (byte)(-1.0 * output * 255.0);
|
dState.R2 = (byte)(-1.0 * output * 255.0);
|
||||||
}
|
}
|
||||||
else if (r2OutCurveMode == 5)
|
else if (r2OutCurveMode == 6)
|
||||||
{
|
{
|
||||||
dState.R2 = r2OutBezierCurveObj[device].arrayBezierLUT[dState.R2];
|
dState.R2 = r2OutBezierCurveObj[device].arrayBezierLUT[dState.R2];
|
||||||
}
|
}
|
||||||
@ -1225,31 +1249,44 @@ namespace DS4Windows
|
|||||||
double temp = dState.Motion.outputAccelX / 128.0;
|
double temp = dState.Motion.outputAccelX / 128.0;
|
||||||
double sign = Math.Sign(temp);
|
double sign = Math.Sign(temp);
|
||||||
if (sxOutCurveMode == 1)
|
if (sxOutCurveMode == 1)
|
||||||
|
{
|
||||||
|
double output;
|
||||||
|
double abs = Math.Abs(temp);
|
||||||
|
|
||||||
|
if (abs <= 0.4)
|
||||||
|
output = 0.55 * abs;
|
||||||
|
else if (abs <= 0.75)
|
||||||
|
output = abs - 0.18;
|
||||||
|
else // if (abs > 0.75)
|
||||||
|
output = (abs * 1.72) - 0.72;
|
||||||
|
dState.Motion.outputAccelX = (byte)(output * sign * 128.0);
|
||||||
|
}
|
||||||
|
else if (sxOutCurveMode == 2)
|
||||||
{
|
{
|
||||||
double output = temp * temp;
|
double output = temp * temp;
|
||||||
result = (int)(output * sign * 128.0);
|
result = (int)(output * sign * 128.0);
|
||||||
dState.Motion.outputAccelX = result;
|
dState.Motion.outputAccelX = result;
|
||||||
}
|
}
|
||||||
else if (sxOutCurveMode == 2)
|
else if (sxOutCurveMode == 3)
|
||||||
{
|
{
|
||||||
double output = temp * temp * temp;
|
double output = temp * temp * temp;
|
||||||
result = (int)(output * 128.0);
|
result = (int)(output * 128.0);
|
||||||
dState.Motion.outputAccelX = result;
|
dState.Motion.outputAccelX = result;
|
||||||
}
|
}
|
||||||
else if (sxOutCurveMode == 3)
|
else if (sxOutCurveMode == 4)
|
||||||
{
|
{
|
||||||
double abs = Math.Abs(temp);
|
double abs = Math.Abs(temp);
|
||||||
double output = abs * (abs - 2.0);
|
double output = abs * (abs - 2.0);
|
||||||
dState.Motion.outputAccelX = (byte)(-1.0 * output *
|
dState.Motion.outputAccelX = (byte)(-1.0 * output *
|
||||||
sign * 128.0);
|
sign * 128.0);
|
||||||
}
|
}
|
||||||
else if (sxOutCurveMode == 4)
|
else if (sxOutCurveMode == 5)
|
||||||
{
|
{
|
||||||
double inner = Math.Abs(temp) - 1.0;
|
double inner = Math.Abs(temp) - 1.0;
|
||||||
double output = inner * inner * inner + 1.0;
|
double output = inner * inner * inner + 1.0;
|
||||||
dState.Motion.outputAccelX = (byte)(-1.0 * output * 255.0);
|
dState.Motion.outputAccelX = (byte)(-1.0 * output * 255.0);
|
||||||
}
|
}
|
||||||
else if (sxOutCurveMode == 5)
|
else if (sxOutCurveMode == 6)
|
||||||
{
|
{
|
||||||
int signSA = Math.Sign(dState.Motion.outputAccelX);
|
int signSA = Math.Sign(dState.Motion.outputAccelX);
|
||||||
dState.Motion.outputAccelX = sxOutBezierCurveObj[device].arrayBezierLUT[Math.Min(Math.Abs(dState.Motion.outputAccelX), 128)] * signSA;
|
dState.Motion.outputAccelX = sxOutBezierCurveObj[device].arrayBezierLUT[Math.Min(Math.Abs(dState.Motion.outputAccelX), 128)] * signSA;
|
||||||
@ -1262,31 +1299,44 @@ namespace DS4Windows
|
|||||||
double temp = dState.Motion.outputAccelZ / 128.0;
|
double temp = dState.Motion.outputAccelZ / 128.0;
|
||||||
double sign = Math.Sign(temp);
|
double sign = Math.Sign(temp);
|
||||||
if (szOutCurveMode == 1)
|
if (szOutCurveMode == 1)
|
||||||
|
{
|
||||||
|
double output;
|
||||||
|
double abs = Math.Abs(temp);
|
||||||
|
|
||||||
|
if (abs <= 0.4)
|
||||||
|
output = 0.55 * abs;
|
||||||
|
else if (abs <= 0.75)
|
||||||
|
output = abs - 0.18;
|
||||||
|
else // if (abs > 0.75)
|
||||||
|
output = (abs * 1.72) - 0.72;
|
||||||
|
dState.Motion.outputAccelZ = (byte)(output * sign * 128.0);
|
||||||
|
}
|
||||||
|
else if (szOutCurveMode == 2)
|
||||||
{
|
{
|
||||||
double output = temp * temp;
|
double output = temp * temp;
|
||||||
result = (int)(output * sign * 128.0);
|
result = (int)(output * sign * 128.0);
|
||||||
dState.Motion.outputAccelZ = result;
|
dState.Motion.outputAccelZ = result;
|
||||||
}
|
}
|
||||||
else if (szOutCurveMode == 2)
|
else if (szOutCurveMode == 3)
|
||||||
{
|
{
|
||||||
double output = temp * temp * temp;
|
double output = temp * temp * temp;
|
||||||
result = (int)(output * 128.0);
|
result = (int)(output * 128.0);
|
||||||
dState.Motion.outputAccelZ = result;
|
dState.Motion.outputAccelZ = result;
|
||||||
}
|
}
|
||||||
else if (szOutCurveMode == 3)
|
else if (szOutCurveMode == 4)
|
||||||
{
|
{
|
||||||
double abs = Math.Abs(temp);
|
double abs = Math.Abs(temp);
|
||||||
double output = abs * (abs - 2.0);
|
double output = abs * (abs - 2.0);
|
||||||
dState.Motion.outputAccelZ = (byte)(-1.0 * output *
|
dState.Motion.outputAccelZ = (byte)(-1.0 * output *
|
||||||
sign * 128.0);
|
sign * 128.0);
|
||||||
}
|
}
|
||||||
else if (szOutCurveMode == 4)
|
else if (szOutCurveMode == 5)
|
||||||
{
|
{
|
||||||
double inner = Math.Abs(temp) - 1.0;
|
double inner = Math.Abs(temp) - 1.0;
|
||||||
double output = inner * inner * inner + 1.0;
|
double output = inner * inner * inner + 1.0;
|
||||||
dState.Motion.outputAccelZ = (byte)(-1.0 * output * 255.0);
|
dState.Motion.outputAccelZ = (byte)(-1.0 * output * 255.0);
|
||||||
}
|
}
|
||||||
else if (szOutCurveMode == 5)
|
else if (szOutCurveMode == 6)
|
||||||
{
|
{
|
||||||
int signSA = Math.Sign(dState.Motion.outputAccelZ);
|
int signSA = Math.Sign(dState.Motion.outputAccelZ);
|
||||||
dState.Motion.outputAccelZ = szOutBezierCurveObj[device].arrayBezierLUT[Math.Min(Math.Abs(dState.Motion.outputAccelZ), 128)] * signSA;
|
dState.Motion.outputAccelZ = szOutBezierCurveObj[device].arrayBezierLUT[Math.Min(Math.Abs(dState.Motion.outputAccelZ), 128)] * signSA;
|
||||||
|
@ -1717,11 +1717,13 @@ namespace DS4Windows
|
|||||||
// Set bezier curve obj of axis. 0=Linear (no curve mapping), 1-5=Pre-defined curves, 6=User supplied custom curve string value of a profile (comma separated list of 4 decimal numbers)
|
// Set bezier curve obj of axis. 0=Linear (no curve mapping), 1-5=Pre-defined curves, 6=User supplied custom curve string value of a profile (comma separated list of 4 decimal numbers)
|
||||||
switch (curveOptionValue)
|
switch (curveOptionValue)
|
||||||
{
|
{
|
||||||
case 1: bezierCurveArray[device].InitBezierCurve(99.0, 91.0, 0.00, 0.00, axisType); break; // Enhanced Precision (hard-coded curve) (almost the same curve as bezier 0.70, 0.28, 1.00, 1.00)
|
// Commented out case 1..5 because Mapping.cs:SetCurveAndDeadzone function has the original IF-THEN-ELSE code logic for those original 1..5 output curve mappings (ie. no need to initialize the lookup result table).
|
||||||
case 2: bezierCurveArray[device].InitBezierCurve(99.0, 92.0, 0.00, 0.00, axisType); break; // Quadric
|
// Only the new bezier custom curve option 6 uses the lookup result table (initialized in BezierCurve class based on an input curve definition).
|
||||||
case 3: bezierCurveArray[device].InitBezierCurve(99.0, 93.0, 0.00, 0.00, axisType); break; // Cubic
|
//case 1: bezierCurveArray[device].InitBezierCurve(99.0, 91.0, 0.00, 0.00, axisType); break; // Enhanced Precision (hard-coded curve) (almost the same curve as bezier 0.70, 0.28, 1.00, 1.00)
|
||||||
case 4: bezierCurveArray[device].InitBezierCurve(99.0, 94.0, 0.00, 0.00, axisType); break; // Easeout Quad
|
//case 2: bezierCurveArray[device].InitBezierCurve(99.0, 92.0, 0.00, 0.00, axisType); break; // Quadric
|
||||||
case 5: bezierCurveArray[device].InitBezierCurve(99.0, 95.0, 0.00, 0.00, axisType); break; // Easeout Cubic
|
//case 3: bezierCurveArray[device].InitBezierCurve(99.0, 93.0, 0.00, 0.00, axisType); break; // Cubic
|
||||||
|
//case 4: bezierCurveArray[device].InitBezierCurve(99.0, 94.0, 0.00, 0.00, axisType); break; // Easeout Quad
|
||||||
|
//case 5: bezierCurveArray[device].InitBezierCurve(99.0, 95.0, 0.00, 0.00, axisType); break; // Easeout Cubic
|
||||||
case 6: bezierCurveArray[device].InitBezierCurve(bezierCurveArray[device].CustomDefinition, axisType); break; // Custom output curve
|
case 6: bezierCurveArray[device].InitBezierCurve(bezierCurveArray[device].CustomDefinition, axisType); break; // Custom output curve
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
|
|||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.7.14")]
|
[assembly: AssemblyVersion("1.7.15")]
|
||||||
[assembly: AssemblyFileVersion("1.7.14")]
|
[assembly: AssemblyFileVersion("1.7.15")]
|
||||||
[assembly: NeutralResourcesLanguage("en")]
|
[assembly: NeutralResourcesLanguage("en")]
|
||||||
|
|
||||||
|
@ -1 +1 @@
|
|||||||
1.7.14
|
1.7.15
|
||||||
|
Loading…
Reference in New Issue
Block a user