mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2025-01-12 00:09:11 +01:00
Allow Disconnect BT special action to work with Sony dongle connections
This might be temporary
This commit is contained in:
parent
2d198d6446
commit
b62b490ff1
@ -130,6 +130,7 @@ namespace DS4Windows
|
|||||||
// It is enough to feel a difference during gameplay.
|
// It is enough to feel a difference during gameplay.
|
||||||
private static int[] rsOutCurveModeArray = { 0, 0, 0, 0 };
|
private static int[] rsOutCurveModeArray = { 0, 0, 0, 0 };
|
||||||
private static int[] lsOutCurveModeArray = { 0, 0, 0, 0 };
|
private static int[] lsOutCurveModeArray = { 0, 0, 0, 0 };
|
||||||
|
static bool tempBool = false;
|
||||||
|
|
||||||
// Special macros
|
// Special macros
|
||||||
static bool altTabDone = true;
|
static bool altTabDone = true;
|
||||||
@ -1746,13 +1747,19 @@ namespace DS4Windows
|
|||||||
actionFound = true;
|
actionFound = true;
|
||||||
|
|
||||||
DS4Device d = ctrl.DS4Controllers[device];
|
DS4Device d = ctrl.DS4Controllers[device];
|
||||||
if (!d.isCharging())
|
bool synced = tempBool = d.isSynced();
|
||||||
|
if (synced && !d.isCharging())
|
||||||
{
|
{
|
||||||
ConnectionType deviceConn = d.getConnectionType();
|
ConnectionType deviceConn = d.getConnectionType();
|
||||||
|
bool exclusive = tempBool = d.isExclusive();
|
||||||
if (deviceConn == ConnectionType.BT)
|
if (deviceConn == ConnectionType.BT)
|
||||||
{
|
{
|
||||||
d.DisconnectBT();
|
d.DisconnectBT();
|
||||||
}
|
}
|
||||||
|
else if (deviceConn == ConnectionType.SONYWA && exclusive)
|
||||||
|
{
|
||||||
|
d.DisconnectDongle();
|
||||||
|
}
|
||||||
|
|
||||||
//foreach (DS4Controls dc in action.trigger)
|
//foreach (DS4Controls dc in action.trigger)
|
||||||
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
|
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
|
||||||
|
@ -1268,6 +1268,8 @@ namespace DS4Windows
|
|||||||
public bool[] gyroSmoothing = { false, false, false, false, false };
|
public bool[] gyroSmoothing = { false, false, false, false, false };
|
||||||
public double[] gyroSmoothWeight = { 0.5, 0.5, 0.5, 0.5, 0.5 };
|
public double[] gyroSmoothWeight = { 0.5, 0.5, 0.5, 0.5, 0.5 };
|
||||||
|
|
||||||
|
bool tempBool = false;
|
||||||
|
|
||||||
public BackingStore()
|
public BackingStore()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 5; i++)
|
for (int i = 0; i < 5; i++)
|
||||||
@ -2352,7 +2354,9 @@ namespace DS4Windows
|
|||||||
{
|
{
|
||||||
//bool changed = false;
|
//bool changed = false;
|
||||||
DS4Device tempDevice = control.DS4Controllers[device];
|
DS4Device tempDevice = control.DS4Controllers[device];
|
||||||
|
bool exists = tempBool = (tempDevice != null);
|
||||||
|
bool synced = tempBool = exists ? tempDevice.isSynced() : false;
|
||||||
|
bool isAlive = tempBool = exists ? tempDevice.IsAlive() : false;
|
||||||
if (dinputOnly[device] != oldUseDInputOnly)
|
if (dinputOnly[device] != oldUseDInputOnly)
|
||||||
{
|
{
|
||||||
if (dinputOnly[device] == true)
|
if (dinputOnly[device] == true)
|
||||||
@ -2367,7 +2371,7 @@ namespace DS4Windows
|
|||||||
|
|
||||||
//changed = true;
|
//changed = true;
|
||||||
}
|
}
|
||||||
else if (tempDevice != null && tempDevice.IsAlive())
|
else if (synced && isAlive)
|
||||||
{
|
{
|
||||||
bool xinputResult = control.x360Bus.Plugin(device);
|
bool xinputResult = control.x360Bus.Plugin(device);
|
||||||
if (xinputResult)
|
if (xinputResult)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user