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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-29 12:34:18 +01:00
Change input delay warning status depending on connection type.
No longer use a fixed interval
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7ae8e0deb8
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@ -593,7 +593,8 @@ namespace DS4Windows
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// MEMS gyro data is all calibrated to roughly -1G..1G for values -0x2000..0x1fff
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// MEMS gyro data is all calibrated to roughly -1G..1G for values -0x2000..0x1fff
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// Enough additional acceleration and we are no longer mostly measuring Earth's gravity...
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// Enough additional acceleration and we are no longer mostly measuring Earth's gravity...
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// We should try to indicate setpoints of the calibration when exposing this measurement....
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// We should try to indicate setpoints of the calibration when exposing this measurement....
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if (Program.rootHub.DS4Controllers[(int)nUDSixaxis.Value - 1] == null)
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DS4Device ds = Program.rootHub.DS4Controllers[(int)nUDSixaxis.Value - 1];
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if (ds == null)
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{
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{
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EnableReadings(false);
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EnableReadings(false);
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lbInputDelay.Text = Properties.Resources.InputDelay.Replace("*number*", Properties.Resources.NA);
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lbInputDelay.Text = Properties.Resources.InputDelay.Replace("*number*", Properties.Resources.NA);
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@ -719,14 +720,15 @@ namespace DS4Windows
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lbR2Track.ForeColor = Color.Black;
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lbR2Track.ForeColor = Color.Black;
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double latency = Program.rootHub.DS4Controllers[(int)nUDSixaxis.Value - 1].Latency;
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double latency = ds.Latency;
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int warnInterval = ds.getWarnInterval();
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lbInputDelay.Text = Properties.Resources.InputDelay.Replace("*number*", latency.ToString());
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lbInputDelay.Text = Properties.Resources.InputDelay.Replace("*number*", latency.ToString());
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if (latency > 10)
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if (latency > warnInterval)
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{
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{
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lbInputDelay.BackColor = Color.Red;
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lbInputDelay.BackColor = Color.Red;
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lbInputDelay.ForeColor = Color.White;
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lbInputDelay.ForeColor = Color.White;
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}
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}
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else if (latency > 5)
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else if (latency > (warnInterval / 2))
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{
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{
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lbInputDelay.BackColor = Color.Yellow;
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lbInputDelay.BackColor = Color.Yellow;
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lbInputDelay.ForeColor = Color.Black;
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lbInputDelay.ForeColor = Color.Black;
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@ -87,7 +87,7 @@ namespace DS4Windows
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public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}";
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public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}";
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}
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}
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public enum ConnectionType : byte { BT, USB, SONYWA }; // Prioritize Bluetooth when both BT and USB are connected.
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public enum ConnectionType : byte { BT, SONYWA, USB }; // Prioritize Bluetooth when both BT and USB are connected.
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/**
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/**
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* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
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* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
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@ -145,6 +145,11 @@ namespace DS4Windows
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private bool charging;
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private bool charging;
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private bool outputRumble = false;
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private bool outputRumble = false;
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private int warnInterval = WARN_INTERVAL_USB;
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private int warnInterval = WARN_INTERVAL_USB;
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public int getWarnInterval()
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{
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return warnInterval;
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}
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private bool exitOutputThread = false;
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private bool exitOutputThread = false;
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private object exitLocker = new object();
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private object exitLocker = new object();
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public event EventHandler<EventArgs> Report = null;
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public event EventHandler<EventArgs> Report = null;
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