mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
Minor tweak
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54493e96b8
commit
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@ -438,7 +438,7 @@ namespace DS4Windows
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else
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{
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btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
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inputReport = new byte[btInputReport.Length - 2];
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inputReport = new byte[BT_INPUT_REPORT_LENGTH - 2];
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outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
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outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
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warnInterval = WARN_INTERVAL_BT;
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@ -680,6 +680,7 @@ namespace DS4Windows
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uint tempStamp = 0;
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double elapsedDeltaTime = 0.0;
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uint tempDelta = 0;
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byte tempByte = 0;
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while (!exitInputThread)
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{
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@ -794,14 +795,15 @@ namespace DS4Windows
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cState.L2 = inputReport[8];
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cState.R2 = inputReport[9];
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cState.Triangle = (inputReport[5] & (1 << 7)) != 0;
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cState.Circle = (inputReport[5] & (1 << 6)) != 0;
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cState.Cross = (inputReport[5] & (1 << 5)) != 0;
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cState.Square = (inputReport[5] & (1 << 4)) != 0;
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tempByte = inputReport[5];
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cState.Triangle = (tempByte & (1 << 7)) != 0;
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cState.Circle = (tempByte & (1 << 6)) != 0;
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cState.Cross = (tempByte & (1 << 5)) != 0;
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cState.Square = (tempByte & (1 << 4)) != 0;
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// First 4 bits denote dpad state. Clock representation
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// with 8 meaning centered and 0 meaning DpadUp.
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byte dpad_state = (byte)(inputReport[5] & 0x0F);
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byte dpad_state = (byte)(tempByte & 0x0F);
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switch (dpad_state)
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{
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@ -817,26 +819,29 @@ namespace DS4Windows
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default: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
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}
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cState.R3 = (inputReport[6] & (1 << 7)) != 0;
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cState.L3 = (inputReport[6] & (1 << 6)) != 0;
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cState.Options = (inputReport[6] & (1 << 5)) != 0;
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cState.Share = (inputReport[6] & (1 << 4)) != 0;
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cState.R1 = (inputReport[6] & (1 << 1)) != 0;
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cState.L1 = (inputReport[6] & (1 << 0)) != 0;
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tempByte = inputReport[6];
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cState.R3 = (tempByte & (1 << 7)) != 0;
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cState.L3 = (tempByte & (1 << 6)) != 0;
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cState.Options = (tempByte & (1 << 5)) != 0;
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cState.Share = (tempByte & (1 << 4)) != 0;
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cState.R1 = (tempByte & (1 << 1)) != 0;
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cState.L1 = (tempByte & (1 << 0)) != 0;
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cState.PS = (inputReport[7] & (1 << 0)) != 0;
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cState.TouchButton = (inputReport[7] & 0x02) != 0;
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cState.FrameCounter = (byte)(inputReport[7] >> 2);
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tempByte = inputReport[7];
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cState.PS = (tempByte & (1 << 0)) != 0;
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cState.TouchButton = (tempByte & 0x02) != 0;
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cState.FrameCounter = (byte)(tempByte >> 2);
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charging = (inputReport[30] & 0x10) != 0;
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tempByte = inputReport[30];
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charging = (tempByte & 0x10) != 0;
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maxBatteryValue = charging ? BATTERY_MAX_USB : BATTERY_MAX;
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tempBattery = (inputReport[30] & 0x0f) * 100 / maxBatteryValue;
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tempBattery = (tempByte & 0x0f) * 100 / maxBatteryValue;
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battery = Math.Min((byte)tempBattery, (byte)100);
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cState.Battery = (byte)battery;
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//System.Diagnostics.Debug.WriteLine("CURRENT BATTERY: " + (inputReport[30] & 0x0f) + " | " + tempBattery + " | " + battery);
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if (inputReport[30] != priorInputReport30)
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if (tempByte != priorInputReport30)
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{
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priorInputReport30 = inputReport[30];
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priorInputReport30 = tempByte;
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//Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
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}
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