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Preserve minor optimizations before next test
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@ -37,7 +37,7 @@ namespace DS4Windows
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public virtual void sixaxisMoved(SixAxisEventArgs arg)
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{
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int deltaX = 0, deltaY = 0;
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deltaX = -arg.sixAxis.gyroYawFull;
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deltaX = arg.sixAxis.gyroYawFull;
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deltaY = -arg.sixAxis.gyroPitchFull;
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//Console.WriteLine(arg.sixAxis.deltaX);
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@ -61,12 +61,12 @@ namespace DS4Windows
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int signX = System.Math.Sign(deltaX);
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int signY = System.Math.Sign(deltaY);
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if ((hRemainder > 0) != (deltaX > 0))
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if (deltaX == 0 || (hRemainder > 0 != deltaX > 0))
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{
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hRemainder = 0.0;
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}
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if ((vRemainder > 0) != (deltaY > 0))
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if (deltaY == 0 || (vRemainder > 0 != deltaY > 0))
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{
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vRemainder = 0.0;
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}
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@ -170,10 +170,10 @@ namespace DS4Windows
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//vRemainder -= (int)vRemainder;
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int gyroInvert = Global.getGyroInvert(deviceNumber);
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if (gyroInvert == 2 || gyroInvert == 3)
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if ((gyroInvert & 0x02) == 2)
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xAction *= -1;
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if (gyroInvert == 1 || gyroInvert == 3)
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if ((gyroInvert & 0x01) == 1)
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yAction *= -1;
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if (yAction != 0 || xAction != 0)
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@ -25,9 +25,9 @@ namespace DS4Windows
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gyroX = X / 256;
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gyroY = Y / 256;
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gyroZ = Z / 256;
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gyroYawFull = X;
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gyroYawFull = -X;
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gyroPitchFull = Y;
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gyroRollFull = Z;
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gyroRollFull = -Z;
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accelX = aX / 64;
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accelY = aY / 64;
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@ -8,7 +8,8 @@ namespace DS4Windows
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public bool Square, Triangle, Circle, Cross;
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public bool DpadUp, DpadDown, DpadLeft, DpadRight;
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public bool L1, L3, R1, R3;
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public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight, TouchLeft, Touch1Finger, Touch2Fingers;
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public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight,
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TouchLeft, Touch1Finger, Touch2Fingers;
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public byte Touch1Identifier, Touch2Identifier;
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public byte LX, RX, LY, RY, L2, R2;
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public byte FrameCounter; // 0, 1, 2...62, 63, 0....
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