Add Enhanced Precision curve changes to LS

This commit is contained in:
Travis Nickles 2017-11-30 14:25:46 -06:00
parent c479a30570
commit bc181b3e8b

View File

@ -778,28 +778,28 @@ namespace DS4Windows
if (absX <= 0.4)
{
outputX = 0.38 * absX;
outputX = 0.385 * absX;
}
else if (absX <= 0.75)
{
outputX = absX - 0.248;
outputX = absX - 0.246;
}
else if (absX > 0.75)
{
outputX = (absX * 1.992) - 0.992;
outputX = (absX * 1.984) - 0.984;
}
if (absY <= 0.4)
{
outputY = 0.38 * absY;
outputY = 0.385 * absY;
}
else if (absY <= 0.75)
{
outputY = absY - 0.248;
outputY = absY - 0.246;
}
else if (absY > 0.75)
{
outputY = (absY * 1.992) - 0.992;
outputY = (absY * 1.984) - 0.984;
}
dState.LX = (byte)(outputX * signX * 127.5 + 127.5);
@ -838,33 +838,27 @@ namespace DS4Windows
if (absX <= 0.4)
{
//outputX = 0.38 * absX;
outputX = 0.385 * absX;
}
else if (absX <= 0.75)
{
//outputX = absX - 0.248;
outputX = absX - 0.246;
}
else if (absX > 0.75)
{
//outputX = (absX * 1.992) - 0.992;
outputX = (absX * 1.984) - 0.984;
}
if (absY <= 0.4)
{
//outputY = 0.38 * absY;
outputY = 0.385 * absY;
}
else if (absY <= 0.75)
{
//outputY = absY - 0.248;
outputY = absY - 0.246;
}
else if (absY > 0.75)
{
//outputY = (absY * 1.992) - 0.992;
outputY = (absY * 1.984) - 0.984;
}