Merge branch 'mika-n-jay' into jay

This commit is contained in:
Travis Nickles 2019-02-23 21:43:50 -06:00
commit b94e5bbd76

View File

@ -3690,19 +3690,11 @@ namespace DS4Windows
}
}
// BEGIN: SixAxis steering wheel emulation logic
private const int C_WHEEL_ANGLE_PRECISION = 10; // 1=precision of one degree, 10=precision of 1/10 of degree. Bigger number means fine graned precision
private const int C_WHEEL_ANGLE_PRECISION_DECIMALS = (C_WHEEL_ANGLE_PRECISION == 1 ? 0 : C_WHEEL_ANGLE_PRECISION / 10);
// SA steering wheel emulation mapping
// "In-game" calibration process:
// - Place controller at "steering wheel center" position and press "Calibrate SA steering wheel" special action button to start the calibration
// - Hold the controller still for a while at center point and press "X"
// - Turn the controller at 90 degree left or right position and hold still for few seconds and press "X"
// - Turn the controller at 90 degree position on the opposite side and press "X"
// - Now you can check the calibratio by turning the wheel and see when the green lightbar starts to blink (it should blink at those three calibrated positions)
// - Press "Calibrate SA steering wheel" special action key to accept the calibration (result is saved to ControllerConfigs.xml xml file)
//
private const int C_WHEEL_ANGLE_PRECISION = 10; // Precision of SA angle in 1/10 of degrees
private static readonly DS4Color calibrationColor_0 = new DS4Color { red = 0xA0, green = 0x00, blue = 0x00 };
private static readonly DS4Color calibrationColor_1 = new DS4Color { red = 0xFF, green = 0xFF, blue = 0x00 };
private static readonly DS4Color calibrationColor_2 = new DS4Color { red = 0x00, green = 0x50, blue = 0x50 };
@ -3782,7 +3774,7 @@ namespace DS4Windows
double angle = Math.Acos(dotProduct / (magAB * magCD));
result = Convert.ToInt32(Global.Clamp(
-180.0 * C_WHEEL_ANGLE_PRECISION,
Math.Round((angle * (180.0 / Math.PI)), C_WHEEL_ANGLE_PRECISION_DECIMALS) * C_WHEEL_ANGLE_PRECISION,
Math.Round((angle * (180.0 / Math.PI)), 1) * C_WHEEL_ANGLE_PRECISION,
180.0 * C_WHEEL_ANGLE_PRECISION)
);
}
@ -3802,8 +3794,6 @@ namespace DS4Windows
gyroAccelX = exposedState.getAccelX();
gyroAccelZ = exposedState.getAccelZ();
//gyroAccelX = exposedState.OutputAccelX;
//gyroAccelZ = exposedState.OutputAccelZ;
// State 0=Normal mode (ie. calibration process is not running), 1=Activating calibration, 2=Calibration process running, 3=Completing calibration, 4=Cancelling calibration
if (controller.WheelRecalibrateActiveState == 1)
@ -3944,10 +3934,12 @@ namespace DS4Windows
return 0;
}
// Do nothing if connection is active but the actual DS4 controller is still missing or not yet synchronized
if (!controller.Synced)
return 0;
gyroAccelX = exposedState.getAccelX();
gyroAccelZ = exposedState.getAccelZ();
//gyroAccelX = exposedState.OutputAccelX;
//gyroAccelZ = exposedState.OutputAccelZ;
// If calibration values are missing then use "educated guesses" about good starting values
if (controller.wheelCenterPoint.IsEmpty)
@ -4106,7 +4098,6 @@ namespace DS4Windows
}
}
}
// END: SixAxis steering wheel emulation logic
}
}