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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
Create cache arrays and group statements to speed up output mapping
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58fe65da7b
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a0811aa047
@ -81,6 +81,47 @@ namespace DS4Windows
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public static DateTime[] oldnowKeyAct = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
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private static bool tappedOnce = false, firstTouch = false, secondtouchbegin = false;
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private static DateTime pastTime, firstTap, TimeofEnd;
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private static DS4Controls[] shiftTriggerMapping = { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square,
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DS4Controls.Triangle, DS4Controls.Options, DS4Controls.Share, DS4Controls.DpadUp, DS4Controls.DpadDown,
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DS4Controls.DpadLeft, DS4Controls.DpadRight, DS4Controls.PS, DS4Controls.L1, DS4Controls.R1, DS4Controls.L2,
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DS4Controls.R2, DS4Controls.L3, DS4Controls.R3, DS4Controls.TouchLeft, DS4Controls.TouchUpper, DS4Controls.TouchMulti,
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DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg
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};
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private static int[] ds4ControlMapping = { 0, // DS4Control.None
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16, // DS4Controls.LXNeg
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20, // DS4Controls.LXPos
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17, // DS4Controls.LYNeg
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21, // DS4Controls.LYPos
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18, // DS4Controls.RXNeg
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22, // DS4Controls.RXPos
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19, // DS4Controls.RYNeg
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23, // DS4Controls.RYPos
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3, // DS4Controls.L1
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24, // DS4Controls.L2
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5, // DS4Controls.L3
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4, // DS4Controls.R1
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25, // DS4Controls.R2
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6, // DS4Controls.R3
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13, // DS4Controls.Square
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14, // DS4Controls.Triangle
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15, // DS4Controls.Circle
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12, // DS4Controls.Cross
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7, // DS4Controls.DpadUp
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10, // DS4Controls.DpadRight
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8, // DS4Controls.DpadDown
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9, // DS4Controls.DpadLeft
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11, // DS4Controls.PS
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27, // DS4Controls.TouchLeft
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29, // DS4Controls.TouchUpper
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26, // DS4Controls.TouchMulti
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28, // DS4Controls.TouchRight
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1, // DS4Controls.Share
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2, // DS4Controls.Options
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31, // DS4Controls.GyroXPos
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30, // DS4Controls.GyroXNeg
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33, // DS4Controls.GyroZPos
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32 // DS4Controls.GyroZNeg
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};
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//special macros
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static bool altTabDone = true;
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@ -321,43 +362,13 @@ namespace DS4Windows
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public static int DS4ControltoInt(DS4Controls ctrl)
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{
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switch (ctrl)
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int result = 0;
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if (ctrl >= DS4Controls.None && ctrl <= DS4Controls.GyroZNeg)
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{
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case DS4Controls.Share: return 1;
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case DS4Controls.Options: return 2;
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case DS4Controls.L1: return 3;
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case DS4Controls.R1: return 4;
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case DS4Controls.L3: return 5;
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case DS4Controls.R3: return 6;
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case DS4Controls.DpadUp: return 7;
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case DS4Controls.DpadDown: return 8;
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case DS4Controls.DpadLeft: return 9;
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case DS4Controls.DpadRight: return 10;
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case DS4Controls.PS: return 11;
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case DS4Controls.Cross: return 12;
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case DS4Controls.Square: return 13;
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case DS4Controls.Triangle: return 14;
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case DS4Controls.Circle: return 15;
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case DS4Controls.LXNeg: return 16;
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case DS4Controls.LYNeg: return 17;
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case DS4Controls.RXNeg: return 18;
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case DS4Controls.RYNeg: return 19;
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case DS4Controls.LXPos: return 20;
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case DS4Controls.LYPos: return 21;
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case DS4Controls.RXPos: return 22;
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case DS4Controls.RYPos: return 23;
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case DS4Controls.L2: return 24;
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case DS4Controls.R2: return 25;
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case DS4Controls.TouchMulti: return 26;
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case DS4Controls.TouchLeft: return 27;
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case DS4Controls.TouchRight: return 28;
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case DS4Controls.TouchUpper: return 29;
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case DS4Controls.GyroXNeg: return 30;
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case DS4Controls.GyroXPos: return 31;
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case DS4Controls.GyroZNeg: return 32;
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case DS4Controls.GyroZPos: return 33;
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result = ds4ControlMapping[(int)ctrl];
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}
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return 0;
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return result;
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}
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static double TValue(double value1, double value2, double percent)
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@ -685,38 +696,20 @@ namespace DS4Windows
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private static bool ShiftTrigger(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp)
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{
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switch (trigger)
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bool result = false;
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if (trigger == 0)
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{
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case 0: return false;
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case 1: return getBoolMapping(device, DS4Controls.Cross, cState, eState, tp);
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case 2: return getBoolMapping(device, DS4Controls.Circle, cState, eState, tp);
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case 3: return getBoolMapping(device, DS4Controls.Square, cState, eState, tp);
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case 4: return getBoolMapping(device, DS4Controls.Triangle, cState, eState, tp);
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case 5: return getBoolMapping(device, DS4Controls.Options, cState, eState, tp);
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case 6: return getBoolMapping(device, DS4Controls.Share, cState, eState, tp);
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case 7: return getBoolMapping(device, DS4Controls.DpadUp, cState, eState, tp);
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case 8: return getBoolMapping(device, DS4Controls.DpadDown, cState, eState, tp);
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case 9: return getBoolMapping(device, DS4Controls.DpadLeft, cState, eState, tp);
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case 10: return getBoolMapping(device, DS4Controls.DpadRight, cState, eState, tp);
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case 11: return getBoolMapping(device, DS4Controls.PS, cState, eState, tp);
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case 12: return getBoolMapping(device, DS4Controls.L1, cState, eState, tp);
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case 13: return getBoolMapping(device, DS4Controls.R1, cState, eState, tp);
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case 14: return getBoolMapping(device, DS4Controls.L2, cState, eState, tp);
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case 15: return getBoolMapping(device, DS4Controls.R2, cState, eState, tp);
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case 16: return getBoolMapping(device, DS4Controls.L3, cState, eState, tp);
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case 17: return getBoolMapping(device, DS4Controls.R3, cState, eState, tp);
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case 18: return getBoolMapping(device, DS4Controls.TouchLeft, cState, eState, tp);
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case 19: return getBoolMapping(device, DS4Controls.TouchUpper, cState, eState, tp);
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case 20: return getBoolMapping(device, DS4Controls.TouchMulti, cState, eState, tp);
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case 21: return getBoolMapping(device, DS4Controls.TouchRight, cState, eState, tp);
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case 22: return getBoolMapping(device, DS4Controls.GyroZNeg, cState, eState, tp);
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case 23: return getBoolMapping(device, DS4Controls.GyroZPos, cState, eState, tp);
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case 24: return getBoolMapping(device, DS4Controls.GyroXPos, cState, eState, tp);
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case 25: return getBoolMapping(device, DS4Controls.GyroXNeg, cState, eState, tp);
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case 26: return cState.Touch1;
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default: return false;
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result = false;
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}
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else
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{
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DS4Controls ds = shiftTriggerMapping[trigger];
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result = getBoolMapping(device, ds, cState, eState, tp);
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}
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return result;
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}
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private static X360Controls getX360ControlsByName(string key)
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{
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X360Controls x3c;
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@ -1090,25 +1083,45 @@ namespace DS4Windows
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DS4Controls dc = entry.Value;
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if (getBoolMapping(device, dc, cState, eState, tp))
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{
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switch (entry.Key)
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if (key >= DS4Controls.Square && key <= DS4Controls.Cross)
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{
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switch (key)
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{
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case DS4Controls.Cross: MappedState.Cross = true; break;
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case DS4Controls.Circle: MappedState.Circle = true; break;
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case DS4Controls.Square: MappedState.Square = true; break;
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case DS4Controls.Triangle: MappedState.Triangle = true; break;
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default: break;
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}
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}
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else if (key >= DS4Controls.L1 && key <= DS4Controls.R3)
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{
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switch (key)
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{
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case DS4Controls.L1: MappedState.L1 = true; break;
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case DS4Controls.L2: MappedState.L2 = getByteMapping(device, dc, cState, eState, tp); break;
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case DS4Controls.L3: MappedState.L3 = true; break;
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case DS4Controls.R1: MappedState.R1 = true; break;
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case DS4Controls.R2: MappedState.R2 = getByteMapping(device, dc, cState, eState, tp); break;
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case DS4Controls.R3: MappedState.R3 = true; break;
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default: break;
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}
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}
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else if (key >= DS4Controls.DpadUp && key <= DS4Controls.DpadLeft)
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{
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switch (key)
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{
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case DS4Controls.DpadUp: MappedState.DpadUp = true; break;
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case DS4Controls.DpadRight: MappedState.DpadRight = true; break;
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case DS4Controls.DpadLeft: MappedState.DpadLeft = true; break;
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case DS4Controls.DpadDown: MappedState.DpadDown = true; break;
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case DS4Controls.Options: MappedState.Options = true; break;
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case DS4Controls.Share: MappedState.Share = true; break;
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case DS4Controls.PS: MappedState.PS = true; break;
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default: break;
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}
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}
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else if (key >= DS4Controls.LXNeg && key <= DS4Controls.RYPos)
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{
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switch (key)
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{
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case DS4Controls.LXNeg:
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case DS4Controls.LXPos:
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{
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@ -1188,6 +1201,17 @@ namespace DS4Windows
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default: break;
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}
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}
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else
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{
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switch (key)
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{
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case DS4Controls.Options: MappedState.Options = true; break;
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case DS4Controls.Share: MappedState.Share = true; break;
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case DS4Controls.PS: MappedState.PS = true; break;
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default: break;
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}
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}
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}
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}
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if (MouseDeltaX != 0 || MouseDeltaY != 0)
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