mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
Some optimizations. Use reverse mapping array. Skip xinput report in dinput mode.
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parent
3f190bb4bb
commit
be27af50d3
@ -649,17 +649,20 @@ namespace DS4Windows
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// Update the GUI/whatever.
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DS4LightBar.updateLightBar(device, ind, cState, ExposedState[ind], touchPad[ind]);
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x360Bus.Parse(cState, processingData[ind].Report, ind);
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// We push the translated Xinput state, and simultaneously we
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// pull back any possible rumble data coming from Xinput consumers.
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if (x360Bus.Report(processingData[ind].Report, processingData[ind].Rumble))
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if (!getDInputOnly(ind))
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{
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Byte Big = (Byte)(processingData[ind].Rumble[3]);
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Byte Small = (Byte)(processingData[ind].Rumble[4]);
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if (processingData[ind].Rumble[1] == 0x08)
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x360Bus.Parse(cState, processingData[ind].Report, ind);
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// We push the translated Xinput state, and simultaneously we
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// pull back any possible rumble data coming from Xinput consumers.
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if (x360Bus.Report(processingData[ind].Report, processingData[ind].Rumble))
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{
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setRumble(Big, Small, ind);
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Byte Big = (Byte)(processingData[ind].Rumble[3]);
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Byte Small = (Byte)(processingData[ind].Rumble[4]);
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if (processingData[ind].Rumble[1] == 0x08)
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{
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setRumble(Big, Small, ind);
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}
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}
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}
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@ -846,7 +846,8 @@ namespace DS4Windows
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}
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else if (actionType == DS4ControlSettings.ActionType.Key)
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{
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ushort value = ushort.Parse(action.ToString());
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//ushort value = ushort.Parse(action.ToString());
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ushort value = Convert.ToUInt16(action);
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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{
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resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping);
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@ -901,99 +902,80 @@ namespace DS4Windows
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xboxControl = getX360ControlsByName(action.ToString());
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}
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if (xboxControl >= X360Controls.X && xboxControl <= X360Controls.A)
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if (xboxControl >= X360Controls.LXNeg && xboxControl <= X360Controls.Start)
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{
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switch (xboxControl)
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{
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case X360Controls.A: tempControlDict.Add(dcs.control, DS4Controls.Cross); break;
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case X360Controls.B: tempControlDict.Add(dcs.control, DS4Controls.Circle); break;
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case X360Controls.X: tempControlDict.Add(dcs.control, DS4Controls.Square); break;
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case X360Controls.Y: tempControlDict.Add(dcs.control, DS4Controls.Triangle); break;
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default: break;
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}
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}
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else if (xboxControl >= X360Controls.LB && xboxControl <= X360Controls.RS)
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{
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switch (xboxControl)
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{
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case X360Controls.LB: tempControlDict.Add(dcs.control, DS4Controls.L1); break;
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case X360Controls.LT: tempControlDict.Add(dcs.control, DS4Controls.L2); break;
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case X360Controls.LS: tempControlDict.Add(dcs.control, DS4Controls.L3); break;
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case X360Controls.RB: tempControlDict.Add(dcs.control, DS4Controls.R1); break;
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case X360Controls.RT: tempControlDict.Add(dcs.control, DS4Controls.R2); break;
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case X360Controls.RS: tempControlDict.Add(dcs.control, DS4Controls.R3); break;
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default: break;
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}
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}
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else if (xboxControl >= X360Controls.DpadUp && xboxControl <= X360Controls.DpadLeft)
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{
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switch (xboxControl)
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{
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case X360Controls.DpadUp: tempControlDict.Add(dcs.control, DS4Controls.DpadUp); break;
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case X360Controls.DpadDown: tempControlDict.Add(dcs.control, DS4Controls.DpadDown); break;
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case X360Controls.DpadLeft: tempControlDict.Add(dcs.control, DS4Controls.DpadLeft); break;
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case X360Controls.DpadRight: tempControlDict.Add(dcs.control, DS4Controls.DpadRight); break;
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default: break;
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}
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}
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else if (xboxControl >= X360Controls.LXNeg && xboxControl <= X360Controls.RYPos)
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{
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switch (xboxControl)
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{
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case X360Controls.LXNeg: tempControlDict.Add(dcs.control, DS4Controls.LXNeg); break;
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case X360Controls.LYNeg: tempControlDict.Add(dcs.control, DS4Controls.LYNeg); break;
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case X360Controls.RXNeg: tempControlDict.Add(dcs.control, DS4Controls.RXNeg); break;
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case X360Controls.RYNeg: tempControlDict.Add(dcs.control, DS4Controls.RYNeg); break;
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case X360Controls.LXPos: tempControlDict.Add(dcs.control, DS4Controls.LXPos); break;
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case X360Controls.LYPos: tempControlDict.Add(dcs.control, DS4Controls.LYPos); break;
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case X360Controls.RXPos: tempControlDict.Add(dcs.control, DS4Controls.RXPos); break;
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case X360Controls.RYPos: tempControlDict.Add(dcs.control, DS4Controls.RYPos); break;
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default: break;
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}
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DS4Controls tempDS4Control = reverseX360ButtonMapping[(int)xboxControl];
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tempControlDict.Add(dcs.control, tempDS4Control);
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}
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else if (xboxControl >= X360Controls.LeftMouse && xboxControl <= X360Controls.WDOWN)
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{
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switch (xboxControl)
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{
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case X360Controls.LeftMouse:
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{
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keyvalue = 256;
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.leftCount++;
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break;
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}
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case X360Controls.RightMouse:
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{
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keyvalue = 257;
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.rightCount++;
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break;
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}
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case X360Controls.MiddleMouse:
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{
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keyvalue = 258;
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.middleCount++;
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break;
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}
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case X360Controls.FourthMouse:
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{
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keyvalue = 259;
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.fourthCount++;
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break;
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}
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case X360Controls.FifthMouse:
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{
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keyvalue = 260;
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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deviceState.currentClicks.fifthCount++;
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break;
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}
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case X360Controls.WUP:
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{
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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{
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if (isAnalog)
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getMouseWheelMapping(device, dcs.control, cState, eState, tp, false);
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else
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deviceState.currentClicks.wUpCount++;
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}
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break;
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}
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case X360Controls.WDOWN:
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{
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if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
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{
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if (isAnalog)
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getMouseWheelMapping(device, dcs.control, cState, eState, tp, true);
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else
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deviceState.currentClicks.wDownCount++;
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}
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break;
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}
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default: break;
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}
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}
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@ -1002,44 +984,46 @@ namespace DS4Windows
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switch (xboxControl)
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{
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case X360Controls.MouseUp:
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{
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if (tempMouseDeltaY == 0)
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{
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tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 0);
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tempMouseDeltaY = -Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
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}
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break;
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}
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case X360Controls.MouseDown:
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{
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if (tempMouseDeltaY == 0)
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{
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tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 1);
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tempMouseDeltaY = Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
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}
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break;
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}
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case X360Controls.MouseLeft:
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{
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if (tempMouseDeltaX == 0)
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{
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tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 2);
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tempMouseDeltaX = -Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
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}
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break;
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}
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case X360Controls.MouseRight:
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{
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if (tempMouseDeltaX == 0)
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{
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tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 3);
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tempMouseDeltaX = Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
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}
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break;
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default: break;
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}
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}
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else
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{
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switch (xboxControl)
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{
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case X360Controls.Start: tempControlDict.Add(dcs.control, DS4Controls.Options); break;
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case X360Controls.Guide: tempControlDict.Add(dcs.control, DS4Controls.PS); break;
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case X360Controls.Back: tempControlDict.Add(dcs.control, DS4Controls.Share); break;
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break;
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}
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default: break;
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}
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}
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@ -1078,6 +1062,7 @@ namespace DS4Windows
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p = dcs.shiftExtras;
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else
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p = dcs.extras;
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string[] extraS = p.Split(',');
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int extrasSLen = extraS.Length;
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int[] extras = new int[extrasSLen];
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@ -1087,11 +1072,13 @@ namespace DS4Windows
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if (int.TryParse(extraS[i], out b))
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extras[i] = b;
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}
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held[device] = true;
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try
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{
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if (!(extras[0] == extras[1] && extras[1] == 0))
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ctrl.setRumble((byte)extras[0], (byte)extras[1], device);
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if (extras[2] == 1)
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{
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DS4Color color = new DS4Color { red = (byte)extras[3], green = (byte)extras[4], blue = (byte)extras[5] };
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@ -1099,6 +1086,7 @@ namespace DS4Windows
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DS4LightBar.forcedFlash[device] = (byte)extras[6];
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DS4LightBar.forcelight[device] = true;
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}
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if (extras[7] == 1)
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{
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if (oldmouse[device] == -1)
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@ -1179,7 +1167,7 @@ namespace DS4Windows
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//foreach (KeyValuePair<DS4Controls, DS4Controls> entry in tempControlDict)
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for (int i = 0, keyCount = controlKeys.Count; i < keyCount; i++)
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{
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DS4Controls key = controlKeys.ElementAt<DS4Controls>(i);
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DS4Controls key = controlKeys.ElementAt(i);
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DS4Controls dc = tempControlDict[key];
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//DS4Controls key = entry.Key;
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//DS4Controls dc = entry.Value;
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@ -228,6 +228,17 @@ namespace DS4Windows
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X360Controls.None, X360Controls.None, X360Controls.None, X360Controls.None
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};
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public static DS4Controls[] reverseX360ButtonMapping = new Func<DS4Controls[]>(() =>
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{
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DS4Controls[] temp = new DS4Controls[defaultButtonMapping.Length];
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for (int i = 0, arlen = defaultButtonMapping.Length; i < arlen; i++)
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{
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temp[i] = (DS4Controls)defaultButtonMapping[i];
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}
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return temp;
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})();
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public static void SaveWhere(string path)
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{
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appdatapath = path;
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