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More minor gyro changes
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@ -21,7 +21,7 @@ namespace DS4Windows
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private double GYRO_MOUSE_COEFFICIENT = 0.0095;
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private int GYRO_MOUSE_DEADZONE = 12;
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private double GYRO_MOUSE_OFFSET = 0.1463;
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private double GYRO_SMOOTH_MOUSE_OFFSET = 0.14695;
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private double GYRO_SMOOTH_MOUSE_OFFSET = 0.14696;
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private const int SMOOTH_BUFFER_LEN = 3;
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private double[] xSmoothBuffer = new double[SMOOTH_BUFFER_LEN];
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@ -15,7 +15,7 @@ namespace DS4Windows
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public class SixAxis
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{
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public readonly int gyroX, gyroY, gyroZ, deltaX, deltaY, deltaZ, accelX, accelY, accelZ;
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public readonly int gyroYaw, gyroPitch, gyroRoll, deltaX, deltaY, deltaZ, accelX, accelY, accelZ;
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public readonly int gyroYawFull, gyroPitchFull, gyroRollFull;
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public readonly int accelXFull, accelYFull, accelZFull;
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public readonly byte touchID;
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@ -23,16 +23,18 @@ namespace DS4Windows
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public readonly SixAxis previousAxis = null;
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public SixAxis(int X, int Y, int Z, int aX, int aY, int aZ, double milliseconds, SixAxis prevAxis = null)
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{
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gyroX = -X / 256;
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gyroY = Y / 256;
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gyroZ = -Z / 256;
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gyroYaw = -X / 256;
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gyroPitch = Y / 256;
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gyroRoll = -Z / 256;
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gyroYawFull = -X;
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gyroPitchFull = Y;
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gyroRollFull = -Z;
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// Put accel ranges between 0 - 128 abs
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accelX = -aX / 64;
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accelY = -aY / 64;
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accelZ = aZ / 64;
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accelXFull = -aX;
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accelYFull = -aY;
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accelZFull = aZ;
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@ -41,26 +43,29 @@ namespace DS4Windows
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previousAxis = prevAxis;
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if (previousAxis != null)
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{
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deltaX = gyroX - previousAxis.gyroX;
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deltaY = gyroY - previousAxis.gyroY;
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deltaZ = gyroZ - previousAxis.gyroZ;
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deltaX = gyroYaw - previousAxis.gyroYaw;
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deltaY = gyroPitch - previousAxis.gyroPitch;
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deltaZ = gyroRoll - previousAxis.gyroRoll;
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}
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}
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}
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public class DS4SixAxis
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{
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public event EventHandler<SixAxisEventArgs> SixAccelMoved = null; // no status change for the touchpad itself... but other sensors may have changed, or you may just want to do some processing
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// no status change for the touchpad itself... but other sensors may have changed, or you may just want to do some processing
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public event EventHandler<SixAxisEventArgs> SixAccelMoved = null;
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internal int lastGyroYaw, lastGyroPitch, lastGyroRoll,
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lastAX, lastAY, lastAZ; // tracks 0, 1 or 2 touches; we maintain touch 1 and 2 separately
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internal int lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ; // tracks 0, 1 or 2 touches; we maintain touch 1 and 2 separately
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internal double lastMilliseconds;
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internal byte[] previousPacket = new byte[8];
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public void handleSixaxis(byte[] gyro, byte[] accel, DS4State state, double milliseconds)
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{
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int currentX = (short)((ushort)(gyro[3] << 8) | gyro[2]); // Gyro Yaw
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int currentY = (short)((ushort)(gyro[1] << 8) | gyro[0]); // Gyro Pitch
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int currentZ = (short)((ushort)(gyro[5] << 8) | gyro[4]); // Gyro Roll
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int currentYaw = (short)((ushort)(gyro[3] << 8) | gyro[2]); // Gyro Yaw
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int currentPitch = (short)((ushort)(gyro[1] << 8) | gyro[0]); // Gyro Pitch
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int currentRoll = (short)((ushort)(gyro[5] << 8) | gyro[4]); // Gyro Roll
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int AccelX = (short)((ushort)(accel[1] << 8) | accel[0]);
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int AccelY = (short)((ushort)(accel[3] << 8) | accel[2]);
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int AccelZ = (short)((ushort)(accel[5] << 8) | accel[4]);
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@ -71,16 +76,20 @@ namespace DS4Windows
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if (SixAccelMoved != null)
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{
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SixAxis sPrev = null, now = null;
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sPrev = new SixAxis(lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ, lastMilliseconds);
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now = new SixAxis(currentX, currentY, currentZ, AccelX, AccelY, AccelZ, milliseconds, sPrev);
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sPrev = new SixAxis(lastGyroYaw, lastGyroPitch, lastGyroRoll,
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lastAX, lastAY, lastAZ, lastMilliseconds);
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now = new SixAxis(currentYaw, currentPitch, currentRoll,
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AccelX, AccelY, AccelZ, milliseconds, sPrev);
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args = new SixAxisEventArgs(state.ReportTimeStamp, now);
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state.Motion = now;
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SixAccelMoved(this, args);
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}
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lastGyroX = currentX;
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lastGyroY = currentY;
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lastGyroZ = currentZ;
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lastGyroYaw = currentYaw;
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lastGyroPitch = currentPitch;
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lastGyroRoll = currentRoll;
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lastAX = AccelX;
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lastAY = AccelY;
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lastAZ = AccelZ;
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@ -43,9 +43,9 @@ namespace DS4Windows
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byte R2 { get { return _state.R2; } }
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int Battery { get { return _state.Battery; } }
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public int GyroYaw { get { return _state.Motion.gyroX; } }
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public int GyroPitch { get { return _state.Motion.gyroY; } }
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public int GyroRoll { get { return _state.Motion.gyroZ; } }
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public int GyroYaw { get { return _state.Motion.gyroYaw; } }
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public int GyroPitch { get { return _state.Motion.gyroPitch; } }
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public int GyroRoll { get { return _state.Motion.gyroRoll; } }
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public int AccelX { get { return _state.Motion.accelX; } }
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public int getAccelX()
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