Create cache arrays and group statements to speed up output mapping

This commit is contained in:
Travis Nickles 2017-04-08 02:00:50 -07:00
parent 58fe65da7b
commit a0811aa047

View File

@ -81,6 +81,47 @@ namespace DS4Windows
public static DateTime[] oldnowKeyAct = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
private static bool tappedOnce = false, firstTouch = false, secondtouchbegin = false;
private static DateTime pastTime, firstTap, TimeofEnd;
private static DS4Controls[] shiftTriggerMapping = { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square,
DS4Controls.Triangle, DS4Controls.Options, DS4Controls.Share, DS4Controls.DpadUp, DS4Controls.DpadDown,
DS4Controls.DpadLeft, DS4Controls.DpadRight, DS4Controls.PS, DS4Controls.L1, DS4Controls.R1, DS4Controls.L2,
DS4Controls.R2, DS4Controls.L3, DS4Controls.R3, DS4Controls.TouchLeft, DS4Controls.TouchUpper, DS4Controls.TouchMulti,
DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg
};
private static int[] ds4ControlMapping = { 0, // DS4Control.None
16, // DS4Controls.LXNeg
20, // DS4Controls.LXPos
17, // DS4Controls.LYNeg
21, // DS4Controls.LYPos
18, // DS4Controls.RXNeg
22, // DS4Controls.RXPos
19, // DS4Controls.RYNeg
23, // DS4Controls.RYPos
3, // DS4Controls.L1
24, // DS4Controls.L2
5, // DS4Controls.L3
4, // DS4Controls.R1
25, // DS4Controls.R2
6, // DS4Controls.R3
13, // DS4Controls.Square
14, // DS4Controls.Triangle
15, // DS4Controls.Circle
12, // DS4Controls.Cross
7, // DS4Controls.DpadUp
10, // DS4Controls.DpadRight
8, // DS4Controls.DpadDown
9, // DS4Controls.DpadLeft
11, // DS4Controls.PS
27, // DS4Controls.TouchLeft
29, // DS4Controls.TouchUpper
26, // DS4Controls.TouchMulti
28, // DS4Controls.TouchRight
1, // DS4Controls.Share
2, // DS4Controls.Options
31, // DS4Controls.GyroXPos
30, // DS4Controls.GyroXNeg
33, // DS4Controls.GyroZPos
32 // DS4Controls.GyroZNeg
};
//special macros
static bool altTabDone = true;
@ -321,43 +362,13 @@ namespace DS4Windows
public static int DS4ControltoInt(DS4Controls ctrl)
{
switch (ctrl)
int result = 0;
if (ctrl >= DS4Controls.None && ctrl <= DS4Controls.GyroZNeg)
{
case DS4Controls.Share: return 1;
case DS4Controls.Options: return 2;
case DS4Controls.L1: return 3;
case DS4Controls.R1: return 4;
case DS4Controls.L3: return 5;
case DS4Controls.R3: return 6;
case DS4Controls.DpadUp: return 7;
case DS4Controls.DpadDown: return 8;
case DS4Controls.DpadLeft: return 9;
case DS4Controls.DpadRight: return 10;
case DS4Controls.PS: return 11;
case DS4Controls.Cross: return 12;
case DS4Controls.Square: return 13;
case DS4Controls.Triangle: return 14;
case DS4Controls.Circle: return 15;
case DS4Controls.LXNeg: return 16;
case DS4Controls.LYNeg: return 17;
case DS4Controls.RXNeg: return 18;
case DS4Controls.RYNeg: return 19;
case DS4Controls.LXPos: return 20;
case DS4Controls.LYPos: return 21;
case DS4Controls.RXPos: return 22;
case DS4Controls.RYPos: return 23;
case DS4Controls.L2: return 24;
case DS4Controls.R2: return 25;
case DS4Controls.TouchMulti: return 26;
case DS4Controls.TouchLeft: return 27;
case DS4Controls.TouchRight: return 28;
case DS4Controls.TouchUpper: return 29;
case DS4Controls.GyroXNeg: return 30;
case DS4Controls.GyroXPos: return 31;
case DS4Controls.GyroZNeg: return 32;
case DS4Controls.GyroZPos: return 33;
result = ds4ControlMapping[(int)ctrl];
}
return 0;
return result;
}
static double TValue(double value1, double value2, double percent)
@ -685,38 +696,20 @@ namespace DS4Windows
private static bool ShiftTrigger(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp)
{
switch (trigger)
bool result = false;
if (trigger == 0)
{
case 0: return false;
case 1: return getBoolMapping(device, DS4Controls.Cross, cState, eState, tp);
case 2: return getBoolMapping(device, DS4Controls.Circle, cState, eState, tp);
case 3: return getBoolMapping(device, DS4Controls.Square, cState, eState, tp);
case 4: return getBoolMapping(device, DS4Controls.Triangle, cState, eState, tp);
case 5: return getBoolMapping(device, DS4Controls.Options, cState, eState, tp);
case 6: return getBoolMapping(device, DS4Controls.Share, cState, eState, tp);
case 7: return getBoolMapping(device, DS4Controls.DpadUp, cState, eState, tp);
case 8: return getBoolMapping(device, DS4Controls.DpadDown, cState, eState, tp);
case 9: return getBoolMapping(device, DS4Controls.DpadLeft, cState, eState, tp);
case 10: return getBoolMapping(device, DS4Controls.DpadRight, cState, eState, tp);
case 11: return getBoolMapping(device, DS4Controls.PS, cState, eState, tp);
case 12: return getBoolMapping(device, DS4Controls.L1, cState, eState, tp);
case 13: return getBoolMapping(device, DS4Controls.R1, cState, eState, tp);
case 14: return getBoolMapping(device, DS4Controls.L2, cState, eState, tp);
case 15: return getBoolMapping(device, DS4Controls.R2, cState, eState, tp);
case 16: return getBoolMapping(device, DS4Controls.L3, cState, eState, tp);
case 17: return getBoolMapping(device, DS4Controls.R3, cState, eState, tp);
case 18: return getBoolMapping(device, DS4Controls.TouchLeft, cState, eState, tp);
case 19: return getBoolMapping(device, DS4Controls.TouchUpper, cState, eState, tp);
case 20: return getBoolMapping(device, DS4Controls.TouchMulti, cState, eState, tp);
case 21: return getBoolMapping(device, DS4Controls.TouchRight, cState, eState, tp);
case 22: return getBoolMapping(device, DS4Controls.GyroZNeg, cState, eState, tp);
case 23: return getBoolMapping(device, DS4Controls.GyroZPos, cState, eState, tp);
case 24: return getBoolMapping(device, DS4Controls.GyroXPos, cState, eState, tp);
case 25: return getBoolMapping(device, DS4Controls.GyroXNeg, cState, eState, tp);
case 26: return cState.Touch1;
default: return false;
result = false;
}
else
{
DS4Controls ds = shiftTriggerMapping[trigger];
result = getBoolMapping(device, ds, cState, eState, tp);
}
return result;
}
private static X360Controls getX360ControlsByName(string key)
{
X360Controls x3c;
@ -1090,25 +1083,45 @@ namespace DS4Windows
DS4Controls dc = entry.Value;
if (getBoolMapping(device, dc, cState, eState, tp))
{
switch (entry.Key)
if (key >= DS4Controls.Square && key <= DS4Controls.Cross)
{
switch (key)
{
case DS4Controls.Cross: MappedState.Cross = true; break;
case DS4Controls.Circle: MappedState.Circle = true; break;
case DS4Controls.Square: MappedState.Square = true; break;
case DS4Controls.Triangle: MappedState.Triangle = true; break;
default: break;
}
}
else if (key >= DS4Controls.L1 && key <= DS4Controls.R3)
{
switch (key)
{
case DS4Controls.L1: MappedState.L1 = true; break;
case DS4Controls.L2: MappedState.L2 = getByteMapping(device, dc, cState, eState, tp); break;
case DS4Controls.L3: MappedState.L3 = true; break;
case DS4Controls.R1: MappedState.R1 = true; break;
case DS4Controls.R2: MappedState.R2 = getByteMapping(device, dc, cState, eState, tp); break;
case DS4Controls.R3: MappedState.R3 = true; break;
default: break;
}
}
else if (key >= DS4Controls.DpadUp && key <= DS4Controls.DpadLeft)
{
switch (key)
{
case DS4Controls.DpadUp: MappedState.DpadUp = true; break;
case DS4Controls.DpadRight: MappedState.DpadRight = true; break;
case DS4Controls.DpadLeft: MappedState.DpadLeft = true; break;
case DS4Controls.DpadDown: MappedState.DpadDown = true; break;
case DS4Controls.Options: MappedState.Options = true; break;
case DS4Controls.Share: MappedState.Share = true; break;
case DS4Controls.PS: MappedState.PS = true; break;
default: break;
}
}
else if (key >= DS4Controls.LXNeg && key <= DS4Controls.RYPos)
{
switch (key)
{
case DS4Controls.LXNeg:
case DS4Controls.LXPos:
{
@ -1188,6 +1201,17 @@ namespace DS4Windows
default: break;
}
}
else
{
switch (key)
{
case DS4Controls.Options: MappedState.Options = true; break;
case DS4Controls.Share: MappedState.Share = true; break;
case DS4Controls.PS: MappedState.PS = true; break;
default: break;
}
}
}
}
if (MouseDeltaX != 0 || MouseDeltaY != 0)