And fixed custom mapping saving too

This commit is contained in:
jays2kings 2014-04-29 05:19:00 -04:00
parent 1de1b3f8cf
commit fb95a03df1

View File

@ -305,25 +305,24 @@ namespace DS4Control
}
public static bool getHasCustomKeysorButtons(int device)
{
return m_Config.customMapButtons.Count > 0
|| m_Config.customMapKeys.Count > 0;
return m_Config.customMapButtons[device].Count > 0
|| m_Config.customMapKeys[device].Count > 0;
}
public static Dictionary<DS4Controls, X360Controls> getCustomButtons(int device)
{
return m_Config.customMapButtons;
return m_Config.customMapButtons[device];
}
public static Dictionary<DS4Controls, ushort> getCustomKeys(int device)
{
return m_Config.customMapKeys;
return m_Config.customMapKeys[device];
}
public static Dictionary<DS4Controls, DS4KeyType> getCustomKeyTypes(int device)
{
return m_Config.customMapKeyTypes;
return m_Config.customMapKeyTypes[device];
}
public static void Load()
public static bool Load()
{
m_Config.Load();
return m_Config.Load();
}
public static void LoadProfile(int device, System.Windows.Forms.Control[] buttons)
{
@ -405,38 +404,37 @@ namespace DS4Control
public Int32 formHeight = 550;
public Boolean startMinimized = false;
public Dictionary<DS4Controls, DS4KeyType> customMapKeyTypes = null;
public Dictionary<DS4Controls, UInt16> customMapKeys = null;
public Dictionary<DS4Controls, X360Controls> customMapButtons = null;
public Dictionary<DS4Controls, DS4KeyType>[] customMapKeyTypes = {null, null, null, null};
public Dictionary<DS4Controls, UInt16>[] customMapKeys = { null, null, null, null };
public Dictionary<DS4Controls, X360Controls>[] customMapButtons = { null, null, null, null };
public BackingStore()
{
//for (int i = 0; i < 4; i++)
for (int i = 0; i < 4; i++)
{
//for (int j = (int)MapSelector.Standard; j <= (int)MapSelector.ButtonMode; j++)
{
customMapKeyTypes = new Dictionary<DS4Controls, DS4KeyType>();
customMapKeys = new Dictionary<DS4Controls, UInt16>();
customMapButtons = new Dictionary<DS4Controls, X360Controls>();
customMapKeyTypes[i] = new Dictionary<DS4Controls, DS4KeyType>();
customMapKeys[i] = new Dictionary<DS4Controls, UInt16>();
customMapButtons[i] = new Dictionary<DS4Controls, X360Controls>();
}
}
}
public X360Controls GetCustomButton(int device, DS4Controls controlName)
{
if (customMapButtons.ContainsKey(controlName))
return customMapButtons[controlName];
if (customMapButtons[device].ContainsKey(controlName))
return customMapButtons[device][controlName];
else return X360Controls.None;
}
public UInt16 GetCustomKey(int device, DS4Controls controlName)
{
if (customMapKeys.ContainsKey(controlName))
return customMapKeys[controlName];
if (customMapKeys[device].ContainsKey(controlName))
return customMapKeys[device][controlName];
else return 0;
}
public DS4KeyType GetCustomKeyType(int device, DS4Controls controlName)
{
if (customMapKeyTypes.ContainsKey(controlName))
return customMapKeyTypes[controlName];
if (customMapKeyTypes[device].ContainsKey(controlName))
return customMapKeyTypes[device][controlName];
else return 0;
}
@ -762,9 +760,9 @@ namespace DS4Control
if (Loaded)
{
this.customMapButtons = customMapButtons;
this.customMapKeys = customMapKeys;
this.customMapKeyTypes = customMapKeyTypes;
this.customMapButtons[device] = customMapButtons;
this.customMapKeys[device] = customMapKeys;
this.customMapKeyTypes[device] = customMapKeyTypes;
}
// Only add missing settings if the actual load was graceful
if (missingSetting && Loaded)
@ -871,9 +869,9 @@ namespace DS4Control
if (Loaded)
{
this.customMapButtons = customMapButtons;
this.customMapKeys = customMapKeys;
this.customMapKeyTypes = customMapKeyTypes;
this.customMapButtons[device] = customMapButtons;
this.customMapKeys[device] = customMapKeys;
this.customMapKeyTypes[device] = customMapKeyTypes;
}
// Only add missing settings if the actual load was graceful
if (missingSetting && Loaded)
@ -885,7 +883,7 @@ namespace DS4Control
public bool Load()
{
Boolean Loaded = true;
Boolean missingSetting = false;
/*Boolean missingSetting = false;
try
{
@ -916,7 +914,7 @@ namespace DS4Control
}
catch { }
if (missingSetting)
Save();
Save(); */
return Loaded;
}
public bool Save()