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https://github.com/cemu-project/DS4Windows.git
synced 2024-12-24 15:41:49 +01:00
Tweak updating of pending output report
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3425a0edb3
commit
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@ -570,51 +570,55 @@ namespace DS4Windows
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private void performDs4Output()
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{
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lock (outputReport)
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try
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{
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try
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int lastError = 0;
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while (!exitOutputThread)
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{
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int lastError = 0;
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while (!exitOutputThread)
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{
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bool result = false;
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if (outputRumble)
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{
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result = writeOutput();
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bool result = false;
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if (!result)
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{
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int thisError = Marshal.GetLastWin32Error();
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if (lastError != thisError)
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{
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Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
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//Log.LogToGui(Mac.ToString() + " encountered write failure: " + thisError, true);
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lastError = thisError;
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}
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}
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else
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{
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outputRumble = false;
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}
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if (outputRumble)
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{
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lock (outputReportBuffer)
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{
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outputReportBuffer.CopyTo(outputReport, 0);
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outputRumble = false;
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}
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if (!outputRumble)
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result = writeOutput();
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if (!result)
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{
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lastError = 0;
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Monitor.Wait(outputReport);
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/*if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
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Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
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else
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Monitor.Wait(outputReport);
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*/
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outputRumble = true;
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int thisError = Marshal.GetLastWin32Error();
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if (lastError != thisError)
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{
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Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
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//Log.LogToGui(Mac.ToString() + " encountered write failure: " + thisError, true);
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lastError = thisError;
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}
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}
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}
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}
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catch (ThreadInterruptedException)
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{
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if (!outputRumble)
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{
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lastError = 0;
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lock (outputReportBuffer)
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{
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Monitor.Wait(outputReportBuffer);
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}
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/*if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
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Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
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else
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Monitor.Wait(outputReport);
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*/
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}
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}
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}
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catch (ThreadInterruptedException)
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{
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}
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}
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/** Is the device alive and receiving valid sensor input reports? */
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@ -1020,48 +1024,47 @@ namespace DS4Windows
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setTestRumble();
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setHapticState();
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if (conType == ConnectionType.BT)
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{
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outputReportBuffer[0] = 0x11;
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//outputReportBuffer[1] = 0x80;
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//outputReportBuffer[1] = 0x84;
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outputReportBuffer[1] = (byte)(0x80 | btPollRate); // input report rate
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// enable rumble (0x01), lightbar (0x02), flash (0x04)
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outputReportBuffer[3] = 0xf7;
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outputReportBuffer[6] = rightLightFastRumble; // fast motor
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outputReportBuffer[7] = leftHeavySlowRumble; // slow motor
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outputReportBuffer[8] = ligtBarColor.red; // red
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outputReportBuffer[9] = ligtBarColor.green; // green
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outputReportBuffer[10] = ligtBarColor.blue; // blue
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outputReportBuffer[11] = ledFlashOn; // flash on duration
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outputReportBuffer[12] = ledFlashOff; // flash off duration
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}
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else
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{
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outputReportBuffer[0] = 0x05;
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// enable rumble (0x01), lightbar (0x02), flash (0x04)
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outputReportBuffer[1] = 0xf7;
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outputReportBuffer[4] = rightLightFastRumble; // fast motor
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outputReportBuffer[5] = leftHeavySlowRumble; // slow motor
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outputReportBuffer[6] = ligtBarColor.red; // red
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outputReportBuffer[7] = ligtBarColor.green; // green
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outputReportBuffer[8] = ligtBarColor.blue; // blue
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outputReportBuffer[9] = ledFlashOn; // flash on duration
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outputReportBuffer[10] = ledFlashOff; // flash off duration
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if (audio != null)
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{
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// Headphone volume levels
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outputReportBuffer[19] = outputReportBuffer[20] =
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Convert.ToByte(audio.getVolume());
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// Microphone volume level
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outputReportBuffer[21] = Convert.ToByte(micAudio.getVolume());
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}
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}
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bool quitOutputThread = false;
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lock (outputReport)
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lock (outputReportBuffer)
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{
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if (conType == ConnectionType.BT)
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{
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outputReportBuffer[0] = 0x11;
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//outputReportBuffer[1] = 0x80;
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//outputReportBuffer[1] = 0x84;
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outputReportBuffer[1] = (byte)(0x80 | btPollRate); // input report rate
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// enable rumble (0x01), lightbar (0x02), flash (0x04)
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outputReportBuffer[3] = 0xf7;
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outputReportBuffer[6] = rightLightFastRumble; // fast motor
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outputReportBuffer[7] = leftHeavySlowRumble; // slow motor
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outputReportBuffer[8] = ligtBarColor.red; // red
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outputReportBuffer[9] = ligtBarColor.green; // green
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outputReportBuffer[10] = ligtBarColor.blue; // blue
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outputReportBuffer[11] = ledFlashOn; // flash on duration
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outputReportBuffer[12] = ledFlashOff; // flash off duration
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}
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else
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{
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outputReportBuffer[0] = 0x05;
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// enable rumble (0x01), lightbar (0x02), flash (0x04)
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outputReportBuffer[1] = 0xf7;
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outputReportBuffer[4] = rightLightFastRumble; // fast motor
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outputReportBuffer[5] = leftHeavySlowRumble; // slow motor
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outputReportBuffer[6] = ligtBarColor.red; // red
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outputReportBuffer[7] = ligtBarColor.green; // green
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outputReportBuffer[8] = ligtBarColor.blue; // blue
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outputReportBuffer[9] = ledFlashOn; // flash on duration
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outputReportBuffer[10] = ledFlashOff; // flash off duration
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if (audio != null)
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{
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// Headphone volume levels
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outputReportBuffer[19] = outputReportBuffer[20] =
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Convert.ToByte(audio.getVolume());
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// Microphone volume level
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outputReportBuffer[21] = Convert.ToByte(micAudio.getVolume());
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}
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}
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if (synchronous)
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{
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outputRumble = false;
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@ -1090,8 +1093,7 @@ namespace DS4Windows
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if (output)
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{
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outputRumble = true;
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outputReportBuffer.CopyTo(outputReport, 0);
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Monitor.Pulse(outputReport);
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Monitor.Pulse(outputReportBuffer);
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}
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}
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}
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