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Some small changes to the mapping routine
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@ -164,9 +164,9 @@ namespace DS4Windows
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//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
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if (distanceprofile && !defualtLight)
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{ //Thing I did for Distance
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float rumble = device.LeftHeavySlowRumble / 2.55f;
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float rumble = device.getLeftHeavySlowRumble() / 2.55f;
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byte max = Max(color.red, Max(color.green, color.blue));
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if (device.LeftHeavySlowRumble > 100)
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if (device.getLeftHeavySlowRumble() > 100)
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color = getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble);
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else
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color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.getLeftHeavySlowRumble());
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@ -687,6 +687,7 @@ namespace DS4Windows
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{
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switch (trigger)
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{
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case 0: return false;
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case 1: return getBoolMapping(device, DS4Controls.Cross, cState, eState, tp);
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case 2: return getBoolMapping(device, DS4Controls.Circle, cState, eState, tp);
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case 3: return getBoolMapping(device, DS4Controls.Square, cState, eState, tp);
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@ -792,7 +793,6 @@ namespace DS4Windows
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cState.CopyTo(MappedState);
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Dictionary<DS4Controls, DS4Controls> tempControlDict = new Dictionary<DS4Controls, DS4Controls>();
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//Dictionary<DS4Controls, DS4Controls> tempAxesControlDict = new Dictionary<DS4Controls, DS4Controls>();
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DS4Controls usingExtra = DS4Controls.None;
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foreach (DS4ControlSettings dcs in getDS4CSettings(device))
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{
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@ -811,6 +811,7 @@ namespace DS4Windows
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actionType = dcs.actionType;
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keyType = dcs.keyType;
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}
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if (action != null)
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{
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if (actionType == DS4ControlSettings.ActionType.Macro)
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@ -991,8 +992,9 @@ namespace DS4Windows
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else
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p = dcs.extras;
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string[] extraS = p.Split(',');
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int[] extras = new int[extraS.Length];
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for (int i = 0; i < extraS.Length; i++)
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int extrasSLen = extraS.Length;
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int[] extras = new int[extrasSLen];
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for (int i = 0; i < extrasSLen; i++)
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{
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int b;
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if (int.TryParse(extraS[i], out b))
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@ -1188,7 +1190,10 @@ namespace DS4Windows
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}
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}
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InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
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if (MouseDeltaX != 0 || MouseDeltaY != 0)
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{
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InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
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}
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}
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private static bool IfAxisIsNotModified(int device, bool shift, DS4Controls dc)
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@ -1200,6 +1205,8 @@ namespace DS4Windows
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/* TODO: This method is slow sauce. Find ways to speed up action execution */
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try
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{
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int actionDoneCount = actionDone.Count;
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int totalActionCount = GetActions().Count;
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List<string> profileActions = getProfileActions(device);
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foreach (string actionname in profileActions)
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{
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@ -1208,11 +1215,18 @@ namespace DS4Windows
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//int index = GetActionIndexOf(actionname);
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SpecialAction action = GetProfileAction(device, actionname);
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int index = GetProfileActionIndexOf(device, actionname);
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int actionDoneCount = actionDone.Count;
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if (actionDoneCount < index + 1)
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{
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actionDone.Add(new ActionState());
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else if (actionDoneCount > GetActions().Count)
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actionDoneCount++;
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}
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else if (actionDoneCount > totalActionCount)
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{
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actionDone.RemoveAt(actionDoneCount - 1);
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actionDoneCount--;
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}
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double time = 0.0;
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//If a key or button is assigned to the trigger, a key special action is used like
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//a quick tap to use and hold to use the regular custom button/key
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@ -1399,7 +1413,7 @@ namespace DS4Windows
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else if (triggeractivated && action.typeID == SpecialAction.ActionTypeId.DisconnectBT)
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{
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DS4Device d = ctrl.DS4Controllers[device];
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if (!d.Charging)
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if (!d.isCharging())
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{
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ConnectionType deviceConn = d.ConnectionType;
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if (deviceConn == ConnectionType.BT)
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@ -1417,7 +1431,7 @@ namespace DS4Windows
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else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
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{
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int[] keys = (int[])dcs.action;
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for (int i = 0; i < keys.Length; i++)
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for (int i = 0, keysLen = keys.Length; i < keysLen; i++)
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InputMethods.performKeyRelease((ushort)keys[i]);
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}
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}
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@ -1616,7 +1630,7 @@ namespace DS4Windows
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else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
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{
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int[] keys = (int[])dcs.action;
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for (int i = 0; i < keys.Length; i++)
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for (int i = 0, keysLen=keys.Length; i < keysLen; i++)
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InputMethods.performKeyRelease((ushort)keys[i]);
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}
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}
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