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https://github.com/cemu-project/DS4Windows.git
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Trim USB output report generation. Only grab audio volume when output report data changes.
Possibly related to issue #261
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@ -1115,6 +1115,8 @@ namespace DS4Windows
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lock (outReportBuffer)
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{
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bool output = outputPendCount > 0, change = false;
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if (usingBT)
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{
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outReportBuffer[0] = 0x11;
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@ -1128,6 +1130,12 @@ namespace DS4Windows
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outReportBuffer[10] = ligtBarColor.blue; // blue
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outReportBuffer[11] = ledFlashOn; // flash on duration
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outReportBuffer[12] = ledFlashOff; // flash off duration
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fixed (byte* byteR = outputReport, byteB = outReportBuffer)
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{
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for (int i = 0, arlen = 13; !change && i < arlen; i++)
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change = byteR[i] != byteB[i];
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}
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}
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else
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{
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@ -1141,7 +1149,14 @@ namespace DS4Windows
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outReportBuffer[8] = ligtBarColor.blue; // blue
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outReportBuffer[9] = ledFlashOn; // flash on duration
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outReportBuffer[10] = ledFlashOff; // flash off duration
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if (audio != null)
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fixed (byte* byteR = outputReport, byteB = outReportBuffer)
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{
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for (int i = 0, arlen = 11; !change && i < arlen; i++)
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change = byteR[i] != byteB[i];
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}
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if (change && audio != null)
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{
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// Headphone volume levels
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outReportBuffer[19] = outReportBuffer[20] =
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@ -1156,6 +1171,8 @@ namespace DS4Windows
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outputRumble = false;
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outputPendCount = 3;
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if (change)
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{
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if (usingBT)
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{
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Monitor.Enter(outputReport);
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@ -1177,15 +1194,9 @@ namespace DS4Windows
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Monitor.Exit(outputReport);
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}
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}
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}
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else
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{
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bool output = outputPendCount > 0, change = false;
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fixed (byte* byteR = outputReport, byteB = outReportBuffer)
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{
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for (int i = 0, arlen = outputReport.Length; !change && i < arlen; i++)
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change = byteR[i] != byteB[i];
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}
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//for (int i = 0, arlen = outputReport.Length; !change && i < arlen; i++)
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// change = outputReport[i] != outReportBuffer[i];
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