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https://github.com/cemu-project/DS4Windows.git
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Comment out lightbar color changing from virtual DS4
Seemed to contribute to infinite rumble for some people but can't verify anything on my end
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parent
0717ba1212
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b614366ec7
@ -413,57 +413,58 @@ namespace DS4Windows
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int devIndex = index;
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tempDS4.cont.FeedbackReceived += (sender, args) =>
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{
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bool useRumble = false; bool useLight = false;
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//bool useRumble = false; bool useLight = false;
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byte largeMotor = args.LargeMotor;
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byte smallMotor = args.SmallMotor;
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DS4Color color = new DS4Color(args.LightbarColor.Red,
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args.LightbarColor.Green,
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args.LightbarColor.Blue);
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/*Console.WriteLine("IN EVENT");
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Console.WriteLine("Rumble ({0}, {1}) | Light ({2}, {3}, {4}) {5}",
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largeMotor, smallMotor, color.red, color.green, color.blue, DateTime.Now.ToLongTimeString());
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*/
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if (largeMotor != 0 || smallMotor != 0)
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{
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useRumble = true;
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}
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SetDevRumble(device, largeMotor, smallMotor, devIndex);
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//DS4Color color = new DS4Color(args.LightbarColor.Red,
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// args.LightbarColor.Green,
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// args.LightbarColor.Blue);
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///*Console.WriteLine("IN EVENT");
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//Console.WriteLine("Rumble ({0}, {1}) | Light ({2}, {3}, {4}) {5}",
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// largeMotor, smallMotor, color.red, color.green, color.blue, DateTime.Now.ToLongTimeString());
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// */
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//if (largeMotor != 0 || smallMotor != 0)
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//{
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// useRumble = true;
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//}
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if (color.red != 0 || color.green != 0 || color.blue != 0)
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{
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useLight = true;
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}
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//if (color.red != 0 || color.green != 0 || color.blue != 0)
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//{
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// useLight = true;
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//}
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if (!useRumble && !useLight)
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{
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//Console.WriteLine("Fallback");
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if (device.LeftHeavySlowRumble != 0 || device.RightLightFastRumble != 0)
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{
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useRumble = true;
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}
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/*else if (device.LightBarColor.red != 0 ||
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device.LightBarColor.green != 0 ||
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device.LightBarColor.blue != 0)
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{
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useLight = true;
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}
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*/
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}
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//if (!useRumble && !useLight)
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//{
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// //Console.WriteLine("Fallback");
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// if (device.LeftHeavySlowRumble != 0 || device.RightLightFastRumble != 0)
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// {
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// useRumble = true;
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// }
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// /*else if (device.LightBarColor.red != 0 ||
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// device.LightBarColor.green != 0 ||
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// device.LightBarColor.blue != 0)
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// {
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// useLight = true;
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// }
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// */
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//}
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if (useRumble)
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{
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//Console.WriteLine("Perform rumble");
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SetDevRumble(device, largeMotor, smallMotor, devIndex);
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}
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//if (useRumble)
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//{
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// //Console.WriteLine("Perform rumble");
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// SetDevRumble(device, largeMotor, smallMotor, devIndex);
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//}
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if (useLight)
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{
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//Console.WriteLine("Change lightbar color");
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DS4HapticState haptics = new DS4HapticState
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{
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LightBarColor = color,
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};
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device.SetHapticState(ref haptics);
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}
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//if (useLight)
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//{
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// //Console.WriteLine("Change lightbar color");
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// DS4HapticState haptics = new DS4HapticState
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// {
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// LightBarColor = color,
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// };
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// device.SetHapticState(ref haptics);
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//}
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//Console.WriteLine();
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};
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