mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
Trim USB output report generation. Only grab audio volume when output report data changes.
Possibly related to issue #261
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parent
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commit
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@ -1115,6 +1115,8 @@ namespace DS4Windows
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lock (outReportBuffer)
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{
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bool output = outputPendCount > 0, change = false;
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if (usingBT)
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{
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outReportBuffer[0] = 0x11;
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@ -1128,6 +1130,12 @@ namespace DS4Windows
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outReportBuffer[10] = ligtBarColor.blue; // blue
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outReportBuffer[11] = ledFlashOn; // flash on duration
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outReportBuffer[12] = ledFlashOff; // flash off duration
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fixed (byte* byteR = outputReport, byteB = outReportBuffer)
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{
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for (int i = 0, arlen = 13; !change && i < arlen; i++)
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change = byteR[i] != byteB[i];
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}
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}
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else
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{
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@ -1141,7 +1149,14 @@ namespace DS4Windows
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outReportBuffer[8] = ligtBarColor.blue; // blue
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outReportBuffer[9] = ledFlashOn; // flash on duration
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outReportBuffer[10] = ledFlashOff; // flash off duration
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if (audio != null)
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fixed (byte* byteR = outputReport, byteB = outReportBuffer)
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{
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for (int i = 0, arlen = 11; !change && i < arlen; i++)
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change = byteR[i] != byteB[i];
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}
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if (change && audio != null)
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{
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// Headphone volume levels
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outReportBuffer[19] = outReportBuffer[20] =
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@ -1156,36 +1171,32 @@ namespace DS4Windows
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outputRumble = false;
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outputPendCount = 3;
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if (usingBT)
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if (change)
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{
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Monitor.Enter(outputReport);
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outReportBuffer.CopyTo(outputReport, 0);
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}
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try
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{
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if (!writeOutput())
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if (usingBT)
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{
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int winError = Marshal.GetLastWin32Error();
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quitOutputThread = true;
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Monitor.Enter(outputReport);
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outReportBuffer.CopyTo(outputReport, 0);
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}
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}
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catch { } // If it's dead already, don't worry about it.
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if (usingBT)
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{
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Monitor.Exit(outputReport);
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try
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{
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if (!writeOutput())
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{
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int winError = Marshal.GetLastWin32Error();
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quitOutputThread = true;
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}
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}
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catch { } // If it's dead already, don't worry about it.
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if (usingBT)
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{
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Monitor.Exit(outputReport);
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}
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}
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}
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else
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{
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bool output = outputPendCount > 0, change = false;
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fixed (byte* byteR = outputReport, byteB = outReportBuffer)
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{
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for (int i = 0, arlen = outputReport.Length; !change && i < arlen; i++)
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change = byteR[i] != byteB[i];
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}
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//for (int i = 0, arlen = outputReport.Length; !change && i < arlen; i++)
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// change = outputReport[i] != outReportBuffer[i];
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