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Correct reverse smoothing buffer traversal
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@ -139,7 +139,7 @@ namespace DS4Windows
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int idx = 0;
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for (int i = 0; i < SMOOTH_BUFFER_LEN; i++)
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{
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idx = Math.Abs(smoothBufferTail - i - 1) % SMOOTH_BUFFER_LEN;
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idx = (smoothBufferTail - i - 1 + SMOOTH_BUFFER_LEN) % SMOOTH_BUFFER_LEN;
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x_out += xSmoothBuffer[idx] * currentWeight;
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y_out += ySmoothBuffer[idx] * currentWeight;
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finalWeight += currentWeight;
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