Remove component use for ScpVBus classes

This commit is contained in:
Travis Nickles 2018-12-09 04:05:26 -06:00
parent 7c2b653163
commit bc8e6ebd0e
5 changed files with 4 additions and 113 deletions

View File

@ -1,36 +0,0 @@
namespace DS4Windows
{
partial class ScpDevice
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}

View File

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Security;
@ -9,7 +8,7 @@ using Microsoft.Win32.SafeHandles;
namespace DS4Windows
{
[SuppressUnmanagedCodeSecurity]
public partial class ScpDevice : Component
public class ScpDevice
{
public virtual Boolean IsActive
{
@ -21,23 +20,8 @@ namespace DS4Windows
get { return m_Path; }
}
public ScpDevice()
{
InitializeComponent();
}
public ScpDevice(IContainer container)
{
container.Add(this);
InitializeComponent();
}
public ScpDevice(String Class)
{
InitializeComponent();
this.m_Class = new Guid(Class);
}

View File

@ -1,13 +1,12 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
namespace DS4Windows
{
public partial class X360Device : ScpDevice
public class X360Device : ScpDevice
{
private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
@ -41,18 +40,8 @@ namespace DS4Windows
public X360Device()
: base(DS3_BUS_CLASS_GUID)
{
InitializeComponent();
}
public X360Device(IContainer container)
: base(DS3_BUS_CLASS_GUID)
{
container.Add(this);
InitializeComponent();
}
/* public override Boolean Open(int Instance = 0)
{
if (base.Open(Instance))

View File

@ -1,36 +0,0 @@
namespace DS4Windows
{
partial class X360Device
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}

View File

@ -137,20 +137,10 @@
<Compile Include="DS4Control\Mouse.cs" />
<Compile Include="DS4Control\MouseCursor.cs" />
<Compile Include="DS4Control\MouseWheel.cs" />
<Compile Include="DS4Control\ScpDevice.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="DS4Control\ScpDevice.Designer.cs">
<DependentUpon>ScpDevice.cs</DependentUpon>
</Compile>
<Compile Include="DS4Control\ScpDevice.cs" />
<Compile Include="DS4Control\ScpUtil.cs" />
<Compile Include="DS4Control\UdpServer.cs" />
<Compile Include="DS4Control\X360Device.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="DS4Control\X360Device.designer.cs">
<DependentUpon>X360Device.cs</DependentUpon>
</Compile>
<Compile Include="DS4Control\X360Device.cs" />
<Compile Include="DS4Forms\LanguagePackComboBox.cs">
<SubType>UserControl</SubType>
</Compile>