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Remove some unused fields and methods
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@ -140,10 +140,6 @@ namespace DS4Windows
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private byte[] outReportBuffer, outputReport;
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private readonly DS4Touchpad touchpad = null;
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private readonly DS4SixAxis sixAxis = null;
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private byte rightLightFastRumble;
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private byte leftHeavySlowRumble;
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private DS4Color ligtBarColor;
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private byte ledFlashOn, ledFlashOff;
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private Thread ds4Input, ds4Output;
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private int battery;
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private DS4Audio audio = null;
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@ -274,73 +270,44 @@ namespace DS4Windows
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public byte RightLightFastRumble
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{
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get { return rightLightFastRumble; }
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get { return currentHap.RumbleMotorStrengthRightLightFast; }
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set
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{
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if (rightLightFastRumble != value)
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rightLightFastRumble = value;
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if (currentHap.RumbleMotorStrengthRightLightFast != value)
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currentHap.RumbleMotorStrengthRightLightFast = value;
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}
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}
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public byte LeftHeavySlowRumble
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{
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get { return leftHeavySlowRumble; }
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get { return currentHap.RumbleMotorStrengthLeftHeavySlow; }
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set
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{
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if (leftHeavySlowRumble != value)
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leftHeavySlowRumble = value;
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if (currentHap.RumbleMotorStrengthLeftHeavySlow != value)
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currentHap.RumbleMotorStrengthLeftHeavySlow = value;
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}
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}
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public byte getLeftHeavySlowRumble()
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{
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return leftHeavySlowRumble;
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return currentHap.RumbleMotorStrengthLeftHeavySlow;
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}
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public DS4Color LightBarColor
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{
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get { return ligtBarColor; }
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get { return currentHap.LightBarColor; }
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set
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{
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if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
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if (currentHap.LightBarColor.red != value.red || currentHap.LightBarColor.green != value.green || currentHap.LightBarColor.blue != value.blue)
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{
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ligtBarColor = value;
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}
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}
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}
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public byte LightBarOnDuration
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{
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get { return ledFlashOn; }
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set
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{
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if (ledFlashOn != value)
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{
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ledFlashOn = value;
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currentHap.LightBarColor = value;
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}
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}
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}
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public byte getLightBarOnDuration()
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{
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return ledFlashOn;
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}
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public byte LightBarOffDuration
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{
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get { return ledFlashOff; }
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set
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{
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if (ledFlashOff != value)
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{
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ledFlashOff = value;
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}
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}
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}
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public byte getLightBarOffDuration()
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{
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return ledFlashOff;
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return currentHap.LightBarFlashDurationOn;
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}
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// Specify the poll rate interval used for the DS4 hardware when
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@ -1475,42 +1442,6 @@ namespace DS4Windows
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hapticStackIndex = 0;
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}
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delegate void HapticItem(ref DS4HapticState haptic);
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// Use the "most recently set" haptic state for each of light bar/motor.
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private void setHapticState()
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{
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byte lightBarFlashDurationOn = ledFlashOn, lightBarFlashDurationOff = ledFlashOff;
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byte rumbleMotorStrengthLeftHeavySlow = leftHeavySlowRumble,
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rumbleMotorStrengthRightLightFast = rightLightFastRumble;
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int hapticLen = hapticState.Length;
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for (int i=0; i < hapticLen; i++)
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{
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if (i == hapticStackIndex)
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break; // rest haven't been used this time
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((HapticItem)((ref DS4HapticState haptic) => {
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if (haptic.IsLightBarSet())
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{
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ligtBarColor = haptic.LightBarColor;
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lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
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lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
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}
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if (haptic.IsRumbleSet())
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{
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rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
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rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
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}
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}))(ref hapticState[i]);
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}
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ledFlashOn = lightBarFlashDurationOn;
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ledFlashOff = lightBarFlashDurationOff;
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leftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
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rightLightFastRumble = rumbleMotorStrengthRightLightFast;
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}
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public void pushHapticState(ref DS4HapticState hs)
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{
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int hapsLen = hapticState.Length;
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