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Use new populateFieldMapping method for custom actions
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@ -72,6 +72,11 @@ namespace DS4Windows
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new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(),
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new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(),
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new DS4StateFieldMapping()
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new DS4StateFieldMapping()
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};
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};
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public static DS4StateFieldMapping[] previousFieldMappings = new DS4StateFieldMapping[4]
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{
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new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(),
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new DS4StateFieldMapping()
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};
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// TODO When we disconnect, process a null/dead state to release any keys or buttons.
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// TODO When we disconnect, process a null/dead state to release any keys or buttons.
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public static DateTime oldnow = DateTime.UtcNow;
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public static DateTime oldnow = DateTime.UtcNow;
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@ -2008,7 +2013,9 @@ namespace DS4Windows
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// button is assigned
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// button is assigned
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if (previousFieldMapping == null)
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if (previousFieldMapping == null)
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{
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{
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previousFieldMapping = new DS4StateFieldMapping(tempPrevState, eState, tp, true);
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previousFieldMapping = previousFieldMappings[device];
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previousFieldMapping.populateFieldMapping(tempPrevState, eState, tp, true);
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//previousFieldMapping = new DS4StateFieldMapping(tempPrevState, eState, tp, true);
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}
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}
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bool activeCur = getBoolMapping2(device, action.trigger[0], cState, eState, tp, fieldMapping);
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bool activeCur = getBoolMapping2(device, action.trigger[0], cState, eState, tp, fieldMapping);
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