Remove some unused fields and methods

This commit is contained in:
Travis Nickles 2019-01-10 18:37:39 -06:00
parent 2c471e6eff
commit f887f334df

View File

@ -140,10 +140,6 @@ namespace DS4Windows
private byte[] outReportBuffer, outputReport;
private readonly DS4Touchpad touchpad = null;
private readonly DS4SixAxis sixAxis = null;
private byte rightLightFastRumble;
private byte leftHeavySlowRumble;
private DS4Color ligtBarColor;
private byte ledFlashOn, ledFlashOff;
private Thread ds4Input, ds4Output;
private int battery;
private DS4Audio audio = null;
@ -274,73 +270,44 @@ namespace DS4Windows
public byte RightLightFastRumble
{
get { return rightLightFastRumble; }
get { return currentHap.RumbleMotorStrengthRightLightFast; }
set
{
if (rightLightFastRumble != value)
rightLightFastRumble = value;
if (currentHap.RumbleMotorStrengthRightLightFast != value)
currentHap.RumbleMotorStrengthRightLightFast = value;
}
}
public byte LeftHeavySlowRumble
{
get { return leftHeavySlowRumble; }
get { return currentHap.RumbleMotorStrengthLeftHeavySlow; }
set
{
if (leftHeavySlowRumble != value)
leftHeavySlowRumble = value;
if (currentHap.RumbleMotorStrengthLeftHeavySlow != value)
currentHap.RumbleMotorStrengthLeftHeavySlow = value;
}
}
public byte getLeftHeavySlowRumble()
{
return leftHeavySlowRumble;
return currentHap.RumbleMotorStrengthLeftHeavySlow;
}
public DS4Color LightBarColor
{
get { return ligtBarColor; }
get { return currentHap.LightBarColor; }
set
{
if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
if (currentHap.LightBarColor.red != value.red || currentHap.LightBarColor.green != value.green || currentHap.LightBarColor.blue != value.blue)
{
ligtBarColor = value;
}
}
}
public byte LightBarOnDuration
{
get { return ledFlashOn; }
set
{
if (ledFlashOn != value)
{
ledFlashOn = value;
currentHap.LightBarColor = value;
}
}
}
public byte getLightBarOnDuration()
{
return ledFlashOn;
}
public byte LightBarOffDuration
{
get { return ledFlashOff; }
set
{
if (ledFlashOff != value)
{
ledFlashOff = value;
}
}
}
public byte getLightBarOffDuration()
{
return ledFlashOff;
return currentHap.LightBarFlashDurationOn;
}
// Specify the poll rate interval used for the DS4 hardware when
@ -1475,42 +1442,6 @@ namespace DS4Windows
hapticStackIndex = 0;
}
delegate void HapticItem(ref DS4HapticState haptic);
// Use the "most recently set" haptic state for each of light bar/motor.
private void setHapticState()
{
byte lightBarFlashDurationOn = ledFlashOn, lightBarFlashDurationOff = ledFlashOff;
byte rumbleMotorStrengthLeftHeavySlow = leftHeavySlowRumble,
rumbleMotorStrengthRightLightFast = rightLightFastRumble;
int hapticLen = hapticState.Length;
for (int i=0; i < hapticLen; i++)
{
if (i == hapticStackIndex)
break; // rest haven't been used this time
((HapticItem)((ref DS4HapticState haptic) => {
if (haptic.IsLightBarSet())
{
ligtBarColor = haptic.LightBarColor;
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
}
if (haptic.IsRumbleSet())
{
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
}
}))(ref hapticState[i]);
}
ledFlashOn = lightBarFlashDurationOn;
ledFlashOff = lightBarFlashDurationOff;
leftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
rightLightFastRumble = rumbleMotorStrengthRightLightFast;
}
public void pushHapticState(ref DS4HapticState hs)
{
int hapsLen = hapticState.Length;