diff --git a/DS4Windows/DS4Control/MouseCursor.cs b/DS4Windows/DS4Control/MouseCursor.cs index faac130..0d5b2e9 100644 --- a/DS4Windows/DS4Control/MouseCursor.cs +++ b/DS4Windows/DS4Control/MouseCursor.cs @@ -243,15 +243,15 @@ namespace DS4Windows if (jitterCompenstation) { double absX = Math.Abs(xMotion); - if (absX <= normX * 0.4) + if (absX <= normX * 0.34) { - xMotion = signX * Math.Pow(absX / 0.4f, 1.44) * 0.4; + xMotion = signX * Math.Pow(absX / 0.34f, 1.44) * 0.34; } double absY = Math.Abs(yMotion); - if (absY <= normY * 0.4) + if (absY <= normY * 0.34) { - yMotion = signY * Math.Pow(absY / 0.4f, 1.44) * 0.4; + yMotion = signY * Math.Pow(absY / 0.34f, 1.44) * 0.34; } }