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https://github.com/cemu-project/DS4Windows.git
synced 2025-02-17 00:16:20 +01:00
Remove component use for ScpVBus classes
This commit is contained in:
parent
7c2b653163
commit
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36
DS4Windows/DS4Control/ScpDevice.Designer.cs
generated
36
DS4Windows/DS4Control/ScpDevice.Designer.cs
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@ -1,36 +0,0 @@
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namespace DS4Windows
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{
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partial class ScpDevice
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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}
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#endregion
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}
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}
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@ -1,6 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Security;
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@ -9,7 +8,7 @@ using Microsoft.Win32.SafeHandles;
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namespace DS4Windows
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namespace DS4Windows
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{
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{
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[SuppressUnmanagedCodeSecurity]
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[SuppressUnmanagedCodeSecurity]
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public partial class ScpDevice : Component
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public class ScpDevice
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{
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{
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public virtual Boolean IsActive
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public virtual Boolean IsActive
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{
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{
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@ -21,23 +20,8 @@ namespace DS4Windows
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get { return m_Path; }
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get { return m_Path; }
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}
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}
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public ScpDevice()
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{
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InitializeComponent();
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}
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public ScpDevice(IContainer container)
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{
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container.Add(this);
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InitializeComponent();
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}
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public ScpDevice(String Class)
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public ScpDevice(String Class)
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{
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{
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InitializeComponent();
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this.m_Class = new Guid(Class);
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this.m_Class = new Guid(Class);
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}
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}
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@ -1,13 +1,12 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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using Microsoft.Win32.SafeHandles;
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namespace DS4Windows
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namespace DS4Windows
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{
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{
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public partial class X360Device : ScpDevice
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public class X360Device : ScpDevice
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{
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{
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private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
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private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
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private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
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private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
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@ -41,18 +40,8 @@ namespace DS4Windows
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public X360Device()
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public X360Device()
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: base(DS3_BUS_CLASS_GUID)
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: base(DS3_BUS_CLASS_GUID)
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{
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{
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InitializeComponent();
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}
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}
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public X360Device(IContainer container)
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: base(DS3_BUS_CLASS_GUID)
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{
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container.Add(this);
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InitializeComponent();
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}
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/* public override Boolean Open(int Instance = 0)
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/* public override Boolean Open(int Instance = 0)
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{
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{
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if (base.Open(Instance))
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if (base.Open(Instance))
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36
DS4Windows/DS4Control/X360Device.designer.cs
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36
DS4Windows/DS4Control/X360Device.designer.cs
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@ -1,36 +0,0 @@
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namespace DS4Windows
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{
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partial class X360Device
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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}
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#endregion
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}
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}
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@ -137,20 +137,10 @@
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<Compile Include="DS4Control\Mouse.cs" />
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<Compile Include="DS4Control\Mouse.cs" />
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<Compile Include="DS4Control\MouseCursor.cs" />
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<Compile Include="DS4Control\MouseCursor.cs" />
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<Compile Include="DS4Control\MouseWheel.cs" />
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<Compile Include="DS4Control\MouseWheel.cs" />
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<Compile Include="DS4Control\ScpDevice.cs">
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<Compile Include="DS4Control\ScpDevice.cs" />
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="DS4Control\ScpDevice.Designer.cs">
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<DependentUpon>ScpDevice.cs</DependentUpon>
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</Compile>
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<Compile Include="DS4Control\ScpUtil.cs" />
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<Compile Include="DS4Control\ScpUtil.cs" />
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<Compile Include="DS4Control\UdpServer.cs" />
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<Compile Include="DS4Control\UdpServer.cs" />
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<Compile Include="DS4Control\X360Device.cs">
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<Compile Include="DS4Control\X360Device.cs" />
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="DS4Control\X360Device.designer.cs">
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<DependentUpon>X360Device.cs</DependentUpon>
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</Compile>
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<Compile Include="DS4Forms\LanguagePackComboBox.cs">
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<Compile Include="DS4Forms\LanguagePackComboBox.cs">
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<SubType>UserControl</SubType>
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<SubType>UserControl</SubType>
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</Compile>
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</Compile>
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