mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
Some small changes to the mapping routine
This commit is contained in:
parent
f050df5f81
commit
a1f103c483
@ -164,9 +164,9 @@ namespace DS4Windows
|
|||||||
//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
|
//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
|
||||||
if (distanceprofile && !defualtLight)
|
if (distanceprofile && !defualtLight)
|
||||||
{ //Thing I did for Distance
|
{ //Thing I did for Distance
|
||||||
float rumble = device.LeftHeavySlowRumble / 2.55f;
|
float rumble = device.getLeftHeavySlowRumble() / 2.55f;
|
||||||
byte max = Max(color.red, Max(color.green, color.blue));
|
byte max = Max(color.red, Max(color.green, color.blue));
|
||||||
if (device.LeftHeavySlowRumble > 100)
|
if (device.getLeftHeavySlowRumble() > 100)
|
||||||
color = getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble);
|
color = getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble);
|
||||||
else
|
else
|
||||||
color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.getLeftHeavySlowRumble());
|
color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.getLeftHeavySlowRumble());
|
||||||
|
@ -687,6 +687,7 @@ namespace DS4Windows
|
|||||||
{
|
{
|
||||||
switch (trigger)
|
switch (trigger)
|
||||||
{
|
{
|
||||||
|
case 0: return false;
|
||||||
case 1: return getBoolMapping(device, DS4Controls.Cross, cState, eState, tp);
|
case 1: return getBoolMapping(device, DS4Controls.Cross, cState, eState, tp);
|
||||||
case 2: return getBoolMapping(device, DS4Controls.Circle, cState, eState, tp);
|
case 2: return getBoolMapping(device, DS4Controls.Circle, cState, eState, tp);
|
||||||
case 3: return getBoolMapping(device, DS4Controls.Square, cState, eState, tp);
|
case 3: return getBoolMapping(device, DS4Controls.Square, cState, eState, tp);
|
||||||
@ -792,7 +793,6 @@ namespace DS4Windows
|
|||||||
cState.CopyTo(MappedState);
|
cState.CopyTo(MappedState);
|
||||||
|
|
||||||
Dictionary<DS4Controls, DS4Controls> tempControlDict = new Dictionary<DS4Controls, DS4Controls>();
|
Dictionary<DS4Controls, DS4Controls> tempControlDict = new Dictionary<DS4Controls, DS4Controls>();
|
||||||
//Dictionary<DS4Controls, DS4Controls> tempAxesControlDict = new Dictionary<DS4Controls, DS4Controls>();
|
|
||||||
DS4Controls usingExtra = DS4Controls.None;
|
DS4Controls usingExtra = DS4Controls.None;
|
||||||
foreach (DS4ControlSettings dcs in getDS4CSettings(device))
|
foreach (DS4ControlSettings dcs in getDS4CSettings(device))
|
||||||
{
|
{
|
||||||
@ -811,6 +811,7 @@ namespace DS4Windows
|
|||||||
actionType = dcs.actionType;
|
actionType = dcs.actionType;
|
||||||
keyType = dcs.keyType;
|
keyType = dcs.keyType;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (action != null)
|
if (action != null)
|
||||||
{
|
{
|
||||||
if (actionType == DS4ControlSettings.ActionType.Macro)
|
if (actionType == DS4ControlSettings.ActionType.Macro)
|
||||||
@ -991,8 +992,9 @@ namespace DS4Windows
|
|||||||
else
|
else
|
||||||
p = dcs.extras;
|
p = dcs.extras;
|
||||||
string[] extraS = p.Split(',');
|
string[] extraS = p.Split(',');
|
||||||
int[] extras = new int[extraS.Length];
|
int extrasSLen = extraS.Length;
|
||||||
for (int i = 0; i < extraS.Length; i++)
|
int[] extras = new int[extrasSLen];
|
||||||
|
for (int i = 0; i < extrasSLen; i++)
|
||||||
{
|
{
|
||||||
int b;
|
int b;
|
||||||
if (int.TryParse(extraS[i], out b))
|
if (int.TryParse(extraS[i], out b))
|
||||||
@ -1188,7 +1190,10 @@ namespace DS4Windows
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
|
if (MouseDeltaX != 0 || MouseDeltaY != 0)
|
||||||
|
{
|
||||||
|
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IfAxisIsNotModified(int device, bool shift, DS4Controls dc)
|
private static bool IfAxisIsNotModified(int device, bool shift, DS4Controls dc)
|
||||||
@ -1200,6 +1205,8 @@ namespace DS4Windows
|
|||||||
/* TODO: This method is slow sauce. Find ways to speed up action execution */
|
/* TODO: This method is slow sauce. Find ways to speed up action execution */
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
int actionDoneCount = actionDone.Count;
|
||||||
|
int totalActionCount = GetActions().Count;
|
||||||
List<string> profileActions = getProfileActions(device);
|
List<string> profileActions = getProfileActions(device);
|
||||||
foreach (string actionname in profileActions)
|
foreach (string actionname in profileActions)
|
||||||
{
|
{
|
||||||
@ -1208,11 +1215,18 @@ namespace DS4Windows
|
|||||||
//int index = GetActionIndexOf(actionname);
|
//int index = GetActionIndexOf(actionname);
|
||||||
SpecialAction action = GetProfileAction(device, actionname);
|
SpecialAction action = GetProfileAction(device, actionname);
|
||||||
int index = GetProfileActionIndexOf(device, actionname);
|
int index = GetProfileActionIndexOf(device, actionname);
|
||||||
int actionDoneCount = actionDone.Count;
|
|
||||||
if (actionDoneCount < index + 1)
|
if (actionDoneCount < index + 1)
|
||||||
|
{
|
||||||
actionDone.Add(new ActionState());
|
actionDone.Add(new ActionState());
|
||||||
else if (actionDoneCount > GetActions().Count)
|
actionDoneCount++;
|
||||||
|
}
|
||||||
|
else if (actionDoneCount > totalActionCount)
|
||||||
|
{
|
||||||
actionDone.RemoveAt(actionDoneCount - 1);
|
actionDone.RemoveAt(actionDoneCount - 1);
|
||||||
|
actionDoneCount--;
|
||||||
|
}
|
||||||
|
|
||||||
double time = 0.0;
|
double time = 0.0;
|
||||||
//If a key or button is assigned to the trigger, a key special action is used like
|
//If a key or button is assigned to the trigger, a key special action is used like
|
||||||
//a quick tap to use and hold to use the regular custom button/key
|
//a quick tap to use and hold to use the regular custom button/key
|
||||||
@ -1399,7 +1413,7 @@ namespace DS4Windows
|
|||||||
else if (triggeractivated && action.typeID == SpecialAction.ActionTypeId.DisconnectBT)
|
else if (triggeractivated && action.typeID == SpecialAction.ActionTypeId.DisconnectBT)
|
||||||
{
|
{
|
||||||
DS4Device d = ctrl.DS4Controllers[device];
|
DS4Device d = ctrl.DS4Controllers[device];
|
||||||
if (!d.Charging)
|
if (!d.isCharging())
|
||||||
{
|
{
|
||||||
ConnectionType deviceConn = d.ConnectionType;
|
ConnectionType deviceConn = d.ConnectionType;
|
||||||
if (deviceConn == ConnectionType.BT)
|
if (deviceConn == ConnectionType.BT)
|
||||||
@ -1417,7 +1431,7 @@ namespace DS4Windows
|
|||||||
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
|
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
|
||||||
{
|
{
|
||||||
int[] keys = (int[])dcs.action;
|
int[] keys = (int[])dcs.action;
|
||||||
for (int i = 0; i < keys.Length; i++)
|
for (int i = 0, keysLen = keys.Length; i < keysLen; i++)
|
||||||
InputMethods.performKeyRelease((ushort)keys[i]);
|
InputMethods.performKeyRelease((ushort)keys[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1616,7 +1630,7 @@ namespace DS4Windows
|
|||||||
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
|
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
|
||||||
{
|
{
|
||||||
int[] keys = (int[])dcs.action;
|
int[] keys = (int[])dcs.action;
|
||||||
for (int i = 0; i < keys.Length; i++)
|
for (int i = 0, keysLen=keys.Length; i < keysLen; i++)
|
||||||
InputMethods.performKeyRelease((ushort)keys[i]);
|
InputMethods.performKeyRelease((ushort)keys[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user