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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-25 18:46:58 +01:00
Allow setting lightbar mode in GUI
Now Witcher 3 lightbar functionality is usable
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653b7424ee
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@ -600,6 +600,15 @@
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<TabItem Header="Lightbar">
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<TabItem Header="Lightbar">
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<StackPanel>
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<StackPanel>
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<StackPanel Orientation="Horizontal">
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<Label Content="Mode:" />
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<ComboBox x:Name="lightbarModeCombo" Width="160" SelectedIndex="{Binding LightbarModeIndex, FallbackValue=0}"
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VerticalContentAlignment="Center" Margin="10,0,0,0">
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<ComboBoxItem Content="Normal" />
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<ComboBoxItem Content="Passthru" />
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</ComboBox>
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</StackPanel>
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<StackPanel Visibility="{Binding DS4WinLightVisible,Mode=OneWay}">
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<StackPanel Orientation="Horizontal">
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<StackPanel Orientation="Horizontal">
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<GroupBox x:Name="colorGB" Header="{lex:Loc Color}" Padding="4">
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<GroupBox x:Name="colorGB" Header="{lex:Loc Color}" Padding="4">
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<StackPanel>
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<StackPanel>
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@ -681,6 +690,7 @@
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</TabItem>
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</TabItem>
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<TabItem Header="Gyro">
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<TabItem Header="Gyro">
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@ -23,6 +23,58 @@ namespace DS4WinWPF.DS4Forms.ViewModels
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private ImageBrush lightbarImgBrush = new ImageBrush();
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private ImageBrush lightbarImgBrush = new ImageBrush();
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private SolidColorBrush lightbarColBrush = new SolidColorBrush();
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private SolidColorBrush lightbarColBrush = new SolidColorBrush();
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public int LightbarModeIndex
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{
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get
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{
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int index = 0;
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switch(Global.LightbarSettingsInfo[device].Mode)
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{
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case LightbarMode.DS4Win:
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index = 0; break;
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case LightbarMode.Passthru:
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index = 1; break;
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default: break;
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}
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return index;
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}
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set
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{
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LightbarMode temp = LightbarMode.DS4Win;
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switch(value)
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{
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case 0:
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temp = LightbarMode.DS4Win; break;
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case 1:
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temp = LightbarMode.Passthru; break;
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default: break;
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}
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Global.LightbarSettingsInfo[device].Mode = temp;
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LightbarModeIndexChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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public event EventHandler LightbarModeIndexChanged;
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public Visibility DS4WinLightVisible
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{
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get
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{
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Visibility temp = Visibility.Visible;
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switch(Global.LightbarSettingsInfo[device].Mode)
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{
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case LightbarMode.DS4Win:
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temp = Visibility.Visible; break;
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case LightbarMode.Passthru:
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temp = Visibility.Collapsed; break;
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}
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return temp;
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}
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}
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public event EventHandler DS4WinLightVisibleChanged;
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public System.Windows.Media.Brush LightbarBrush
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public System.Windows.Media.Brush LightbarBrush
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{
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{
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get
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get
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@ -602,7 +654,6 @@ namespace DS4WinWPF.DS4Forms.ViewModels
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}
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}
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}
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}
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public OutContType ContType
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public OutContType ContType
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{
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{
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get => Global.OutContType[device];
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get => Global.OutContType[device];
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@ -1495,6 +1546,11 @@ namespace DS4WinWPF.DS4Forms.ViewModels
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{
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{
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OutputMouseSpeed = CalculateOutputMouseSpeed(ButtonMouseSensitivity);
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OutputMouseSpeed = CalculateOutputMouseSpeed(ButtonMouseSensitivity);
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};
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};
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LightbarModeIndexChanged += (sender, args) =>
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{
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DS4WinLightVisibleChanged?.Invoke(this, EventArgs.Empty);
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};
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}
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}
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private void ProfileSettingsViewModel_MainColorChanged(object sender, EventArgs e)
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private void ProfileSettingsViewModel_MainColorChanged(object sender, EventArgs e)
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