mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-24 15:41:49 +01:00
Minor clean up
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parent
7e61f52dd1
commit
e620dce4b9
@ -20,8 +20,6 @@ namespace DS4Windows
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public DS4StateExposed[] ExposedState = new DS4StateExposed[DS4_CONTROLLER_COUNT];
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public DS4StateExposed[] ExposedState = new DS4StateExposed[DS4_CONTROLLER_COUNT];
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public bool recordingMacro = false;
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public bool recordingMacro = false;
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public event EventHandler<DebugEventArgs> Debug = null;
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public event EventHandler<DebugEventArgs> Debug = null;
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public bool eastertime = false;
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private int eCode = 0;
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bool[] buttonsdown = { false, false, false, false };
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bool[] buttonsdown = { false, false, false, false };
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List<DS4Controls> dcs = new List<DS4Controls>();
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List<DS4Controls> dcs = new List<DS4Controls>();
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bool[] held = new bool[DS4_CONTROLLER_COUNT];
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bool[] held = new bool[DS4_CONTROLLER_COUNT];
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@ -399,9 +397,9 @@ namespace DS4Windows
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public string getDS4ControllerInfo(int index)
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public string getDS4ControllerInfo(int index)
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{
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{
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if (DS4Controllers[index] != null)
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DS4Device d = DS4Controllers[index];
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if (d != null)
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{
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{
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DS4Device d = DS4Controllers[index];
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if (!d.IsAlive())
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if (!d.IsAlive())
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//return "Connecting..."; // awaiting the first battery charge indication
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//return "Connecting..."; // awaiting the first battery charge indication
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{
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{
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@ -435,9 +433,9 @@ namespace DS4Windows
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public string getDS4MacAddress(int index)
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public string getDS4MacAddress(int index)
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{
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{
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if (DS4Controllers[index] != null)
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DS4Device d = DS4Controllers[index];
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if (d != null)
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{
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{
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DS4Device d = DS4Controllers[index];
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if (!d.IsAlive())
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if (!d.IsAlive())
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//return "Connecting..."; // awaiting the first battery charge indication
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//return "Connecting..."; // awaiting the first battery charge indication
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{
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{
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@ -456,10 +454,10 @@ namespace DS4Windows
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public string getShortDS4ControllerInfo(int index)
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public string getShortDS4ControllerInfo(int index)
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{
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{
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if (DS4Controllers[index] != null)
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DS4Device d = DS4Controllers[index];
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if (d != null)
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{
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{
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DS4Device d = DS4Controllers[index];
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string battery;
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String battery;
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if (!d.IsAlive())
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if (!d.IsAlive())
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battery = "...";
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battery = "...";
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@ -483,9 +481,9 @@ namespace DS4Windows
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public string getDS4Battery(int index)
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public string getDS4Battery(int index)
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{
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{
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if (DS4Controllers[index] != null)
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DS4Device d = DS4Controllers[index];
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if (d != null)
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{
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{
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DS4Device d = DS4Controllers[index];
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string battery;
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string battery;
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if (!d.IsAlive())
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if (!d.IsAlive())
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battery = "...";
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battery = "...";
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@ -510,9 +508,9 @@ namespace DS4Windows
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public string getDS4Status(int index)
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public string getDS4Status(int index)
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{
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{
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if (DS4Controllers[index] != null)
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DS4Device d = DS4Controllers[index];
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if (d != null)
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{
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{
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DS4Device d = DS4Controllers[index];
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return d.getConnectionType() + "";
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return d.getConnectionType() + "";
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}
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}
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else
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else
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@ -628,10 +626,6 @@ namespace DS4Windows
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CheckForTouchToggle(ind, cState, pState);
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CheckForTouchToggle(ind, cState, pState);
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}
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}
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// Temporarily disable easter time routine
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//if (eastertime)
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// EasterTime(ind);
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cState = Mapping.SetCurveAndDeadzone(ind, cState);
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cState = Mapping.SetCurveAndDeadzone(ind, cState);
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if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) ||
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if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) ||
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@ -692,88 +686,6 @@ namespace DS4Windows
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}
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}
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}
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}
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/* TODO: Not used. Possible candidate for removal. Currently keeping for reference. */
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/*public void EasterTime(int ind)
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{
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DS4State cState = CurrentState[ind];
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DS4StateExposed eState = ExposedState[ind];
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Mouse tp = touchPad[ind];
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bool pb = false;
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//foreach (DS4Controls dc in dcs)
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for (int i = 0, dcslen = dcs.Count; i < dcslen; i++)
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{
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DS4Controls dc = dcs[i];
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if (Mapping.getBoolMapping(ind, dc, cState, eState, tp))
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{
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pb = true;
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break;
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}
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}
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int temp = eCode;
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//Looks like you found the easter egg code, since you're already cheating,
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//I scrambled the code for you :)
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if (pb && !buttonsdown[ind])
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{
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if (cState.Cross && eCode == 9)
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eCode++;
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else if (!cState.Cross && eCode == 9)
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eCode = 0;
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else if (cState.DpadLeft && eCode == 6)
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eCode++;
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else if (!cState.DpadLeft && eCode == 6)
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eCode = 0;
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else if (cState.DpadRight && eCode == 7)
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eCode++;
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else if (!cState.DpadRight && eCode == 7)
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eCode = 0;
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else if (cState.DpadLeft && eCode == 4)
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eCode++;
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else if (!cState.DpadLeft && eCode == 4)
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eCode = 0;
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else if (cState.DpadDown && eCode == 2)
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eCode++;
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else if (!cState.DpadDown && eCode == 2)
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eCode = 0;
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else if (cState.DpadRight && eCode == 5)
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eCode++;
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else if (!cState.DpadRight && eCode == 5)
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eCode = 0;
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else if (cState.DpadUp && eCode == 1)
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eCode++;
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else if (!cState.DpadUp && eCode == 1)
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eCode = 0;
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else if (cState.DpadDown && eCode == 3)
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eCode++;
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else if (!cState.DpadDown && eCode == 3)
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eCode = 0;
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else if (cState.Circle && eCode == 8)
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eCode++;
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else if (!cState.Circle && eCode == 8)
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eCode = 0;
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if (cState.DpadUp && eCode == 0)
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eCode++;
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if (eCode == 10)
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{
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string message = "(!)";
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sp.Play();
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LogDebug(message, true);
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eCode = 0;
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}
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if (temp != eCode)
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Console.WriteLine(eCode);
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buttonsdown[ind] = true;
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}
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else if (!pb)
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buttonsdown[ind] = false;
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}
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*/
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public string GetInputkeys(int ind)
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public string GetInputkeys(int ind)
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{
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{
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DS4State cState = CurrentState[ind];
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DS4State cState = CurrentState[ind];
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@ -1738,7 +1738,6 @@ namespace DS4Windows
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opt.inputtimer.Stop();
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opt.inputtimer.Stop();
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else if (opt.Visible && tabMain.SelectedIndex == 1)
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else if (opt.Visible && tabMain.SelectedIndex == 1)
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opt.inputtimer.Start();
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opt.inputtimer.Start();
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Program.rootHub.eastertime = tabMain.SelectedTab == tabLog;
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}
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}
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private void Items_MouseHover(object sender, EventArgs e)
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private void Items_MouseHover(object sender, EventArgs e)
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