diff --git a/DS4Windows/DS4Control/ControlService.cs b/DS4Windows/DS4Control/ControlService.cs
index 5618376..60a8d30 100644
--- a/DS4Windows/DS4Control/ControlService.cs
+++ b/DS4Windows/DS4Control/ControlService.cs
@@ -188,7 +188,7 @@ namespace DS4Windows
Monitor.Pulse(busThrLck);
}
- public void ChangeUDPStatus(bool state)
+ public void ChangeUDPStatus(bool state, bool openPort=true)
{
if (state && _udpServer == null)
{
@@ -196,19 +196,26 @@ namespace DS4Windows
TestQueueBus(() =>
{
_udpServer = new UdpServer(GetPadDetailForIdx);
- var UDP_SERVER_PORT = Global.getUDPServerPortNum();
-
- try
+ if (openPort)
{
- _udpServer.Start(UDP_SERVER_PORT);
- LogDebug("UDP server listening on port " + UDP_SERVER_PORT);
- }
- catch (System.Net.Sockets.SocketException ex)
- {
- var errMsg = String.Format("Couldn't start UDP server on port {0}, outside applications won't be able to access pad data ({1})", UDP_SERVER_PORT, ex.SocketErrorCode);
+ // Change thread affinity of object to have normal priority
+ Task.Run(() =>
+ {
+ var UDP_SERVER_PORT = Global.getUDPServerPortNum();
- LogDebug(errMsg, true);
- AppLogger.LogToTray(errMsg, true, true);
+ try
+ {
+ _udpServer.Start(UDP_SERVER_PORT);
+ LogDebug("UDP server listening on port " + UDP_SERVER_PORT);
+ }
+ catch (System.Net.Sockets.SocketException ex)
+ {
+ var errMsg = String.Format("Couldn't start UDP server on port {0}, outside applications won't be able to access pad data ({1})", UDP_SERVER_PORT, ex.SocketErrorCode);
+
+ LogDebug(errMsg, true);
+ AppLogger.LogToTray(errMsg, true, true);
+ }
+ }).Wait();
}
udpChangeStatus = false;
@@ -353,7 +360,7 @@ namespace DS4Windows
if (isUsingUDPServer() && _udpServer == null)
{
- ChangeUDPStatus(true);
+ ChangeUDPStatus(true, false);
while (udpChangeStatus == true)
{
Thread.SpinWait(500);
@@ -465,6 +472,25 @@ namespace DS4Windows
}
running = true;
+
+ if (_udpServer != null)
+ {
+ //var UDP_SERVER_PORT = 26760;
+ var UDP_SERVER_PORT = Global.getUDPServerPortNum();
+
+ try
+ {
+ _udpServer.Start(UDP_SERVER_PORT);
+ LogDebug("UDP server listening on port " + UDP_SERVER_PORT);
+ }
+ catch (System.Net.Sockets.SocketException ex)
+ {
+ var errMsg = String.Format("Couldn't start UDP server on port {0}, outside applications won't be able to access pad data ({1})", UDP_SERVER_PORT, ex.SocketErrorCode);
+
+ LogDebug(errMsg, true);
+ AppLogger.LogToTray(errMsg, true, true);
+ }
+ }
}
else
{
diff --git a/DS4Windows/DS4Control/InputMethods.cs b/DS4Windows/DS4Control/InputMethods.cs
index c90516c..0d0555e 100644
--- a/DS4Windows/DS4Control/InputMethods.cs
+++ b/DS4Windows/DS4Control/InputMethods.cs
@@ -5,156 +5,137 @@ namespace DS4Windows
{
class InputMethods
{
- private static INPUT[] sendInputs = new INPUT[2]; // will allow for keyboard + mouse/tablet input within one SendInput call, or two mouse events
- private static object lockob = new object();
-
public static void MoveCursorBy(int x, int y)
{
- lock (lockob)
+ if (x != 0 || y != 0)
{
- if (x != 0 || y != 0)
- {
- sendInputs[0].Type = INPUT_MOUSE;
- sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
- sendInputs[0].Data.Mouse.Flags = MOUSEEVENTF_MOVE;
- sendInputs[0].Data.Mouse.MouseData = 0;
- sendInputs[0].Data.Mouse.Time = 0;
- sendInputs[0].Data.Mouse.X = x;
- sendInputs[0].Data.Mouse.Y = y;
- uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
- }
+ INPUT[] tempInput = new INPUT[1];
+ tempInput[0].Type = INPUT_MOUSE;
+ tempInput[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
+ tempInput[0].Data.Mouse.Flags = MOUSEEVENTF_MOVE;
+ tempInput[0].Data.Mouse.MouseData = 0;
+ tempInput[0].Data.Mouse.Time = 0;
+ tempInput[0].Data.Mouse.X = x;
+ tempInput[0].Data.Mouse.Y = y;
+ uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
}
public static void MouseWheel(int vertical, int horizontal)
{
- lock (lockob)
+ INPUT[] tempInput = new INPUT[2];
+ uint inputs = 0;
+ if (vertical != 0)
{
- uint inputs = 0;
- if (vertical != 0)
- {
- sendInputs[inputs].Type = INPUT_MOUSE;
- sendInputs[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
- sendInputs[inputs].Data.Mouse.Flags = MOUSEEVENTF_WHEEL;
- sendInputs[inputs].Data.Mouse.MouseData = (uint)vertical;
- sendInputs[inputs].Data.Mouse.Time = 0;
- sendInputs[inputs].Data.Mouse.X = 0;
- sendInputs[inputs].Data.Mouse.Y = 0;
- inputs++;
- }
-
- if (horizontal != 0)
- {
- sendInputs[inputs].Type = INPUT_MOUSE;
- sendInputs[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
- sendInputs[inputs].Data.Mouse.Flags = MOUSEEVENTF_HWHEEL;
- sendInputs[inputs].Data.Mouse.MouseData = (uint)horizontal;
- sendInputs[inputs].Data.Mouse.Time = 0;
- sendInputs[inputs].Data.Mouse.X = 0;
- sendInputs[inputs].Data.Mouse.Y = 0;
- inputs++;
- }
-
- SendInput(inputs, sendInputs, (int)inputs * Marshal.SizeOf(sendInputs[0]));
+ tempInput[inputs].Type = INPUT_MOUSE;
+ tempInput[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
+ tempInput[inputs].Data.Mouse.Flags = MOUSEEVENTF_WHEEL;
+ tempInput[inputs].Data.Mouse.MouseData = (uint)vertical;
+ tempInput[inputs].Data.Mouse.Time = 0;
+ tempInput[inputs].Data.Mouse.X = 0;
+ tempInput[inputs].Data.Mouse.Y = 0;
+ inputs++;
}
+
+ if (horizontal != 0)
+ {
+ tempInput[inputs].Type = INPUT_MOUSE;
+ tempInput[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
+ tempInput[inputs].Data.Mouse.Flags = MOUSEEVENTF_HWHEEL;
+ tempInput[inputs].Data.Mouse.MouseData = (uint)horizontal;
+ tempInput[inputs].Data.Mouse.Time = 0;
+ tempInput[inputs].Data.Mouse.X = 0;
+ tempInput[inputs].Data.Mouse.Y = 0;
+ inputs++;
+ }
+
+ SendInput(inputs, tempInput, (int)inputs * Marshal.SizeOf(tempInput[0]));
}
public static void MouseEvent(uint mouseButton)
{
- lock (lockob)
- {
- sendInputs[0].Type = INPUT_MOUSE;
- sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
- sendInputs[0].Data.Mouse.Flags = mouseButton;
- sendInputs[0].Data.Mouse.MouseData = 0;
- sendInputs[0].Data.Mouse.Time = 0;
- sendInputs[0].Data.Mouse.X = 0;
- sendInputs[0].Data.Mouse.Y = 0;
- uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
- }
+ INPUT[] tempInput = new INPUT[1];
+ tempInput[0].Type = INPUT_MOUSE;
+ tempInput[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
+ tempInput[0].Data.Mouse.Flags = mouseButton;
+ tempInput[0].Data.Mouse.MouseData = 0;
+ tempInput[0].Data.Mouse.Time = 0;
+ tempInput[0].Data.Mouse.X = 0;
+ tempInput[0].Data.Mouse.Y = 0;
+ uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
public static void MouseEvent(uint mouseButton, int type)
{
- lock (lockob)
- {
- sendInputs[0].Type = INPUT_MOUSE;
- sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
- sendInputs[0].Data.Mouse.Flags = mouseButton;
- sendInputs[0].Data.Mouse.MouseData = (uint)type;
- sendInputs[0].Data.Mouse.Time = 0;
- sendInputs[0].Data.Mouse.X = 0;
- sendInputs[0].Data.Mouse.Y = 0;
- uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
- }
+ INPUT[] tempInput = new INPUT[1];
+ tempInput[0].Type = INPUT_MOUSE;
+ tempInput[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
+ tempInput[0].Data.Mouse.Flags = mouseButton;
+ tempInput[0].Data.Mouse.MouseData = (uint)type;
+ tempInput[0].Data.Mouse.Time = 0;
+ tempInput[0].Data.Mouse.X = 0;
+ tempInput[0].Data.Mouse.Y = 0;
+ uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
public static void performSCKeyPress(ushort key)
{
- lock (lockob)
- {
- sendInputs[0].Type = INPUT_KEYBOARD;
- sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
- sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE;
- sendInputs[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
- sendInputs[0].Data.Keyboard.Time = 0;
- sendInputs[0].Data.Keyboard.Vk = key;
- uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
- }
+ INPUT[] tempInput = new INPUT[1];
+ tempInput[0].Type = INPUT_KEYBOARD;
+ tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
+ tempInput[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE;
+ tempInput[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
+ tempInput[0].Data.Keyboard.Time = 0;
+ tempInput[0].Data.Keyboard.Vk = key;
+ uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
public static void performKeyPress(ushort key)
{
- lock (lockob)
- {
- ushort scancode = scancodeFromVK(key);
- bool extended = (scancode & 0x100) != 0;
- uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0;
+ INPUT[] tempInput = new INPUT[1];
+ ushort scancode = scancodeFromVK(key);
+ bool extended = (scancode & 0x100) != 0;
+ uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0;
- sendInputs[0].Type = INPUT_KEYBOARD;
- sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
- sendInputs[0].Data.Keyboard.Flags = curflags;
- sendInputs[0].Data.Keyboard.Scan = scancode;
- //sendInputs[0].Data.Keyboard.Flags = 1;
- //sendInputs[0].Data.Keyboard.Scan = 0;
- sendInputs[0].Data.Keyboard.Time = 0;
- sendInputs[0].Data.Keyboard.Vk = key;
- uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
- }
+ tempInput[0].Type = INPUT_KEYBOARD;
+ tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
+ tempInput[0].Data.Keyboard.Flags = curflags;
+ tempInput[0].Data.Keyboard.Scan = scancode;
+ //sendInputs[0].Data.Keyboard.Flags = 1;
+ //sendInputs[0].Data.Keyboard.Scan = 0;
+ tempInput[0].Data.Keyboard.Time = 0;
+ tempInput[0].Data.Keyboard.Vk = key;
+ uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
public static void performSCKeyRelease(ushort key)
{
- lock (lockob)
- {
- sendInputs[0].Type = INPUT_KEYBOARD;
- sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
- sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP;
- sendInputs[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
- sendInputs[0].Data.Keyboard.Time = 0;
- //sendInputs[0].Data.Keyboard.Vk = MapVirtualKey(key, MAPVK_VK_TO_VSC);
- uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
- }
+ INPUT[] tempInput = new INPUT[1];
+ tempInput[0].Type = INPUT_KEYBOARD;
+ tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
+ tempInput[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP;
+ tempInput[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
+ tempInput[0].Data.Keyboard.Time = 0;
+ //sendInputs[0].Data.Keyboard.Vk = MapVirtualKey(key, MAPVK_VK_TO_VSC);
+ uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
public static void performKeyRelease(ushort key)
{
- lock (lockob)
- {
- ushort scancode = scancodeFromVK(key);
- bool extended = (scancode & 0x100) != 0;
- uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0;
+ INPUT[] tempInput = new INPUT[1];
+ ushort scancode = scancodeFromVK(key);
+ bool extended = (scancode & 0x100) != 0;
+ uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0;
- sendInputs[0].Type = INPUT_KEYBOARD;
- sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
- sendInputs[0].Data.Keyboard.Flags = curflags | KEYEVENTF_KEYUP;
- sendInputs[0].Data.Keyboard.Scan = scancode;
- //sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP;
- //sendInputs[0].Data.Keyboard.Scan = 0;
- sendInputs[0].Data.Keyboard.Time = 0;
- sendInputs[0].Data.Keyboard.Vk = key;
- uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
- }
+ tempInput[0].Type = INPUT_KEYBOARD;
+ tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
+ tempInput[0].Data.Keyboard.Flags = curflags | KEYEVENTF_KEYUP;
+ tempInput[0].Data.Keyboard.Scan = scancode;
+ //sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP;
+ //sendInputs[0].Data.Keyboard.Scan = 0;
+ tempInput[0].Data.Keyboard.Time = 0;
+ tempInput[0].Data.Keyboard.Vk = key;
+ uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
private static ushort scancodeFromVK(uint vkey)
diff --git a/DS4Windows/DS4Control/Mapping.cs b/DS4Windows/DS4Control/Mapping.cs
index 32671b7..b4f7219 100644
--- a/DS4Windows/DS4Control/Mapping.cs
+++ b/DS4Windows/DS4Control/Mapping.cs
@@ -779,28 +779,28 @@ namespace DS4Windows
if (absX <= 0.4)
{
- outputX = 0.481 * absX;
+ outputX = 0.54 * absX;
}
else if (absX <= 0.75)
{
- outputX = absX - 0.2076;
+ outputX = absX - 0.184;
}
else if (absX > 0.75)
{
- outputX = (absX * 1.8304) - 0.8304;
+ outputX = (absX * 1.736) - 0.736;
}
if (absY <= 0.4)
{
- outputY = 0.481 * absY;
+ outputY = 0.54 * absY;
}
else if (absY <= 0.75)
{
- outputY = absY - 0.2076;
+ outputY = absY - 0.184;
}
else if (absY > 0.75)
{
- outputY = (absY * 1.8304) - 0.8304;
+ outputY = (absY * 1.736) - 0.736;
}
dState.LX = (byte)(outputX * signX * 127.5 + 127.5);
@@ -839,28 +839,28 @@ namespace DS4Windows
if (absX <= 0.4)
{
- outputX = 0.481 * absX;
+ outputX = 0.545 * absX;
}
else if (absX <= 0.75)
{
- outputX = absX - 0.2076;
+ outputX = absX - 0.182;
}
else if (absX > 0.75)
{
- outputX = (absX * 1.8304) - 0.8304;
+ outputX = (absX * 1.728) - 0.728;
}
if (absY <= 0.4)
{
- outputY = 0.481 * absY;
+ outputY = 0.545 * absY;
}
else if (absY <= 0.75)
{
- outputY = absY - 0.2076;
+ outputY = absY - 0.182;
}
else if (absY > 0.75)
{
- outputY = (absY * 1.8304) - 0.8304;
+ outputY = (absY * 1.728) - 0.728;
}
dState.RX = (byte)(outputX * signX * 127.5 + 127.5);
diff --git a/DS4Windows/DS4Control/ScpDevice.Designer.cs b/DS4Windows/DS4Control/ScpDevice.Designer.cs
deleted file mode 100644
index f1f8f1e..0000000
--- a/DS4Windows/DS4Control/ScpDevice.Designer.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-namespace DS4Windows
-{
- partial class ScpDevice
- {
- ///
- /// Required designer variable.
- ///
- private System.ComponentModel.IContainer components = null;
-
- ///
- /// Clean up any resources being used.
- ///
- /// true if managed resources should be disposed; otherwise, false.
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Component Designer generated code
-
- ///
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- ///
- private void InitializeComponent()
- {
- components = new System.ComponentModel.Container();
- }
-
- #endregion
- }
-}
diff --git a/DS4Windows/DS4Control/ScpDevice.cs b/DS4Windows/DS4Control/ScpDevice.cs
index bc22c4b..19eabfa 100644
--- a/DS4Windows/DS4Control/ScpDevice.cs
+++ b/DS4Windows/DS4Control/ScpDevice.cs
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
-using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Security;
@@ -9,7 +8,7 @@ using Microsoft.Win32.SafeHandles;
namespace DS4Windows
{
[SuppressUnmanagedCodeSecurity]
- public partial class ScpDevice : Component
+ public class ScpDevice
{
public virtual Boolean IsActive
{
@@ -21,23 +20,8 @@ namespace DS4Windows
get { return m_Path; }
}
-
- public ScpDevice()
- {
- InitializeComponent();
- }
-
- public ScpDevice(IContainer container)
- {
- container.Add(this);
-
- InitializeComponent();
- }
-
public ScpDevice(String Class)
{
- InitializeComponent();
-
this.m_Class = new Guid(Class);
}
diff --git a/DS4Windows/DS4Control/X360Device.cs b/DS4Windows/DS4Control/X360Device.cs
index e3dd1fb..f5f02f8 100644
--- a/DS4Windows/DS4Control/X360Device.cs
+++ b/DS4Windows/DS4Control/X360Device.cs
@@ -1,13 +1,12 @@
using System;
using System.Collections.Generic;
-using System.ComponentModel;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
namespace DS4Windows
{
- public partial class X360Device : ScpDevice
+ public class X360Device : ScpDevice
{
private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
@@ -41,18 +40,8 @@ namespace DS4Windows
public X360Device()
: base(DS3_BUS_CLASS_GUID)
{
- InitializeComponent();
}
- public X360Device(IContainer container)
- : base(DS3_BUS_CLASS_GUID)
- {
- container.Add(this);
-
- InitializeComponent();
- }
-
-
/* public override Boolean Open(int Instance = 0)
{
if (base.Open(Instance))
diff --git a/DS4Windows/DS4Control/X360Device.designer.cs b/DS4Windows/DS4Control/X360Device.designer.cs
deleted file mode 100644
index e4bb678..0000000
--- a/DS4Windows/DS4Control/X360Device.designer.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-namespace DS4Windows
-{
- partial class X360Device
- {
- ///
- /// Required designer variable.
- ///
- private System.ComponentModel.IContainer components = null;
-
- ///
- /// Clean up any resources being used.
- ///
- /// true if managed resources should be disposed; otherwise, false.
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Component Designer generated code
-
- ///
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- ///
- private void InitializeComponent()
- {
- components = new System.ComponentModel.Container();
- }
-
- #endregion
- }
-}
diff --git a/DS4Windows/DS4Forms/DS4Form.Designer.cs b/DS4Windows/DS4Forms/DS4Form.Designer.cs
index dcfd142..5057ff0 100644
--- a/DS4Windows/DS4Forms/DS4Form.Designer.cs
+++ b/DS4Windows/DS4Forms/DS4Form.Designer.cs
@@ -1374,7 +1374,6 @@
this.Controls.Add(this.pnlButton);
this.Name = "DS4Form";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ScpForm_Closing);
- this.Resize += new System.EventHandler(this.Form_Resize);
this.pnlButton.ResumeLayout(false);
this.pnlButton.PerformLayout();
this.cMTaskbar.ResumeLayout(false);
diff --git a/DS4Windows/DS4Forms/DS4Form.cs b/DS4Windows/DS4Forms/DS4Form.cs
index 56e24da..a2c90cf 100644
--- a/DS4Windows/DS4Forms/DS4Form.cs
+++ b/DS4Windows/DS4Forms/DS4Form.cs
@@ -396,6 +396,8 @@ namespace DS4Windows
}
instance = this;
+ this.Resize += Form_Resize;
+ this.LocationChanged += TrackLocationChanged;
Form_Resize(null, null);
if (btnStartStop.Enabled && start)
TaskRunner.Delay(50).ContinueWith((t) => this.BeginInvoke((System.Action)(() => BtnStartStop_Clicked())));
@@ -941,9 +943,24 @@ Properties.Resources.DS4Update, MessageBoxButtons.YesNo, MessageBoxIcon.Question
FormBorderStyle = FormBorderStyle.Sizable;
}
+ if (WindowState != FormWindowState.Minimized)
+ {
+ FormWidth = Width;
+ FormHeight = Height;
+ }
+
chData.AutoResize(ColumnHeaderAutoResizeStyle.HeaderSize);
}
+ private void TrackLocationChanged(object sender, EventArgs e)
+ {
+ if (WindowState != FormWindowState.Minimized)
+ {
+ FormLocationX = Location.X;
+ FormLocationY = Location.Y;
+ }
+ }
+
private void BtnStartStop_Click(object sender, EventArgs e)
{
BtnStartStop_Clicked();
@@ -2178,19 +2195,6 @@ Properties.Resources.DS4Update, MessageBoxButtons.YesNo, MessageBoxIcon.Question
DS4LightBar.shuttingdown = true;
}
- if (oldsize == new Size(0, 0))
- {
- FormWidth = this.Width;
- FormHeight = this.Height;
- }
- else
- {
- FormWidth = oldsize.Width;
- FormHeight = oldsize.Height;
- }
-
- FormLocationX = Location.X > 0 ? Location.X : 0;
- FormLocationY = Location.Y > 0 ? Location.Y : 0;
Global.ControllerRemoved -= ControllerRemovedChange;
if (!string.IsNullOrEmpty(appdatapath))
diff --git a/DS4Windows/DS4Forms/DS4Form.resx b/DS4Windows/DS4Forms/DS4Form.resx
index 02b5bb8..a1f161f 100644
--- a/DS4Windows/DS4Forms/DS4Form.resx
+++ b/DS4Windows/DS4Forms/DS4Form.resx
@@ -445,10 +445,10 @@
NoControl
- 748, 89
+ 746, 89
- 145, 22
+ 147, 22
50
@@ -472,7 +472,7 @@
NoControl
- 348, 34
+ 347, 34
39, 20
@@ -574,7 +574,7 @@
NoControl
- 708, 89
+ 706, 89
34, 22
@@ -604,7 +604,7 @@
NoControl
- 708, 117
+ 706, 117
34, 22
@@ -703,7 +703,7 @@
None
- 591, 33
+ 589, 33
111, 21
@@ -730,7 +730,7 @@
NoControl
- 708, 61
+ 706, 61
34, 22
@@ -757,7 +757,7 @@
None
- 591, 61
+ 589, 61
111, 21
@@ -781,7 +781,7 @@
None
- 591, 89
+ 589, 89
111, 21
@@ -808,7 +808,7 @@
NoControl
- 708, 33
+ 706, 33
34, 22
@@ -835,7 +835,7 @@
None
- 591, 117
+ 589, 117
111, 21
@@ -868,7 +868,7 @@
NoControl
- 592, 7
+ 590, 7
109, 15
@@ -940,7 +940,7 @@
NoControl
- 344, 7
+ 343, 7
47, 15
@@ -976,7 +976,7 @@
NoControl
- 437, 7
+ 436, 7
51, 15
@@ -1012,7 +1012,7 @@
NoControl
- 443, 36
+ 442, 36
39, 15
@@ -1048,7 +1048,7 @@
NoControl
- 443, 64
+ 442, 64
39, 15
@@ -1084,7 +1084,7 @@
NoControl
- 443, 92
+ 442, 92
39, 15
@@ -1120,7 +1120,7 @@
NoControl
- 443, 120
+ 442, 120
39, 15
@@ -1150,7 +1150,7 @@
NoControl
- 348, 62
+ 347, 62
39, 20
@@ -1180,7 +1180,7 @@
NoControl
- 348, 90
+ 347, 90
39, 20
@@ -1210,7 +1210,7 @@
NoControl
- 348, 118
+ 347, 118
39, 20
@@ -1243,10 +1243,10 @@
NoControl
- 748, 33
+ 746, 33
- 145, 22
+ 147, 22
50
@@ -1273,10 +1273,10 @@
NoControl
- 748, 61
+ 746, 61
- 145, 22
+ 147, 22
51
@@ -1303,10 +1303,10 @@
NoControl
- 748, 117
+ 746, 117
- 145, 22
+ 147, 22
52
@@ -1336,7 +1336,7 @@
NoControl
- 514, 0
+ 512, 0
67, 30
@@ -1375,7 +1375,7 @@
NoControl
- 540, 37
+ 538, 37
15, 14
@@ -1408,7 +1408,7 @@
NoControl
- 540, 65
+ 538, 65
15, 14
@@ -1441,7 +1441,7 @@
NoControl
- 540, 93
+ 538, 93
15, 14
@@ -1474,7 +1474,7 @@
NoControl
- 540, 121
+ 538, 121
15, 14
@@ -1522,7 +1522,7 @@
0
- <?xml version="1.0" encoding="utf-16"?><TableLayoutSettings><Controls><Control Name="bnLight3" Row="3" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="pBStatus1" Row="1" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="lbPad1" Row="1" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="lbPad2" Row="2" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="bnEditC3" Row="3" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="bnEditC4" Row="4" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="lbPad3" Row="3" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="lbPad4" Row="4" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="cBController1" Row="1" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="bnEditC2" Row="2" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="cBController2" Row="2" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="cBController3" Row="3" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="bnEditC1" Row="1" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="cBController4" Row="4" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="lbSelectedProfile" Row="0" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="lbID" Row="0" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="lbStatus" Row="0" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="lbBattery" Row="0" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt1" Row="1" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt2" Row="2" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt3" Row="3" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt4" Row="4" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="pBStatus2" Row="2" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="pBStatus3" Row="3" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="pBStatus4" Row="4" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="bnLight1" Row="1" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="bnLight2" Row="2" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="bnLight4" Row="4" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="lbLinkProfile" Row="0" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB1" Row="1" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB2" Row="2" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB3" Row="3" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB4" Row="4" RowSpan="1" Column="3" ColumnSpan="1" /></Controls><Columns Styles="Percent,62.29144,Percent,20.02225,Percent,17.68632,Absolute,80,AutoSize,0,AutoSize,0,Absolute,150" /><Rows Styles="AutoSize,0,Percent,25,Percent,25,Percent,25,Percent,25" /></TableLayoutSettings>
+ <?xml version="1.0" encoding="utf-16"?><TableLayoutSettings><Controls><Control Name="bnLight3" Row="3" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="pBStatus1" Row="1" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="lbPad1" Row="1" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="lbPad2" Row="2" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="bnEditC3" Row="3" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="bnEditC4" Row="4" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="lbPad3" Row="3" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="lbPad4" Row="4" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="cBController1" Row="1" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="bnEditC2" Row="2" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="cBController2" Row="2" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="cBController3" Row="3" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="bnEditC1" Row="1" RowSpan="1" Column="5" ColumnSpan="1" /><Control Name="cBController4" Row="4" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="lbSelectedProfile" Row="0" RowSpan="1" Column="4" ColumnSpan="1" /><Control Name="lbID" Row="0" RowSpan="1" Column="0" ColumnSpan="1" /><Control Name="lbStatus" Row="0" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="lbBattery" Row="0" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt1" Row="1" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt2" Row="2" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt3" Row="3" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="lbBatt4" Row="4" RowSpan="1" Column="2" ColumnSpan="1" /><Control Name="pBStatus2" Row="2" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="pBStatus3" Row="3" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="pBStatus4" Row="4" RowSpan="1" Column="1" ColumnSpan="1" /><Control Name="bnLight1" Row="1" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="bnLight2" Row="2" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="bnLight4" Row="4" RowSpan="1" Column="6" ColumnSpan="1" /><Control Name="lbLinkProfile" Row="0" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB1" Row="1" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB2" Row="2" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB3" Row="3" RowSpan="1" Column="3" ColumnSpan="1" /><Control Name="linkCB4" Row="4" RowSpan="1" Column="3" ColumnSpan="1" /></Controls><Columns Styles="Percent,62.29144,Percent,20.02225,Percent,17.68632,Absolute,80,AutoSize,0,AutoSize,0,Absolute,151" /><Rows Styles="AutoSize,0,Percent,25,Percent,25,Percent,25,Percent,25" /></TableLayoutSettings>
Fill
@@ -2935,7 +2935,7 @@
languagePackComboBox1
- DS4Windows.DS4Forms.LanguagePackComboBox, DS4Windows, Version=1.5.15.0, Culture=neutral, PublicKeyToken=null
+ DS4Windows.DS4Forms.LanguagePackComboBox, DS4Windows, Version=1.5.17.0, Culture=neutral, PublicKeyToken=null
fLPSettings
@@ -3652,7 +3652,7 @@
advColorDialog
- DS4Windows.AdvancedColorDialog, DS4Windows, Version=1.5.15.0, Culture=neutral, PublicKeyToken=null
+ DS4Windows.AdvancedColorDialog, DS4Windows, Version=1.5.17.0, Culture=neutral, PublicKeyToken=null
DS4Form
diff --git a/DS4Windows/DS4Forms/LanguagePackComboBox.cs b/DS4Windows/DS4Forms/LanguagePackComboBox.cs
index e065aca..c8668b3 100644
--- a/DS4Windows/DS4Forms/LanguagePackComboBox.cs
+++ b/DS4Windows/DS4Forms/LanguagePackComboBox.cs
@@ -39,7 +39,9 @@ namespace DS4Windows.DS4Forms
[System.Diagnostics.CodeAnalysis.SuppressMessage("InvariantCultureText_Changed call will complete when ready, no need for a warning", "CS4014:Await.Warning")]
set {
InvariantCultureTextValue = value;
+#pragma warning disable CS4014
InvariantCultureText_Changed(value);
+#pragma warning restore CS4014
}
}
diff --git a/DS4Windows/DS4Windows.csproj b/DS4Windows/DS4Windows.csproj
index 19f3d1d..62a7842 100644
--- a/DS4Windows/DS4Windows.csproj
+++ b/DS4Windows/DS4Windows.csproj
@@ -1,5 +1,5 @@
-
+
Debug
@@ -56,18 +56,9 @@
DS4Windows.Program
-
Resources\DS4W.ico
-
-
-
-
-
-
-
-
app.manifest
@@ -132,7 +123,6 @@
-
@@ -150,20 +140,10 @@
-
- Component
-
-
- ScpDevice.cs
-
+
-
- Component
-
-
- X360Device.cs
-
+
UserControl
@@ -253,6 +233,7 @@
+
DS4Form.cs
Designer
@@ -1078,7 +1059,7 @@
- ResXFileCodeGenerator
+ PublicResXFileCodeGenerator
Designer
Resources.Designer.cs
@@ -1093,20 +1074,11 @@
-
- SettingsSingleFileGenerator
- Settings.Designer.cs
-
True
True
Resources.resx
-
- True
- Settings.settings
- True
-
diff --git a/DS4Windows/Properties/AssemblyInfo.cs b/DS4Windows/Properties/AssemblyInfo.cs
index a5b21be..c9c88e6 100644
--- a/DS4Windows/Properties/AssemblyInfo.cs
+++ b/DS4Windows/Properties/AssemblyInfo.cs
@@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.5.17")]
-[assembly: AssemblyFileVersion("1.5.17")]
+[assembly: AssemblyVersion("1.5.18")]
+[assembly: AssemblyFileVersion("1.5.18")]
[assembly: NeutralResourcesLanguage("en")]
diff --git a/DS4Windows/Properties/Resources.Designer.cs b/DS4Windows/Properties/Resources.Designer.cs
index 2f233d7..9ff5cf5 100644
--- a/DS4Windows/Properties/Resources.Designer.cs
+++ b/DS4Windows/Properties/Resources.Designer.cs
@@ -22,7 +22,7 @@ namespace DS4Windows.Properties {
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
+ public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
@@ -36,7 +36,7 @@ namespace DS4Windows.Properties {
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
+ public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Windows.Properties.Resources", typeof(Resources).Assembly);
@@ -51,7 +51,7 @@ namespace DS4Windows.Properties {
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
+ public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
@@ -63,7 +63,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap _360_highlight {
+ public static System.Drawing.Bitmap _360_highlight {
get {
object obj = ResourceManager.GetObject("_360_highlight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -73,7 +73,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap _360_map {
+ public static System.Drawing.Bitmap _360_map {
get {
object obj = ResourceManager.GetObject("_360_map", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -83,7 +83,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap _checked {
+ public static System.Drawing.Bitmap _checked {
get {
object obj = ResourceManager.GetObject("_checked", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -93,7 +93,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap A {
+ public static System.Drawing.Bitmap A {
get {
object obj = ResourceManager.GetObject("A", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -103,7 +103,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Name of this action already exists.
///
- internal static string ActionExists {
+ public static string ActionExists {
get {
return ResourceManager.GetString("ActionExists", resourceCulture);
}
@@ -112,7 +112,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Adding to list....
///
- internal static string AddingToList {
+ public static string AddingToList {
get {
return ResourceManager.GetString("AddingToList", resourceCulture);
}
@@ -121,7 +121,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Add Programs.
///
- internal static string AddPrograms {
+ public static string AddPrograms {
get {
return ResourceManager.GetString("AddPrograms", resourceCulture);
}
@@ -130,7 +130,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to A location must be picked to continue.
///
- internal static string ALocactionNeeded {
+ public static string ALocactionNeeded {
get {
return ResourceManager.GetString("ALocactionNeeded", resourceCulture);
}
@@ -139,7 +139,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Always Rainbow Mode.
///
- internal static string AlwaysRainbow {
+ public static string AlwaysRainbow {
get {
return ResourceManager.GetString("AlwaysRainbow", resourceCulture);
}
@@ -148,7 +148,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Assign to Controller *number*.
///
- internal static string AssignProfile {
+ public static string AssignProfile {
get {
return ResourceManager.GetString("AssignProfile", resourceCulture);
}
@@ -157,7 +157,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap B {
+ public static System.Drawing.Bitmap B {
get {
object obj = ResourceManager.GetObject("B", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -167,7 +167,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap BACK {
+ public static System.Drawing.Bitmap BACK {
get {
object obj = ResourceManager.GetObject("BACK", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -177,7 +177,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Battery: *number*%.
///
- internal static string Battery {
+ public static string Battery {
get {
return ResourceManager.GetString("Battery", resourceCulture);
}
@@ -186,7 +186,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Best used with right side as a mouse function.
///
- internal static string BestUsedRightSide {
+ public static string BestUsedRightSide {
get {
return ResourceManager.GetString("BestUsedRightSide", resourceCulture);
}
@@ -195,7 +195,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Browse....
///
- internal static string Browse {
+ public static string Browse {
get {
return ResourceManager.GetString("Browse", resourceCulture);
}
@@ -204,7 +204,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap BT {
+ public static System.Drawing.Bitmap BT {
get {
object obj = ResourceManager.GetObject("BT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -214,7 +214,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Determines the poll rate used for the DS4 hardware when connected via Bluetooth.
///
- internal static string BTPollRate {
+ public static string BTPollRate {
get {
return ResourceManager.GetString("BTPollRate", resourceCulture);
}
@@ -223,7 +223,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Cannot move files to new location, Please rename the DS4Tool folder to "DS4Windows".
///
- internal static string CannotMoveFiles {
+ public static string CannotMoveFiles {
get {
return ResourceManager.GetString("CannotMoveFiles", resourceCulture);
}
@@ -232,7 +232,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Cannot write at current location. Copy Settings to appdata?.
///
- internal static string CannotWriteHere {
+ public static string CannotWriteHere {
get {
return ResourceManager.GetString("CannotWriteHere", resourceCulture);
}
@@ -241,7 +241,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Charge the battery.
///
- internal static string ChargeController {
+ public static string ChargeController {
get {
return ResourceManager.GetString("ChargeController", resourceCulture);
}
@@ -250,7 +250,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Charged.
///
- internal static string Charged {
+ public static string Charged {
get {
return ResourceManager.GetString("Charged", resourceCulture);
}
@@ -259,7 +259,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Charging: *number*%.
///
- internal static string Charging {
+ public static string Charging {
get {
return ResourceManager.GetString("Charging", resourceCulture);
}
@@ -268,7 +268,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Check Battery.
///
- internal static string CheckBattery {
+ public static string CheckBattery {
get {
return ResourceManager.GetString("CheckBattery", resourceCulture);
}
@@ -277,7 +277,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to This will disconnect all your connected controllers. Proceed?.
///
- internal static string CloseConfirm {
+ public static string CloseConfirm {
get {
return ResourceManager.GetString("CloseConfirm", resourceCulture);
}
@@ -286,7 +286,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Close DS4Windows?.
///
- internal static string CloseDS4W {
+ public static string CloseDS4W {
get {
return ResourceManager.GetString("CloseDS4W", resourceCulture);
}
@@ -295,7 +295,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Close DS4Windows via the notification icon.
///
- internal static string CloseMinimize {
+ public static string CloseMinimize {
get {
return ResourceManager.GetString("CloseMinimize", resourceCulture);
}
@@ -304,7 +304,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Color.
///
- internal static string Color {
+ public static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
@@ -313,7 +313,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Color by Battery %.
///
- internal static string ColorByBattery {
+ public static string ColorByBattery {
get {
return ResourceManager.GetString("ColorByBattery", resourceCulture);
}
@@ -322,7 +322,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Confirm....
///
- internal static string Confirm {
+ public static string Confirm {
get {
return ResourceManager.GetString("Confirm", resourceCulture);
}
@@ -331,7 +331,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Connecting....
///
- internal static string Connecting {
+ public static string Connecting {
get {
return ResourceManager.GetString("Connecting", resourceCulture);
}
@@ -340,7 +340,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Edit Profile for Controller *number*.
///
- internal static string ContextEdit {
+ public static string ContextEdit {
get {
return ResourceManager.GetString("ContextEdit", resourceCulture);
}
@@ -349,7 +349,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Make Profile for Controller *number*.
///
- internal static string ContextNew {
+ public static string ContextNew {
get {
return ResourceManager.GetString("ContextNew", resourceCulture);
}
@@ -358,7 +358,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
///
- internal static string ControllerWasRemoved {
+ public static string ControllerWasRemoved {
get {
return ResourceManager.GetString("ControllerWasRemoved", resourceCulture);
}
@@ -367,7 +367,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap copy {
+ public static System.Drawing.Bitmap copy {
get {
object obj = ResourceManager.GetObject("copy", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -377,7 +377,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Copy complete, please relaunch DS4Windows and remove settings from Program Directory.
///
- internal static string CopyComplete {
+ public static string CopyComplete {
get {
return ResourceManager.GetString("CopyComplete", resourceCulture);
}
@@ -386,7 +386,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Click to copy the full color.
///
- internal static string CopyFullColor {
+ public static string CopyFullColor {
get {
return ResourceManager.GetString("CopyFullColor", resourceCulture);
}
@@ -395,7 +395,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
///
- internal static string CouldNotOpenDS4 {
+ public static string CouldNotOpenDS4 {
get {
return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture);
}
@@ -404,7 +404,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to day.
///
- internal static string Day {
+ public static string Day {
get {
return ResourceManager.GetString("Day", resourceCulture);
}
@@ -413,7 +413,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to days.
///
- internal static string Days {
+ public static string Days {
get {
return ResourceManager.GetString("Days", resourceCulture);
}
@@ -422,7 +422,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap delete {
+ public static System.Drawing.Bitmap delete {
get {
object obj = ResourceManager.GetObject("delete", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -432,7 +432,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Delete Profile?.
///
- internal static string DeleteProfile {
+ public static string DeleteProfile {
get {
return ResourceManager.GetString("DeleteProfile", resourceCulture);
}
@@ -441,7 +441,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Dim by Battery %.
///
- internal static string DimByBattery {
+ public static string DimByBattery {
get {
return ResourceManager.GetString("DimByBattery", resourceCulture);
}
@@ -450,7 +450,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Turn off X360 input and only use the DS4's native input, hide ds4 must be off (Wired Only).
///
- internal static string DinputOnly {
+ public static string DinputOnly {
get {
return ResourceManager.GetString("DinputOnly", resourceCulture);
}
@@ -459,7 +459,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Disconnect BT.
///
- internal static string DisconnectBT {
+ public static string DisconnectBT {
get {
return ResourceManager.GetString("DisconnectBT", resourceCulture);
}
@@ -468,7 +468,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Disconnected.
///
- internal static string Disconnected {
+ public static string Disconnected {
get {
return ResourceManager.GetString("Disconnected", resourceCulture);
}
@@ -477,7 +477,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DOWN {
+ public static System.Drawing.Bitmap DOWN {
get {
object obj = ResourceManager.GetObject("DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -487,7 +487,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Downloading *number*%.
///
- internal static string Downloading {
+ public static string Downloading {
get {
return ResourceManager.GetString("Downloading", resourceCulture);
}
@@ -496,7 +496,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Download Version *number* now?.
///
- internal static string DownloadVersion {
+ public static string DownloadVersion {
get {
return ResourceManager.GetString("DownloadVersion", resourceCulture);
}
@@ -505,7 +505,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Down.
///
- internal static string DownText {
+ public static string DownText {
get {
return ResourceManager.GetString("DownText", resourceCulture);
}
@@ -514,7 +514,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
///
- internal static System.Drawing.Icon DS4 {
+ public static System.Drawing.Icon DS4 {
get {
object obj = ResourceManager.GetObject("DS4", resourceCulture);
return ((System.Drawing.Icon)(obj));
@@ -524,7 +524,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config {
+ public static System.Drawing.Bitmap DS4_Config {
get {
object obj = ResourceManager.GetObject("DS4_Config", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -534,7 +534,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Circle {
+ public static System.Drawing.Bitmap DS4_Config_Circle {
get {
object obj = ResourceManager.GetObject("DS4_Config_Circle", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -544,7 +544,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Cross {
+ public static System.Drawing.Bitmap DS4_Config_Cross {
get {
object obj = ResourceManager.GetObject("DS4_Config_Cross", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -554,7 +554,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Down {
+ public static System.Drawing.Bitmap DS4_Config_Down {
get {
object obj = ResourceManager.GetObject("DS4_Config_Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -564,7 +564,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_L1 {
+ public static System.Drawing.Bitmap DS4_Config_L1 {
get {
object obj = ResourceManager.GetObject("DS4_Config_L1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -574,7 +574,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_L2 {
+ public static System.Drawing.Bitmap DS4_Config_L2 {
get {
object obj = ResourceManager.GetObject("DS4_Config_L2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -584,7 +584,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Left {
+ public static System.Drawing.Bitmap DS4_Config_Left {
get {
object obj = ResourceManager.GetObject("DS4_Config_Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -594,7 +594,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_LS {
+ public static System.Drawing.Bitmap DS4_Config_LS {
get {
object obj = ResourceManager.GetObject("DS4_Config_LS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -604,7 +604,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Options {
+ public static System.Drawing.Bitmap DS4_Config_Options {
get {
object obj = ResourceManager.GetObject("DS4_Config_Options", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -614,7 +614,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_PS {
+ public static System.Drawing.Bitmap DS4_Config_PS {
get {
object obj = ResourceManager.GetObject("DS4_Config_PS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -624,7 +624,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_R1 {
+ public static System.Drawing.Bitmap DS4_Config_R1 {
get {
object obj = ResourceManager.GetObject("DS4_Config_R1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -634,7 +634,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_R2 {
+ public static System.Drawing.Bitmap DS4_Config_R2 {
get {
object obj = ResourceManager.GetObject("DS4_Config_R2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -644,7 +644,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Right {
+ public static System.Drawing.Bitmap DS4_Config_Right {
get {
object obj = ResourceManager.GetObject("DS4_Config_Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -654,7 +654,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_RS {
+ public static System.Drawing.Bitmap DS4_Config_RS {
get {
object obj = ResourceManager.GetObject("DS4_Config_RS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -664,7 +664,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Share {
+ public static System.Drawing.Bitmap DS4_Config_Share {
get {
object obj = ResourceManager.GetObject("DS4_Config_Share", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -674,7 +674,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Square {
+ public static System.Drawing.Bitmap DS4_Config_Square {
get {
object obj = ResourceManager.GetObject("DS4_Config_Square", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -684,7 +684,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_TouchLeft {
+ public static System.Drawing.Bitmap DS4_Config_TouchLeft {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -694,7 +694,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_TouchMulti {
+ public static System.Drawing.Bitmap DS4_Config_TouchMulti {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchMulti", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -704,7 +704,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_TouchRight {
+ public static System.Drawing.Bitmap DS4_Config_TouchRight {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -714,7 +714,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_TouchUpper {
+ public static System.Drawing.Bitmap DS4_Config_TouchUpper {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchUpper", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -724,7 +724,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Triangle {
+ public static System.Drawing.Bitmap DS4_Config_Triangle {
get {
object obj = ResourceManager.GetObject("DS4_Config_Triangle", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -734,7 +734,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Config_Up {
+ public static System.Drawing.Bitmap DS4_Config_Up {
get {
object obj = ResourceManager.GetObject("DS4_Config_Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -744,7 +744,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_Controller {
+ public static System.Drawing.Bitmap DS4_Controller {
get {
object obj = ResourceManager.GetObject("DS4_Controller", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -754,7 +754,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap DS4_lightbar {
+ public static System.Drawing.Bitmap DS4_lightbar {
get {
object obj = ResourceManager.GetObject("DS4_lightbar", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -764,7 +764,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to DS4Windows Update Available!.
///
- internal static string DS4Update {
+ public static string DS4Update {
get {
return ResourceManager.GetString("DS4Update", resourceCulture);
}
@@ -773,7 +773,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
///
- internal static System.Drawing.Icon DS4W {
+ public static System.Drawing.Icon DS4W {
get {
object obj = ResourceManager.GetObject("DS4W", resourceCulture);
return ((System.Drawing.Icon)(obj));
@@ -783,7 +783,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
///
- internal static System.Drawing.Icon DS4W___White {
+ public static System.Drawing.Icon DS4W___White {
get {
object obj = ResourceManager.GetObject("DS4W___White", resourceCulture);
return ((System.Drawing.Icon)(obj));
@@ -793,7 +793,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to DS4Windows cannot edit settings here, This will now close.
///
- internal static string DS4WindowsCannotEditHere {
+ public static string DS4WindowsCannotEditHere {
get {
return ResourceManager.GetString("DS4WindowsCannotEditHere", resourceCulture);
}
@@ -802,7 +802,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap edit {
+ public static System.Drawing.Bitmap edit {
get {
object obj = ResourceManager.GetObject("edit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -812,7 +812,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Edit.
///
- internal static string EditProfile {
+ public static string EditProfile {
get {
return ResourceManager.GetString("EditProfile", resourceCulture);
}
@@ -821,7 +821,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
///
- internal static System.IO.UnmanagedMemoryStream EE {
+ public static System.IO.UnmanagedMemoryStream EE {
get {
return ResourceManager.GetStream("EE", resourceCulture);
}
@@ -830,7 +830,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap export {
+ public static System.Drawing.Bitmap export {
get {
object obj = ResourceManager.GetObject("export", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -840,7 +840,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Fall Back.
///
- internal static string FallBack {
+ public static string FallBack {
get {
return ResourceManager.GetString("FallBack", resourceCulture);
}
@@ -849,7 +849,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Fall Back to *button*.
///
- internal static string FallBackTo {
+ public static string FallBackTo {
get {
return ResourceManager.GetString("FallBackTo", resourceCulture);
}
@@ -858,7 +858,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to 5th Mouse Button Down.
///
- internal static string FifthMouseDown {
+ public static string FifthMouseDown {
get {
return ResourceManager.GetString("FifthMouseDown", resourceCulture);
}
@@ -867,7 +867,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to 5th Mouse Button Up.
///
- internal static string FifthMouseUp {
+ public static string FifthMouseUp {
get {
return ResourceManager.GetString("FifthMouseUp", resourceCulture);
}
@@ -876,7 +876,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Click to change flash color. Black = default color.
///
- internal static string FlashAtTip {
+ public static string FlashAtTip {
get {
return ResourceManager.GetString("FlashAtTip", resourceCulture);
}
@@ -885,7 +885,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Flush HID.
///
- internal static string FlushHID {
+ public static string FlushHID {
get {
return ResourceManager.GetString("FlushHID", resourceCulture);
}
@@ -894,7 +894,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Flush HID Queue after each reading.
///
- internal static string FlushHIDTip {
+ public static string FlushHIDTip {
get {
return ResourceManager.GetString("FlushHIDTip", resourceCulture);
}
@@ -903,7 +903,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Found Controller:.
///
- internal static string FoundController {
+ public static string FoundController {
get {
return ResourceManager.GetString("FoundController", resourceCulture);
}
@@ -912,7 +912,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to 4th Mouse Button Down.
///
- internal static string FourthMouseDown {
+ public static string FourthMouseDown {
get {
return ResourceManager.GetString("FourthMouseDown", resourceCulture);
}
@@ -921,7 +921,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to 4th Mouse Button Up.
///
- internal static string FourthMouseUp {
+ public static string FourthMouseUp {
get {
return ResourceManager.GetString("FourthMouseUp", resourceCulture);
}
@@ -930,7 +930,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Full.
///
- internal static string Full {
+ public static string Full {
get {
return ResourceManager.GetString("Full", resourceCulture);
}
@@ -939,7 +939,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Click to see readout of Sixaxis Gyro.
///
- internal static string GyroReadout {
+ public static string GyroReadout {
get {
return ResourceManager.GetString("GyroReadout", resourceCulture);
}
@@ -948,7 +948,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Check to have gyro active while trigger is active. Uncheck to disable gyro while trigger is active..
///
- internal static string GyroTriggerBehavior {
+ public static string GyroTriggerBehavior {
get {
return ResourceManager.GetString("GyroTriggerBehavior", resourceCulture);
}
@@ -957,7 +957,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to GyroX, Left and Right Tilt.
///
- internal static string GyroX {
+ public static string GyroX {
get {
return ResourceManager.GetString("GyroX", resourceCulture);
}
@@ -966,7 +966,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to GyroY, Forward and Back Tilt.
///
- internal static string GyroY {
+ public static string GyroY {
get {
return ResourceManager.GetString("GyroY", resourceCulture);
}
@@ -975,7 +975,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to GyroZ, Up and Down Tilt.
///
- internal static string GyroZ {
+ public static string GyroZ {
get {
return ResourceManager.GetString("GyroZ", resourceCulture);
}
@@ -984,7 +984,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to hour.
///
- internal static string Hour {
+ public static string Hour {
get {
return ResourceManager.GetString("Hour", resourceCulture);
}
@@ -993,7 +993,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to hours.
///
- internal static string Hours {
+ public static string Hours {
get {
return ResourceManager.GetString("Hours", resourceCulture);
}
@@ -1002,7 +1002,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Hover over items to see description or more about.
///
- internal static string HoverOverItems {
+ public static string HoverOverItems {
get {
return ResourceManager.GetString("HoverOverItems", resourceCulture);
}
@@ -1011,7 +1011,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to If removing DS4Windows, You can delete the settings following the profile folder link.
///
- internal static string IfRemovingDS4Windows {
+ public static string IfRemovingDS4Windows {
get {
return ResourceManager.GetString("IfRemovingDS4Windows", resourceCulture);
}
@@ -1020,7 +1020,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap import {
+ public static System.Drawing.Bitmap import {
get {
object obj = ResourceManager.GetObject("import", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1030,7 +1030,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Input Delay: *number*ms.
///
- internal static string InputDelay {
+ public static string InputDelay {
get {
return ResourceManager.GetString("InputDelay", resourceCulture);
}
@@ -1039,7 +1039,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Install Complete.
///
- internal static string InstallComplete {
+ public static string InstallComplete {
get {
return ResourceManager.GetString("InstallComplete", resourceCulture);
}
@@ -1048,7 +1048,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Install Drivers here.
///
- internal static string InstallDriver {
+ public static string InstallDriver {
get {
return ResourceManager.GetString("InstallDriver", resourceCulture);
}
@@ -1057,7 +1057,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Install Failed, Please Retry.
///
- internal static string InstallFailed {
+ public static string InstallFailed {
get {
return ResourceManager.GetString("InstallFailed", resourceCulture);
}
@@ -1066,7 +1066,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Installing....
///
- internal static string Installing {
+ public static string Installing {
get {
return ResourceManager.GetString("Installing", resourceCulture);
}
@@ -1075,7 +1075,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Use Sixaxis to help calculate touchpad movement.
///
- internal static string Jitter {
+ public static string Jitter {
get {
return ResourceManager.GetString("Jitter", resourceCulture);
}
@@ -1084,7 +1084,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Keep this window size after closing.
///
- internal static string KeepThisSize {
+ public static string KeepThisSize {
get {
return ResourceManager.GetString("KeepThisSize", resourceCulture);
}
@@ -1093,7 +1093,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Language pack change will take effect after DS4Windows application is restarted..
///
- internal static string LanguagePackApplyRestartRequired {
+ public static string LanguagePackApplyRestartRequired {
get {
return ResourceManager.GetString("LanguagePackApplyRestartRequired", resourceCulture);
}
@@ -1102,7 +1102,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Controller *number*'s latency now under 10ms.
///
- internal static string LatencyNotOverTen {
+ public static string LatencyNotOverTen {
get {
return ResourceManager.GetString("LatencyNotOverTen", resourceCulture);
}
@@ -1111,7 +1111,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Controller *number*'s latency over 10ms.
///
- internal static string LatencyOverTen {
+ public static string LatencyOverTen {
get {
return ResourceManager.GetString("LatencyOverTen", resourceCulture);
}
@@ -1120,7 +1120,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Launch *program*.
///
- internal static string LaunchProgram {
+ public static string LaunchProgram {
get {
return ResourceManager.GetString("LaunchProgram", resourceCulture);
}
@@ -1129,7 +1129,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LB {
+ public static System.Drawing.Bitmap LB {
get {
object obj = ResourceManager.GetObject("LB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1139,7 +1139,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LEFT {
+ public static System.Drawing.Bitmap LEFT {
get {
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1149,7 +1149,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap left_touch {
+ public static System.Drawing.Bitmap left_touch {
get {
object obj = ResourceManager.GetObject("left_touch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1159,7 +1159,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Also dim light by idle timeout if enabled when DS4 is fully charged.
///
- internal static string LightByBatteryTip {
+ public static string LightByBatteryTip {
get {
return ResourceManager.GetString("LightByBatteryTip", resourceCulture);
}
@@ -1168,7 +1168,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Loading....
///
- internal static string Loading {
+ public static string Loading {
get {
return ResourceManager.GetString("Loading", resourceCulture);
}
@@ -1177,7 +1177,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Load *profile*.
///
- internal static string LoadProfile {
+ public static string LoadProfile {
get {
return ResourceManager.GetString("LoadProfile", resourceCulture);
}
@@ -1186,7 +1186,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LS {
+ public static System.Drawing.Bitmap LS {
get {
object obj = ResourceManager.GetObject("LS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1196,7 +1196,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LSD {
+ public static System.Drawing.Bitmap LSD {
get {
object obj = ResourceManager.GetObject("LSD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1206,7 +1206,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LSL {
+ public static System.Drawing.Bitmap LSL {
get {
object obj = ResourceManager.GetObject("LSL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1216,7 +1216,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LSR {
+ public static System.Drawing.Bitmap LSR {
get {
object obj = ResourceManager.GetObject("LSR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1226,7 +1226,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LSU {
+ public static System.Drawing.Bitmap LSU {
get {
object obj = ResourceManager.GetObject("LSU", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1236,7 +1236,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap LT {
+ public static System.Drawing.Bitmap LT {
get {
object obj = ResourceManager.GetObject("LT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1246,7 +1246,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Macro.
///
- internal static string Macro {
+ public static string Macro {
get {
return ResourceManager.GetString("Macro", resourceCulture);
}
@@ -1255,7 +1255,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Macro Recorded.
///
- internal static string MacroRecorded {
+ public static string MacroRecorded {
get {
return ResourceManager.GetString("MacroRecorded", resourceCulture);
}
@@ -1264,7 +1264,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Make a New Profile.
///
- internal static string MakeNewProfile {
+ public static string MakeNewProfile {
get {
return ResourceManager.GetString("MakeNewProfile", resourceCulture);
}
@@ -1273,7 +1273,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap mouse {
+ public static System.Drawing.Bitmap mouse {
get {
object obj = ResourceManager.GetObject("mouse", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1283,7 +1283,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Mutli-Action Button.
///
- internal static string MultiAction {
+ public static string MultiAction {
get {
return ResourceManager.GetString("MultiAction", resourceCulture);
}
@@ -1292,7 +1292,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to N/A.
///
- internal static string NA {
+ public static string NA {
get {
return ResourceManager.GetString("NA", resourceCulture);
}
@@ -1301,7 +1301,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to New.
///
- internal static string New {
+ public static string New {
get {
return ResourceManager.GetString("New", resourceCulture);
}
@@ -1310,7 +1310,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap newprofile {
+ public static System.Drawing.Bitmap newprofile {
get {
object obj = ResourceManager.GetObject("newprofile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1320,7 +1320,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to No macro was recorded.
///
- internal static string NoMacroRecorded {
+ public static string NoMacroRecorded {
get {
return ResourceManager.GetString("NoMacroRecorded", resourceCulture);
}
@@ -1329,7 +1329,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap none {
+ public static System.Drawing.Bitmap none {
get {
object obj = ResourceManager.GetObject("none", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1339,7 +1339,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to (none).
///
- internal static string noneProfile {
+ public static string noneProfile {
get {
return ResourceManager.GetString("noneProfile", resourceCulture);
}
@@ -1348,7 +1348,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to none.
///
- internal static string NoneText {
+ public static string NoneText {
get {
return ResourceManager.GetString("NoneText", resourceCulture);
}
@@ -1357,7 +1357,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to No Profile Loaded.
///
- internal static string NoProfileLoaded {
+ public static string NoProfileLoaded {
get {
return ResourceManager.GetString("NoProfileLoaded", resourceCulture);
}
@@ -1366,7 +1366,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Controller *number* is not using a profile.
///
- internal static string NotUsingProfile {
+ public static string NotUsingProfile {
get {
return ResourceManager.GetString("NotUsingProfile", resourceCulture);
}
@@ -1375,7 +1375,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Not valid.
///
- internal static string NotValid {
+ public static string NotValid {
get {
return ResourceManager.GetString("NotValid", resourceCulture);
}
@@ -1384,7 +1384,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Opening Installer.
///
- internal static string OpeningInstaller {
+ public static string OpeningInstaller {
get {
return ResourceManager.GetString("OpeningInstaller", resourceCulture);
}
@@ -1393,7 +1393,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Please Open ScpDriver.exe.
///
- internal static string OpenScpDriver {
+ public static string OpenScpDriver {
get {
return ResourceManager.GetString("OpenScpDriver", resourceCulture);
}
@@ -1402,7 +1402,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to , other location files will be deleted.
///
- internal static string OtherFileLocation {
+ public static string OtherFileLocation {
get {
return ResourceManager.GetString("OtherFileLocation", resourceCulture);
}
@@ -1411,7 +1411,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap Pairmode {
+ public static System.Drawing.Bitmap Pairmode {
get {
object obj = ResourceManager.GetObject("Pairmode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1421,7 +1421,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Please Download the Updater now, and place it in the programs folder, then check for update again.
///
- internal static string PleaseDownloadUpdater {
+ public static string PleaseDownloadUpdater {
get {
return ResourceManager.GetString("PleaseDownloadUpdater", resourceCulture);
}
@@ -1430,7 +1430,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Please import or make a profile.
///
- internal static string PleaseImport {
+ public static string PleaseImport {
get {
return ResourceManager.GetString("PleaseImport", resourceCulture);
}
@@ -1439,7 +1439,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to New Profile.
///
- internal static string PlusNewProfile {
+ public static string PlusNewProfile {
get {
return ResourceManager.GetString("PlusNewProfile", resourceCulture);
}
@@ -1448,7 +1448,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to *Profile name* cannot be restored..
///
- internal static string ProfileCannotRestore {
+ public static string ProfileCannotRestore {
get {
return ResourceManager.GetString("ProfileCannotRestore", resourceCulture);
}
@@ -1457,7 +1457,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Profile Folder Moved to program folder.
///
- internal static string ProfileFolderMoved {
+ public static string ProfileFolderMoved {
get {
return ResourceManager.GetString("ProfileFolderMoved", resourceCulture);
}
@@ -1466,7 +1466,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Programs.
///
- internal static string Programs {
+ public static string Programs {
get {
return ResourceManager.GetString("Programs", resourceCulture);
}
@@ -1475,16 +1475,16 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to EXPERIMENTAL: Auto-Disable BT when connecting to USB.
///
- internal static string QuickCharge {
+ public static string QuickCharge {
get {
return ResourceManager.GetString("QuickCharge", resourceCulture);
}
}
///
- /// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the 'Hide DS4 Controller' option.".
+ /// Looks up a localized string similar to You must quit other applications like Steam, Uplay, NVIDIA IN-GAME before activating the 'Hide DS4 Controller' option..
///
- internal static string QuitOtherPrograms {
+ public static string QuitOtherPrograms {
get {
return ResourceManager.GetString("QuitOtherPrograms", resourceCulture);
}
@@ -1493,7 +1493,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap rainbow {
+ public static System.Drawing.Bitmap rainbow {
get {
object obj = ResourceManager.GetObject("rainbow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1503,7 +1503,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap rainbowC {
+ public static System.Drawing.Bitmap rainbowC {
get {
object obj = ResourceManager.GetObject("rainbowC", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1513,7 +1513,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RB {
+ public static System.Drawing.Bitmap RB {
get {
object obj = ResourceManager.GetObject("RB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1523,7 +1523,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Record.
///
- internal static string RecordText {
+ public static string RecordText {
get {
return ResourceManager.GetString("RecordText", resourceCulture);
}
@@ -1532,7 +1532,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RIGHT {
+ public static System.Drawing.Bitmap RIGHT {
get {
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1542,7 +1542,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap right_touch {
+ public static System.Drawing.Bitmap right_touch {
get {
object obj = ResourceManager.GetObject("right_touch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1552,7 +1552,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Right Click to set presets for a set of controls.
///
- internal static string RightClickPresets {
+ public static string RightClickPresets {
get {
return ResourceManager.GetString("RightClickPresets", resourceCulture);
}
@@ -1561,7 +1561,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RS {
+ public static System.Drawing.Bitmap RS {
get {
object obj = ResourceManager.GetObject("RS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1571,7 +1571,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RSD {
+ public static System.Drawing.Bitmap RSD {
get {
object obj = ResourceManager.GetObject("RSD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1581,7 +1581,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RSL {
+ public static System.Drawing.Bitmap RSL {
get {
object obj = ResourceManager.GetObject("RSL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1591,7 +1591,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RSR {
+ public static System.Drawing.Bitmap RSR {
get {
object obj = ResourceManager.GetObject("RSR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1601,7 +1601,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RSU {
+ public static System.Drawing.Bitmap RSU {
get {
object obj = ResourceManager.GetObject("RSU", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1611,7 +1611,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap RT {
+ public static System.Drawing.Bitmap RT {
get {
object obj = ResourceManager.GetObject("RT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1621,7 +1621,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Tells Windows to start DS4Windows after login.
///
- internal static string RunAtStartup {
+ public static string RunAtStartup {
get {
return ResourceManager.GetString("RunAtStartup", resourceCulture);
}
@@ -1630,7 +1630,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap saveprofile {
+ public static System.Drawing.Bitmap saveprofile {
get {
object obj = ResourceManager.GetObject("saveprofile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1640,7 +1640,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Save Recorded Macro?.
///
- internal static string SaveRecordedMacro {
+ public static string SaveRecordedMacro {
get {
return ResourceManager.GetString("SaveRecordedMacro", resourceCulture);
}
@@ -1649,7 +1649,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Scan Code.
///
- internal static string ScanCode {
+ public static string ScanCode {
get {
return ResourceManager.GetString("ScanCode", resourceCulture);
}
@@ -1658,7 +1658,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Searching for controllers....
///
- internal static string SearchingController {
+ public static string SearchingController {
get {
return ResourceManager.GetString("SearchingController", resourceCulture);
}
@@ -1667,7 +1667,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Select an action for *action*.
///
- internal static string SelectActionTitle {
+ public static string SelectActionTitle {
get {
return ResourceManager.GetString("SelectActionTitle", resourceCulture);
}
@@ -1676,7 +1676,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Select a macro.
///
- internal static string SelectMacro {
+ public static string SelectMacro {
get {
return ResourceManager.GetString("SelectMacro", resourceCulture);
}
@@ -1685,7 +1685,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Set Regular Trigger.
///
- internal static string SetRegularTrigger {
+ public static string SetRegularTrigger {
get {
return ResourceManager.GetString("SetRegularTrigger", resourceCulture);
}
@@ -1694,7 +1694,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Set Unload Trigger.
///
- internal static string SetUnloadTrigger {
+ public static string SetUnloadTrigger {
get {
return ResourceManager.GetString("SetUnloadTrigger", resourceCulture);
}
@@ -1703,7 +1703,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Shortcuts.
///
- internal static string Shortcuts {
+ public static string Shortcuts {
get {
return ResourceManager.GetString("Shortcuts", resourceCulture);
}
@@ -1712,7 +1712,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Click for advanced Sixaxis reading.
///
- internal static string SixAxisReading {
+ public static string SixAxisReading {
get {
return ResourceManager.GetString("SixAxisReading", resourceCulture);
}
@@ -1721,7 +1721,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap size {
+ public static System.Drawing.Bitmap size {
get {
object obj = ResourceManager.GetObject("size", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1731,7 +1731,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap START {
+ public static System.Drawing.Bitmap START {
get {
object obj = ResourceManager.GetObject("START", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -1741,7 +1741,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Starting....
///
- internal static string Starting {
+ public static string Starting {
get {
return ResourceManager.GetString("Starting", resourceCulture);
}
@@ -1750,7 +1750,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Start.
///
- internal static string StartText {
+ public static string StartText {
get {
return ResourceManager.GetString("StartText", resourceCulture);
}
@@ -1759,7 +1759,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Step 1: Install the DS4 Driver.
///
- internal static string Step1 {
+ public static string Step1 {
get {
return ResourceManager.GetString("Step1", resourceCulture);
}
@@ -1768,7 +1768,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Stop Heavy.
///
- internal static string StopHText {
+ public static string StopHText {
get {
return ResourceManager.GetString("StopHText", resourceCulture);
}
@@ -1777,7 +1777,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Stop Light.
///
- internal static string StopLText {
+ public static string StopLText {
get {
return ResourceManager.GetString("StopLText", resourceCulture);
}
@@ -1786,7 +1786,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Stopped DS4Windows.
///
- internal static string StoppedDS4Windows {
+ public static string StoppedDS4Windows {
get {
return ResourceManager.GetString("StoppedDS4Windows", resourceCulture);
}
@@ -1795,7 +1795,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Stopping DS4 Controllers.
///
- internal static string StoppingDS4 {
+ public static string StoppingDS4 {
get {
return ResourceManager.GetString("StoppingDS4", resourceCulture);
}
@@ -1804,7 +1804,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Stopping X360 Controllers.
///
- internal static string StoppingX360 {
+ public static string StoppingX360 {
get {
return ResourceManager.GetString("StoppingX360", resourceCulture);
}
@@ -1813,7 +1813,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Stop.
///
- internal static string StopText {
+ public static string StopText {
get {
return ResourceManager.GetString("StopText", resourceCulture);
}
@@ -1822,7 +1822,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Swipe Down.
///
- internal static string SwipeDown {
+ public static string SwipeDown {
get {
return ResourceManager.GetString("SwipeDown", resourceCulture);
}
@@ -1831,7 +1831,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Swipe Left.
///
- internal static string SwipeLeft {
+ public static string SwipeLeft {
get {
return ResourceManager.GetString("SwipeLeft", resourceCulture);
}
@@ -1840,7 +1840,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Swipe Right.
///
- internal static string SwipeRight {
+ public static string SwipeRight {
get {
return ResourceManager.GetString("SwipeRight", resourceCulture);
}
@@ -1849,7 +1849,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Swipe Touchpad to change profiles.
///
- internal static string SwipeTouchpad {
+ public static string SwipeTouchpad {
get {
return ResourceManager.GetString("SwipeTouchpad", resourceCulture);
}
@@ -1858,7 +1858,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Swipe Up.
///
- internal static string SwipeUp {
+ public static string SwipeUp {
get {
return ResourceManager.GetString("SwipeUp", resourceCulture);
}
@@ -1867,7 +1867,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Tap and hold to drag, slight delay with single taps.
///
- internal static string TapAndHold {
+ public static string TapAndHold {
get {
return ResourceManager.GetString("TapAndHold", resourceCulture);
}
@@ -1876,7 +1876,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Test Heavy.
///
- internal static string TestHText {
+ public static string TestHText {
get {
return ResourceManager.GetString("TestHText", resourceCulture);
}
@@ -1885,7 +1885,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Test Light.
///
- internal static string TestLText {
+ public static string TestLText {
get {
return ResourceManager.GetString("TestLText", resourceCulture);
}
@@ -1894,7 +1894,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Test.
///
- internal static string TestText {
+ public static string TestText {
get {
return ResourceManager.GetString("TestText", resourceCulture);
}
@@ -1903,7 +1903,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Text Document (*.txt).
///
- internal static string TextDocs {
+ public static string TextDocs {
get {
return ResourceManager.GetString("TextDocs", resourceCulture);
}
@@ -1912,7 +1912,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Tilt Down.
///
- internal static string TiltDown {
+ public static string TiltDown {
get {
return ResourceManager.GetString("TiltDown", resourceCulture);
}
@@ -1921,7 +1921,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Tilt Left.
///
- internal static string TiltLeft {
+ public static string TiltLeft {
get {
return ResourceManager.GetString("TiltLeft", resourceCulture);
}
@@ -1930,7 +1930,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Tilt Right.
///
- internal static string TiltRight {
+ public static string TiltRight {
get {
return ResourceManager.GetString("TiltRight", resourceCulture);
}
@@ -1939,7 +1939,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Tilt Up.
///
- internal static string TiltUp {
+ public static string TiltUp {
get {
return ResourceManager.GetString("TiltUp", resourceCulture);
}
@@ -1948,7 +1948,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Touchpad Movement is now Off.
///
- internal static string TouchpadMovementOff {
+ public static string TouchpadMovementOff {
get {
return ResourceManager.GetString("TouchpadMovementOff", resourceCulture);
}
@@ -1957,7 +1957,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Touchpad Movement is now On.
///
- internal static string TouchpadMovementOn {
+ public static string TouchpadMovementOn {
get {
return ResourceManager.GetString("TouchpadMovementOn", resourceCulture);
}
@@ -1966,7 +1966,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Re-enable by pressing PS+Touchpad.
///
- internal static string TouchpadOffTip {
+ public static string TouchpadOffTip {
get {
return ResourceManager.GetString("TouchpadOffTip", resourceCulture);
}
@@ -1975,7 +1975,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to 2 finger touchpad swipe left or right.
///
- internal static string TwoFingerSwipe {
+ public static string TwoFingerSwipe {
get {
return ResourceManager.GetString("TwoFingerSwipe", resourceCulture);
}
@@ -1984,7 +1984,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to type new name here.
///
- internal static string TypeNewName {
+ public static string TypeNewName {
get {
return ResourceManager.GetString("TypeNewName", resourceCulture);
}
@@ -1993,7 +1993,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to type profile name here.
///
- internal static string TypeProfileName {
+ public static string TypeProfileName {
get {
return ResourceManager.GetString("TypeProfileName", resourceCulture);
}
@@ -2002,7 +2002,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to You need to run DS4Windows as the Administrator in order to activate this mode..
///
- internal static string UACTask {
+ public static string UACTask {
get {
return ResourceManager.GetString("UACTask", resourceCulture);
}
@@ -2011,7 +2011,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Unassigned.
///
- internal static string Unassigned {
+ public static string Unassigned {
get {
return ResourceManager.GetString("Unassigned", resourceCulture);
}
@@ -2020,7 +2020,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap UP {
+ public static System.Drawing.Bitmap UP {
get {
object obj = ResourceManager.GetObject("UP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -2030,7 +2030,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Up.
///
- internal static string UpText {
+ public static string UpText {
get {
return ResourceManager.GetString("UpText", resourceCulture);
}
@@ -2039,7 +2039,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to You are up to date.
///
- internal static string UpToDate {
+ public static string UpToDate {
get {
return ResourceManager.GetString("UpToDate", resourceCulture);
}
@@ -2048,7 +2048,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap USB {
+ public static System.Drawing.Bitmap USB {
get {
object obj = ResourceManager.GetObject("USB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -2058,7 +2058,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to You can also use your controller to change controls.
///
- internal static string UseControllerForMapping {
+ public static string UseControllerForMapping {
get {
return ResourceManager.GetString("UseControllerForMapping", resourceCulture);
}
@@ -2067,7 +2067,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Using Exclusive Mode.
///
- internal static string UsingExclusive {
+ public static string UsingExclusive {
get {
return ResourceManager.GetString("UsingExclusive", resourceCulture);
}
@@ -2076,7 +2076,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*".
///
- internal static string UsingProfile {
+ public static string UsingProfile {
get {
return ResourceManager.GetString("UsingProfile", resourceCulture);
}
@@ -2085,7 +2085,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Using Shared Mode.
///
- internal static string UsingShared {
+ public static string UsingShared {
get {
return ResourceManager.GetString("UsingShared", resourceCulture);
}
@@ -2094,7 +2094,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to This disables the Touchpad as a mouse.
///
- internal static string UsingTPSwipes {
+ public static string UsingTPSwipes {
get {
return ResourceManager.GetString("UsingTPSwipes", resourceCulture);
}
@@ -2103,7 +2103,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Please enter a valid name.
///
- internal static string ValidName {
+ public static string ValidName {
get {
return ResourceManager.GetString("ValidName", resourceCulture);
}
@@ -2112,7 +2112,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Wait *number*ms.
///
- internal static string WaitMS {
+ public static string WaitMS {
get {
return ResourceManager.GetString("WaitMS", resourceCulture);
}
@@ -2121,7 +2121,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Will Keep.
///
- internal static string WillKeep {
+ public static string WillKeep {
get {
return ResourceManager.GetString("WillKeep", resourceCulture);
}
@@ -2130,7 +2130,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap X {
+ public static System.Drawing.Bitmap X {
get {
object obj = ResourceManager.GetObject("X", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
@@ -2140,7 +2140,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to Use higher ports if you get conflicts in other emulating X360 programs, such as SCP's tool.
///
- internal static string XinputPorts {
+ public static string XinputPorts {
get {
return ResourceManager.GetString("XinputPorts", resourceCulture);
}
@@ -2149,7 +2149,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized string similar to XML Files (*.xml).
///
- internal static string XMLFiles {
+ public static string XMLFiles {
get {
return ResourceManager.GetString("XMLFiles", resourceCulture);
}
@@ -2158,7 +2158,7 @@ namespace DS4Windows.Properties {
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
- internal static System.Drawing.Bitmap Y {
+ public static System.Drawing.Bitmap Y {
get {
object obj = ResourceManager.GetObject("Y", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
diff --git a/DS4Windows/Properties/Resources.resx b/DS4Windows/Properties/Resources.resx
index f04a78a..ba05651 100644
--- a/DS4Windows/Properties/Resources.resx
+++ b/DS4Windows/Properties/Resources.resx
@@ -566,7 +566,7 @@
EXPERIMENTAL: Auto-Disable BT when connecting to USB
- You must quit other applications like Steam, Uplay before activating the 'Hide DS4 Controller' option."
+ You must quit other applications like Steam, Uplay, NVIDIA IN-GAME before activating the 'Hide DS4 Controller' option.
..\Resources\rainbow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
diff --git a/DS4Windows/Properties/Settings.Designer.cs b/DS4Windows/Properties/Settings.Designer.cs
deleted file mode 100644
index 8249a9b..0000000
--- a/DS4Windows/Properties/Settings.Designer.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Runtime Version:4.0.30319.42000
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-namespace DS4Windows.Properties {
-
-
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.7.0.0")]
- internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
-
- private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
-
- public static Settings Default {
- get {
- return defaultInstance;
- }
- }
- }
-}
diff --git a/DS4Windows/Properties/Settings.settings b/DS4Windows/Properties/Settings.settings
deleted file mode 100644
index 3964565..0000000
--- a/DS4Windows/Properties/Settings.settings
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
-
-
-
diff --git a/DS4Windows/Settings.cs b/DS4Windows/Settings.cs
new file mode 100644
index 0000000..f2827e0
--- /dev/null
+++ b/DS4Windows/Settings.cs
@@ -0,0 +1,28 @@
+namespace DS4Windows.Properties {
+
+
+ // This class allows you to handle specific events on the settings class:
+ // The SettingChanging event is raised before a setting's value is changed.
+ // The PropertyChanged event is raised after a setting's value is changed.
+ // The SettingsLoaded event is raised after the setting values are loaded.
+ // The SettingsSaving event is raised before the setting values are saved.
+ public sealed partial class Settings {
+
+ public Settings() {
+ // // To add event handlers for saving and changing settings, uncomment the lines below:
+ //
+ // this.SettingChanging += this.SettingChangingEventHandler;
+ //
+ // this.SettingsSaving += this.SettingsSavingEventHandler;
+ //
+ }
+
+ private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
+ // Add code to handle the SettingChangingEvent event here.
+ }
+
+ private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
+ // Add code to handle the SettingsSaving event here.
+ }
+ }
+}