From f7d3d1bf479573d08ffe9f4838a4cbe27d52b27a Mon Sep 17 00:00:00 2001 From: Travis Nickles Date: Wed, 31 May 2017 14:09:16 -0700 Subject: [PATCH] Cut off mouse remainders --- DS4Windows/DS4Control/Mapping.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/DS4Windows/DS4Control/Mapping.cs b/DS4Windows/DS4Control/Mapping.cs index b227c11..9dbc3db 100644 --- a/DS4Windows/DS4Control/Mapping.cs +++ b/DS4Windows/DS4Control/Mapping.cs @@ -2387,8 +2387,11 @@ namespace DS4Windows horizontalRemainder = 0.0; } - mouseX = (int)rawMouseX; - horizontalRemainder = rawMouseX - mouseX; + double mouseXTemp = rawMouseX - (Math.IEEERemainder(rawMouseX * 1000.0, 1.0) / 1000.0); + mouseX = (int)mouseXTemp; + horizontalRemainder = mouseXTemp - mouseX; + //mouseX = (int)rawMouseX; + //horizontalRemainder = rawMouseX - mouseX; if ((rawMouseY > 0.0 && verticalRemainder > 0.0) || (rawMouseY < 0.0 && verticalRemainder < 0.0)) { @@ -2399,8 +2402,11 @@ namespace DS4Windows verticalRemainder = 0.0; } - mouseY = (int)rawMouseY; - verticalRemainder = rawMouseY - mouseY; + double mouseYTemp = rawMouseY - (Math.IEEERemainder(rawMouseY * 1000.0, 1.0) / 1000.0); + mouseY = (int)mouseYTemp; + verticalRemainder = mouseYTemp - mouseY; + //mouseY = (int)rawMouseY; + //verticalRemainder = rawMouseY - mouseY; } public static bool compare(byte b1, byte b2)