mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-29 20:44:20 +01:00
Only access length property once in for loop
This commit is contained in:
parent
4ea9289a0d
commit
beadb313ff
@ -574,6 +574,7 @@ namespace DS4Windows
|
|||||||
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
||||||
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
||||||
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
|
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
|
||||||
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
|
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
|
||||||
@ -700,6 +701,7 @@ namespace DS4Windows
|
|||||||
{
|
{
|
||||||
hDevice.flush_Queue();
|
hDevice.flush_Queue();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void sendOutputReport(bool synchronous)
|
private void sendOutputReport(bool synchronous)
|
||||||
{
|
{
|
||||||
setTestRumble();
|
setTestRumble();
|
||||||
@ -730,7 +732,9 @@ namespace DS4Windows
|
|||||||
outputReportBuffer[10] = ledFlashOff; //flash off duration
|
outputReportBuffer[10] = ledFlashOff; //flash off duration
|
||||||
outputReportBuffer[19] = outputReportBuffer[20] = Convert.ToByte(audio.Volume);
|
outputReportBuffer[19] = outputReportBuffer[20] = Convert.ToByte(audio.Volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool quitOutputThread = false;
|
bool quitOutputThread = false;
|
||||||
|
|
||||||
lock (outputReport)
|
lock (outputReport)
|
||||||
{
|
{
|
||||||
if (synchronous)
|
if (synchronous)
|
||||||
@ -753,7 +757,7 @@ namespace DS4Windows
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
bool output = false;
|
bool output = false;
|
||||||
for (int i = 0; !output && i < outputReport.Length; i++)
|
for (int i = 0, arlen = outputReport.Length; !output && i < arlen; i++)
|
||||||
output = outputReport[i] != outputReportBuffer[i];
|
output = outputReport[i] != outputReportBuffer[i];
|
||||||
if (output)
|
if (output)
|
||||||
{
|
{
|
||||||
@ -823,8 +827,6 @@ namespace DS4Windows
|
|||||||
disconnectReport[0] = 0xe2;
|
disconnectReport[0] = 0xe2;
|
||||||
disconnectReport[1] = 0x02;
|
disconnectReport[1] = 0x02;
|
||||||
Array.Clear(disconnectReport, 2, 63);
|
Array.Clear(disconnectReport, 2, 63);
|
||||||
//for (int i = 2; i < 65; i++)
|
|
||||||
// disconnectReport[i] = 0;
|
|
||||||
|
|
||||||
result = hDevice.WriteFeatureReport(disconnectReport);
|
result = hDevice.WriteFeatureReport(disconnectReport);
|
||||||
if (result && remove)
|
if (result && remove)
|
||||||
|
Loading…
Reference in New Issue
Block a user