Add finger on touchpad back as a shift modifier

This commit is contained in:
Travis Nickles 2017-07-22 20:48:04 -05:00
parent a8442d2772
commit aab2bb13f4
2 changed files with 9 additions and 5 deletions

View File

@ -12,7 +12,7 @@ namespace DS4Windows
public byte[] swipedirs = new byte[(int)DS4Controls.SwipeDown + 1];
public bool[] swipedirbools = new bool[(int)DS4Controls.SwipeDown + 1];
public static ControlType[] mappedType = { ControlType.Unknown, // DS4Controls.None
public static ControlType[] mappedType = new ControlType[38] { ControlType.Unknown, // DS4Controls.None
ControlType.AxisDir, // DS4Controls.LXNeg
ControlType.AxisDir, // DS4Controls.LXPos
ControlType.AxisDir, // DS4Controls.LYNeg

View File

@ -84,14 +84,14 @@ namespace DS4Windows
public static DateTime[] oldnowKeyAct = new DateTime[4] { DateTime.MinValue,
DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
private static DS4Controls[] shiftTriggerMapping = { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square,
private static DS4Controls[] shiftTriggerMapping = new DS4Controls[26] { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square,
DS4Controls.Triangle, DS4Controls.Options, DS4Controls.Share, DS4Controls.DpadUp, DS4Controls.DpadDown,
DS4Controls.DpadLeft, DS4Controls.DpadRight, DS4Controls.PS, DS4Controls.L1, DS4Controls.R1, DS4Controls.L2,
DS4Controls.R2, DS4Controls.L3, DS4Controls.R3, DS4Controls.TouchLeft, DS4Controls.TouchUpper, DS4Controls.TouchMulti,
DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg
DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg,
};
private static int[] ds4ControlMapping = { 0, // DS4Control.None
private static int[] ds4ControlMapping = new int[34] { 0, // DS4Control.None
16, // DS4Controls.LXNeg
20, // DS4Controls.LXPos
17, // DS4Controls.LYNeg
@ -1010,11 +1010,15 @@ namespace DS4Windows
{
result = false;
}
else
else if (trigger < 26)
{
DS4Controls ds = shiftTriggerMapping[trigger];
result = getBoolMapping2(device, ds, cState, eState, tp, fieldMapping);
}
else if (trigger == 26)
{
result = cState.Touch1Finger;
}
return result;
}