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https://github.com/cemu-project/DS4Windows.git
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Test DS4 emulation
This commit is contained in:
parent
372f9aa612
commit
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@ -11,15 +11,13 @@ using System.Diagnostics;
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using Nefarius.ViGEm.Client;
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using Nefarius.ViGEm.Client.Targets;
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using Nefarius.ViGEm.Client.Targets.Xbox360;
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using Nefarius.ViGEm.Client.Targets.DualShock4;
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namespace DS4Windows
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{
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public class ControlService
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{
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public ViGEmClient vigemTestClient = null;
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private const int inputResolution = 127 - (-128);
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private const float reciprocalInputResolution = 1 / (float)inputResolution;
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private const int outputResolution = 32767 - (-32768);
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public const int DS4_CONTROLLER_COUNT = 4;
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public DS4Device[] DS4Controllers = new DS4Device[DS4_CONTROLLER_COUNT];
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public Mouse[] touchPad = new Mouse[DS4_CONTROLLER_COUNT];
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@ -34,10 +32,12 @@ namespace DS4Windows
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bool[] buttonsdown = new bool[4] { false, false, false, false };
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bool[] held = new bool[DS4_CONTROLLER_COUNT];
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int[] oldmouse = new int[DS4_CONTROLLER_COUNT] { -1, -1, -1, -1 };
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public Xbox360Controller[] x360controls = new Xbox360Controller[4] { null, null, null, null };
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private Xbox360Report[] x360reports = new Xbox360Report[4] { new Xbox360Report(), new Xbox360Report(),
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public OutputDevice[] outputDevices = new OutputDevice[4] { null, null, null, null };
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//public Xbox360Controller[] x360controls = new Xbox360Controller[4] { null, null, null, null };
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/*private Xbox360Report[] x360reports = new Xbox360Report[4] { new Xbox360Report(), new Xbox360Report(),
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new Xbox360Report(), new Xbox360Report()
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};
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*/
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Thread tempThread;
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public List<string> affectedDevs = new List<string>()
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{
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@ -424,14 +424,28 @@ namespace DS4Windows
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{
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LogDebug("Plugging in X360 Controller #" + (i + 1));
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useDInputOnly[i] = false;
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x360controls[i] = new Xbox360Controller(vigemTestClient);
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DS4OutDevice tempDS4 = new DS4OutDevice(vigemTestClient);
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outputDevices[i] = tempDS4;
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int devIndex = i;
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x360controls[i].FeedbackReceived += (sender, args) =>
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tempDS4.cont.FeedbackReceived += (sender, args) =>
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{
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, devIndex);
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};
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x360controls[i].Connect();
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tempDS4.Connect();
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//x360controls[i] = new Xbox360Controller(vigemTestClient);
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/*Xbox360Controller bacon = new Xbox360Controller(vigemTestClient);
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Xbox360OutDevice tempXbox = new Xbox360OutDevice(vigemTestClient);
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outputDevices[i] = tempXbox;
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int devIndex = i;
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tempXbox.cont.FeedbackReceived += (sender, args) =>
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{
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, devIndex);
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};
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tempXbox.Connect();
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*/
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LogDebug("X360 Controller #" + (i + 1) + " connected");
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}
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else
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@ -568,8 +582,10 @@ namespace DS4Windows
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}
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CurrentState[i].Battery = PreviousState[i].Battery = 0; // Reset for the next connection's initial status change.
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x360controls[i]?.Disconnect();
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x360controls[i] = null;
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//x360controls[i]?.Disconnect();
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outputDevices[i]?.Disconnect();
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outputDevices[i] = null;
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//x360controls[i] = null;
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useDInputOnly[i] = true;
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DS4Controllers[i] = null;
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touchPad[i] = null;
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@ -681,14 +697,18 @@ namespace DS4Windows
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{
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LogDebug("Plugging in X360 Controller #" + (Index + 1));
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useDInputOnly[Index] = false;
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x360controls[Index] = new Xbox360Controller(vigemTestClient);
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//x360controls[Index] = new Xbox360Controller(vigemTestClient);
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Xbox360OutDevice tempXbox = new Xbox360OutDevice(vigemTestClient);
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outputDevices[Index] = tempXbox;
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int devIndex = Index;
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x360controls[Index].FeedbackReceived += (sender, args) =>
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//x360controls[Index].FeedbackReceived += (sender, args) =>
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tempXbox.cont.FeedbackReceived += (sender, args) =>
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{
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, devIndex);
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};
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x360controls[Index].Connect();
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//x360controls[Index].Connect();
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tempXbox.Connect();
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LogDebug("X360 Controller #" + (Index + 1) + " connected");
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}
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else
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@ -723,7 +743,7 @@ namespace DS4Windows
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return true;
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}
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private void testNewReport(ref Xbox360Report xboxreport, DS4State state,
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/*private void testNewReport(ref Xbox360Report xboxreport, DS4State state,
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int device)
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{
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Xbox360Buttons tempButtons = 0;
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@ -818,8 +838,9 @@ namespace DS4Windows
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goto case SASteeringWheelEmulationAxisType.None;
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}
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}
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*/
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private short AxisScale(Int32 Value, Boolean Flip)
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/*private short AxisScale(Int32 Value, Boolean Flip)
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{
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unchecked
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{
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@ -832,6 +853,7 @@ namespace DS4Windows
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return (short)(temp * outputResolution + (-32768));
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}
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}
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*/
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private void CheckProfileOptions(int ind, DS4Device device, bool startUp=false)
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{
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@ -1048,8 +1070,8 @@ namespace DS4Windows
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{
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if (!useDInputOnly[ind])
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{
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x360controls[ind].Disconnect();
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x360controls[ind] = null;
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outputDevices[ind].Disconnect();
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outputDevices[ind] = null;
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useDInputOnly[ind] = true;
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LogDebug("X360 Controller #" + (ind + 1) + " unplugged");
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}
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@ -1059,13 +1081,23 @@ namespace DS4Windows
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if (!getDInputOnly(ind))
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{
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LogDebug("Plugging in X360 Controller #" + (ind + 1));
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x360controls[ind] = new Xbox360Controller(vigemTestClient);
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Xbox360OutDevice tempXbox = new Xbox360OutDevice(vigemTestClient);
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outputDevices[ind] = tempXbox;
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tempXbox.cont.FeedbackReceived += (eventsender, args) =>
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{
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, ind);
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};
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tempXbox.Connect();
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/*x360controls[ind] = new Xbox360Controller(vigemTestClient);
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x360controls[ind].FeedbackReceived += (eventsender, args) =>
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{
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, ind);
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};
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x360controls[ind].Connect();
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*/
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useDInputOnly[ind] = false;
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LogDebug("X360 Controller #" + (ind + 1) + " connected");
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}
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@ -1101,8 +1133,10 @@ namespace DS4Windows
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CurrentState[ind].Battery = PreviousState[ind].Battery = 0; // Reset for the next connection's initial status change.
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if (!useDInputOnly[ind])
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{
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x360controls[ind].Disconnect();
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x360controls[ind] = null;
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outputDevices[ind].Disconnect();
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outputDevices[ind] = null;
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//x360controls[ind].Disconnect();
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//x360controls[ind] = null;
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LogDebug("X360 Controller # " + (ind + 1) + " unplugged");
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}
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@ -1241,8 +1275,10 @@ namespace DS4Windows
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if (!useDInputOnly[ind])
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{
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testNewReport(ref x360reports[ind], cState, ind);
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x360controls[ind]?.SendReport(x360reports[ind]);
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outputDevices[ind]?.ConvertandSendReport(cState, ind);
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//testNewReport(ref x360reports[ind], cState, ind);
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//x360controls[ind]?.SendReport(x360reports[ind]);
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//x360Bus.Parse(cState, processingData[ind].Report, ind);
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// We push the translated Xinput state, and simultaneously we
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// pull back any possible rumble data coming from Xinput consumers.
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83
DS4Windows/DS4Control/DS4OutDevice.cs
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83
DS4Windows/DS4Control/DS4OutDevice.cs
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@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Nefarius.ViGEm.Client;
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using Nefarius.ViGEm.Client.Targets;
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using Nefarius.ViGEm.Client.Targets.DualShock4;
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namespace DS4Windows
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{
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class DS4OutDevice : OutputDevice
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{
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public DualShock4Controller cont;
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private DualShock4Report report;
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public DS4OutDevice(ViGEmClient client)
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{
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cont = new DualShock4Controller(client);
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report = new DualShock4Report();
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}
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public override void ConvertandSendReport(DS4State state, int device)
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{
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DualShock4Buttons tempButtons = 0;
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DualShock4DPadValues tempDPad = DualShock4DPadValues.None;
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DualShock4SpecialButtons tempSpecial = 0;
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unchecked
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{
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if (state.Share) tempButtons |= DualShock4Buttons.Share;
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if (state.L3) tempButtons |= DualShock4Buttons.ThumbLeft;
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if (state.R3) tempButtons |= DualShock4Buttons.ThumbRight;
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if (state.Options) tempButtons |= DualShock4Buttons.Options;
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if (state.DpadUp && state.DpadRight) tempDPad = DualShock4DPadValues.Northeast;
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else if (state.DpadUp) tempDPad = DualShock4DPadValues.North;
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else if (state.DpadRight && state.DpadDown) tempDPad = DualShock4DPadValues.Southeast;
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else if (state.DpadRight) tempDPad = DualShock4DPadValues.East;
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else if (state.DpadDown && state.DpadLeft) tempDPad = DualShock4DPadValues.Southwest;
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else if (state.DpadDown) tempDPad = DualShock4DPadValues.South;
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else if (state.DpadLeft && state.DpadUp) tempDPad = DualShock4DPadValues.Northwest;
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else if (state.DpadLeft) tempDPad = DualShock4DPadValues.West;
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/*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North;
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if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East;
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if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South;
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if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West;
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*/
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if (state.L1) tempButtons |= DualShock4Buttons.ShoulderLeft;
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if (state.R1) tempButtons |= DualShock4Buttons.ShoulderRight;
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//if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft;
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//if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight;
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if (state.L2 > 0) tempButtons |= DualShock4Buttons.TriggerLeft;
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if (state.R2 > 0) tempButtons |= DualShock4Buttons.TriggerRight;
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if (state.Triangle) tempButtons |= DualShock4Buttons.Triangle;
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if (state.Circle) tempButtons |= DualShock4Buttons.Circle;
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if (state.Cross) tempButtons |= DualShock4Buttons.Cross;
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if (state.Square) tempButtons |= DualShock4Buttons.Square;
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if (state.PS) tempSpecial |= DualShock4SpecialButtons.Ps;
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if (state.TouchButton) tempSpecial |= DualShock4SpecialButtons.Touchpad;
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//report.SetButtonsFull(tempButtons);
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report.Buttons = (ushort)tempButtons;
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report.SetDPad(tempDPad);
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report.SpecialButtons = (byte)tempSpecial;
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}
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report.LeftTrigger = state.L2;
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report.RightTrigger = state.R2;
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report.LeftThumbX = state.LX;
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report.LeftThumbY = state.LY;
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report.RightThumbX = state.RX;
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report.RightThumbY = state.RY;
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cont.SendReport(report);
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}
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public override void Connect() => cont.Connect();
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public override void Disconnect() => cont.Disconnect();
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}
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}
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15
DS4Windows/DS4Control/OutputDevice.cs
Normal file
15
DS4Windows/DS4Control/OutputDevice.cs
Normal file
@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DS4Windows
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{
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public abstract class OutputDevice
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{
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public abstract void ConvertandSendReport(DS4State state, int device);
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public abstract void Connect();
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public abstract void Disconnect();
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}
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}
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@ -335,6 +335,34 @@ namespace DS4Windows
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return result;
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}
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internal static string GetDeviceProperty(string deviceInstanceId,
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NativeMethods.DEVPROPKEY prop)
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{
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string result = string.Empty;
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NativeMethods.SP_DEVINFO_DATA deviceInfoData = new NativeMethods.SP_DEVINFO_DATA();
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deviceInfoData.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(deviceInfoData);
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var dataBuffer = new byte[4096];
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ulong propertyType = 0;
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var requiredSize = 0;
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Guid hidGuid = new Guid();
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NativeMethods.HidD_GetHidGuid(ref hidGuid);
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IntPtr deviceInfoSet = NativeMethods.SetupDiGetClassDevs(ref hidGuid, deviceInstanceId, 0, NativeMethods.DIGCF_PRESENT | NativeMethods.DIGCF_DEVICEINTERFACE);
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NativeMethods.SetupDiEnumDeviceInfo(deviceInfoSet, 0, ref deviceInfoData);
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if (NativeMethods.SetupDiGetDeviceProperty(deviceInfoSet, ref deviceInfoData, ref prop, ref propertyType,
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dataBuffer, dataBuffer.Length, ref requiredSize, 0))
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{
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result = dataBuffer.ToUTF16String();
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}
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if (deviceInfoSet.ToInt64() != NativeMethods.INVALID_HANDLE_VALUE)
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{
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NativeMethods.SetupDiDestroyDeviceInfoList(deviceInfoSet);
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}
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return result;
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}
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public static bool IsHidGuardianInstalled()
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{
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return CheckForSysDevice(@"Root\HidGuardian");
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@ -3063,20 +3091,29 @@ namespace DS4Windows
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tempDev.setBTPollRate(btPollRate[device]);
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if (xinputStatus && xinputPlug)
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{
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control.x360controls[device] = new Nefarius.ViGEm.Client.Targets.Xbox360Controller(control.vigemTestClient);
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Xbox360OutDevice tempXbox = new Xbox360OutDevice(control.vigemTestClient);
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control.outputDevices[device] = tempXbox;
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tempXbox.cont.FeedbackReceived += (eventsender, args) =>
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{
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control.SetDevRumble(tempDev, args.LargeMotor, args.SmallMotor, device);
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};
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tempXbox.Connect();
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/*control.x360controls[device] = new Nefarius.ViGEm.Client.Targets.Xbox360Controller(control.vigemTestClient);
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control.x360controls[device].FeedbackReceived += (eventsender, args) =>
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{
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control.SetDevRumble(tempDev, args.LargeMotor, args.SmallMotor, device);
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};
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control.x360controls[device].Connect();
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*/
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Global.useDInputOnly[device] = false;
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AppLogger.LogToGui("X360 Controller #" + (device + 1) + " connected", false);
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}
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else if (xinputStatus && !xinputPlug)
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{
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control.x360controls[device].Disconnect();
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control.x360controls[device] = null;
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control.outputDevices[device].Disconnect();
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control.outputDevices[device] = null;
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Global.useDInputOnly[device] = true;
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AppLogger.LogToGui("X360 Controller #" + (device + 1) + " unplugged", false);
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}
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141
DS4Windows/DS4Control/Xbox360OutDevice.cs
Normal file
141
DS4Windows/DS4Control/Xbox360OutDevice.cs
Normal file
@ -0,0 +1,141 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Nefarius.ViGEm.Client;
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using Nefarius.ViGEm.Client.Targets;
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using Nefarius.ViGEm.Client.Targets.Xbox360;
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namespace DS4Windows
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{
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public class Xbox360OutDevice : OutputDevice
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{
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private const int inputResolution = 127 - (-128);
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private const float reciprocalInputResolution = 1 / (float)inputResolution;
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private const int outputResolution = 32767 - (-32768);
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public Xbox360Controller cont;
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private Xbox360Report report;
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public Xbox360OutDevice(ViGEmClient client)
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{
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cont = new Xbox360Controller(client);
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report = new Xbox360Report();
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}
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public override void ConvertandSendReport(DS4State state, int device)
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{
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Xbox360Buttons tempButtons = 0;
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unchecked
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{
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if (state.Share) tempButtons |= Xbox360Buttons.Back;
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if (state.L3) tempButtons |= Xbox360Buttons.LeftThumb;
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if (state.R3) tempButtons |= Xbox360Buttons.RightThumb;
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if (state.Options) tempButtons |= Xbox360Buttons.Start;
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if (state.DpadUp) tempButtons |= Xbox360Buttons.Up;
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if (state.DpadRight) tempButtons |= Xbox360Buttons.Right;
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if (state.DpadDown) tempButtons |= Xbox360Buttons.Down;
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if (state.DpadLeft) tempButtons |= Xbox360Buttons.Left;
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if (state.L1) tempButtons |= Xbox360Buttons.LeftShoulder;
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if (state.R1) tempButtons |= Xbox360Buttons.RightShoulder;
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if (state.Triangle) tempButtons |= Xbox360Buttons.Y;
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if (state.Circle) tempButtons |= Xbox360Buttons.B;
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if (state.Cross) tempButtons |= Xbox360Buttons.A;
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if (state.Square) tempButtons |= Xbox360Buttons.X;
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if (state.PS) tempButtons |= Xbox360Buttons.Guide;
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report.SetButtonsFull(tempButtons);
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}
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report.LeftTrigger = state.L2;
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report.RightTrigger = state.R2;
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|
||||
SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);
|
||||
switch (steeringWheelMappedAxis)
|
||||
{
|
||||
case SASteeringWheelEmulationAxisType.None:
|
||||
report.LeftThumbX = AxisScale(state.LX, false);
|
||||
report.LeftThumbY = AxisScale(state.LY, true);
|
||||
report.RightThumbX = AxisScale(state.RX, false);
|
||||
report.RightThumbY = AxisScale(state.RY, true);
|
||||
break;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.LX:
|
||||
report.LeftThumbX = (short)state.SASteeringWheelEmulationUnit;
|
||||
report.LeftThumbY = AxisScale(state.LY, true);
|
||||
report.RightThumbX = AxisScale(state.RX, false);
|
||||
report.RightThumbY = AxisScale(state.RY, true);
|
||||
break;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.LY:
|
||||
report.LeftThumbX = AxisScale(state.LX, false);
|
||||
report.LeftThumbY = (short)state.SASteeringWheelEmulationUnit;
|
||||
report.RightThumbX = AxisScale(state.RX, false);
|
||||
report.RightThumbY = AxisScale(state.RY, true);
|
||||
break;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.RX:
|
||||
report.LeftThumbX = AxisScale(state.LX, false);
|
||||
report.LeftThumbY = AxisScale(state.LY, true);
|
||||
report.RightThumbX = (short)state.SASteeringWheelEmulationUnit;
|
||||
report.RightThumbY = AxisScale(state.RY, true);
|
||||
break;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.RY:
|
||||
report.LeftThumbX = AxisScale(state.LX, false);
|
||||
report.LeftThumbY = AxisScale(state.LY, true);
|
||||
report.RightThumbX = AxisScale(state.RX, false);
|
||||
report.RightThumbY = (short)state.SASteeringWheelEmulationUnit;
|
||||
break;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.L2R2:
|
||||
report.LeftTrigger = report.RightTrigger = 0;
|
||||
if (state.SASteeringWheelEmulationUnit >= 0) report.LeftTrigger = (Byte)state.SASteeringWheelEmulationUnit;
|
||||
else report.RightTrigger = (Byte)state.SASteeringWheelEmulationUnit;
|
||||
goto case SASteeringWheelEmulationAxisType.None;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.VJoy1X:
|
||||
case SASteeringWheelEmulationAxisType.VJoy2X:
|
||||
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X);
|
||||
goto case SASteeringWheelEmulationAxisType.None;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.VJoy1Y:
|
||||
case SASteeringWheelEmulationAxisType.VJoy2Y:
|
||||
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y);
|
||||
goto case SASteeringWheelEmulationAxisType.None;
|
||||
|
||||
case SASteeringWheelEmulationAxisType.VJoy1Z:
|
||||
case SASteeringWheelEmulationAxisType.VJoy2Z:
|
||||
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z);
|
||||
goto case SASteeringWheelEmulationAxisType.None;
|
||||
|
||||
default:
|
||||
// Should never come here but just in case use the NONE case as default handler....
|
||||
goto case SASteeringWheelEmulationAxisType.None;
|
||||
}
|
||||
|
||||
cont.SendReport(report);
|
||||
}
|
||||
|
||||
private short AxisScale(Int32 Value, Boolean Flip)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
Value -= 0x80;
|
||||
|
||||
//float temp = (Value - (-128)) / (float)inputResolution;
|
||||
float temp = (Value - (-128)) * reciprocalInputResolution;
|
||||
if (Flip) temp = (temp - 0.5f) * -1.0f + 0.5f;
|
||||
|
||||
return (short)(temp * outputResolution + (-32768));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Connect() => cont.Connect();
|
||||
public override void Disconnect() => cont.Disconnect();
|
||||
}
|
||||
}
|
@ -61,12 +61,22 @@ namespace DS4Windows
|
||||
return deviceInstanceId;
|
||||
}
|
||||
|
||||
private static bool IsRealDS4(HidDevice hDevice)
|
||||
{
|
||||
string deviceInstanceId = devicePathToInstanceId(hDevice.DevicePath);
|
||||
string temp = Global.GetDeviceProperty(deviceInstanceId,
|
||||
NativeMethods.DEVPKEY_Device_UINumber);
|
||||
return string.IsNullOrEmpty(temp);
|
||||
}
|
||||
|
||||
// Enumerates ds4 controllers in the system
|
||||
public static void findControllers()
|
||||
{
|
||||
lock (Devices)
|
||||
{
|
||||
IEnumerable<HidDevice> hDevices = HidDevices.EnumerateDS4(knownDevices);
|
||||
hDevices = hDevices.Where(dev => IsRealDS4(dev)).Select(dev => dev);
|
||||
//hDevices = from dev in hDevices where IsRealDS4(dev) select dev;
|
||||
// Sort Bluetooth first in case USB is also connected on the same controller.
|
||||
hDevices = hDevices.OrderBy<HidDevice, ConnectionType>((HidDevice d) => { return DS4Device.HidConnectionType(d); });
|
||||
|
||||
|
@ -138,6 +138,7 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="DS4Control\ControlService.cs" />
|
||||
<Compile Include="DS4Control\DS4LightBar.cs" />
|
||||
<Compile Include="DS4Control\DS4OutDevice.cs" />
|
||||
<Compile Include="DS4Control\DS4StateFieldMapping.cs" />
|
||||
<Compile Include="DS4Control\InputMethods.cs" />
|
||||
<Compile Include="DS4Control\ITouchpadBehaviour.cs" />
|
||||
@ -146,9 +147,11 @@
|
||||
<Compile Include="DS4Control\Mouse.cs" />
|
||||
<Compile Include="DS4Control\MouseCursor.cs" />
|
||||
<Compile Include="DS4Control\MouseWheel.cs" />
|
||||
<Compile Include="DS4Control\OutputDevice.cs" />
|
||||
<Compile Include="DS4Control\ScpUtil.cs" />
|
||||
<Compile Include="DS4Control\UdpServer.cs" />
|
||||
<Compile Include="DS4Control\Util.cs" />
|
||||
<Compile Include="DS4Control\Xbox360OutDevice.cs" />
|
||||
<Compile Include="DS4Forms\LanguagePackComboBox.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
@ -234,6 +234,9 @@ namespace DS4Windows
|
||||
internal static DEVPROPKEY DEVPKEY_Device_HardwareIds =
|
||||
new DEVPROPKEY { fmtid = new Guid(0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0), pid = 3 };
|
||||
|
||||
internal static DEVPROPKEY DEVPKEY_Device_UINumber =
|
||||
new DEVPROPKEY { fmtid = new Guid(0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0), pid = 18 };
|
||||
|
||||
[DllImport("setupapi.dll", EntryPoint = "SetupDiGetDeviceRegistryProperty")]
|
||||
public static extern bool SetupDiGetDeviceRegistryProperty(IntPtr deviceInfoSet, ref SP_DEVINFO_DATA deviceInfoData, int propertyVal, ref int propertyRegDataType, byte[] propertyBuffer, int propertyBufferSize, ref int requiredSize);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user