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https://github.com/cemu-project/DS4Windows.git
synced 2024-12-25 08:01:49 +01:00
Change thread priority back to AboveNormal. Change how threads are killed.
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parent
7f1a7485a7
commit
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@ -246,7 +246,7 @@ namespace DS4Windows
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Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
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Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
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sendOutputReport(true); // initialize the output report
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sendOutputReport(true); // initialize the output report
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ds4Output = new Thread(performDs4Output);
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ds4Output = new Thread(performDs4Output);
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ds4Output.Priority = ThreadPriority.Highest;
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ds4Output.Priority = ThreadPriority.AboveNormal;
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ds4Output.Name = "DS4 Output thread: " + Mac;
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ds4Output.Name = "DS4 Output thread: " + Mac;
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if (conType == ConnectionType.BT)
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if (conType == ConnectionType.BT)
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{
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{
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@ -256,7 +256,7 @@ namespace DS4Windows
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}
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}
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ds4Input = new Thread(performDs4Input);
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ds4Input = new Thread(performDs4Input);
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ds4Input.Priority = ThreadPriority.Highest;
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ds4Input.Priority = ThreadPriority.AboveNormal;
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ds4Input.Name = "DS4 Input thread: " + Mac;
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ds4Input.Name = "DS4 Input thread: " + Mac;
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ds4Input.Start();
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ds4Input.Start();
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}
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}
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@ -266,11 +266,15 @@ namespace DS4Windows
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public void StopUpdate()
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public void StopUpdate()
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{
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{
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if (ds4Input.ThreadState != System.Threading.ThreadState.Stopped || ds4Input.ThreadState != System.Threading.ThreadState.Aborted)
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if (ds4Output.ThreadState != System.Threading.ThreadState.Unstarted && ds4Input.ThreadState != System.Threading.ThreadState.Stopped)
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{
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{
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try
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try
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{
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if (ds4Output.ThreadState != System.Threading.ThreadState.Aborted && ds4Output.ThreadState != System.Threading.ThreadState.AbortRequested)
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{
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{
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ds4Input.Abort();
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ds4Input.Abort();
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}
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ds4Input.Join();
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ds4Input.Join();
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -283,11 +287,15 @@ namespace DS4Windows
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private void StopOutputUpdate()
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private void StopOutputUpdate()
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{
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{
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if (ds4Output.ThreadState != System.Threading.ThreadState.Unstarted || ds4Output.ThreadState != System.Threading.ThreadState.Stopped || ds4Output.ThreadState != System.Threading.ThreadState.Aborted)
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if (ds4Output.ThreadState != System.Threading.ThreadState.Unstarted && ds4Output.ThreadState != System.Threading.ThreadState.Stopped)
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{
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{
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try
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try
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{
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if (ds4Output.ThreadState != System.Threading.ThreadState.Aborted && ds4Output.ThreadState != System.Threading.ThreadState.AbortRequested)
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{
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{
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ds4Output.Abort();
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ds4Output.Abort();
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}
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ds4Output.Join();
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ds4Output.Join();
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}
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}
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catch (Exception e)
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catch (Exception e)
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