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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-25 18:46:58 +01:00
And fixed custom mapping saving too
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@ -305,25 +305,24 @@ namespace DS4Control
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}
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public static bool getHasCustomKeysorButtons(int device)
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{
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return m_Config.customMapButtons.Count > 0
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|| m_Config.customMapKeys.Count > 0;
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return m_Config.customMapButtons[device].Count > 0
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|| m_Config.customMapKeys[device].Count > 0;
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}
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public static Dictionary<DS4Controls, X360Controls> getCustomButtons(int device)
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{
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return m_Config.customMapButtons;
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return m_Config.customMapButtons[device];
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}
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public static Dictionary<DS4Controls, ushort> getCustomKeys(int device)
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{
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return m_Config.customMapKeys;
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return m_Config.customMapKeys[device];
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}
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public static Dictionary<DS4Controls, DS4KeyType> getCustomKeyTypes(int device)
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{
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return m_Config.customMapKeyTypes;
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return m_Config.customMapKeyTypes[device];
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}
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public static void Load()
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public static bool Load()
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{
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m_Config.Load();
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return m_Config.Load();
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}
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public static void LoadProfile(int device, System.Windows.Forms.Control[] buttons)
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{
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@ -405,38 +404,37 @@ namespace DS4Control
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public Int32 formHeight = 550;
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public Boolean startMinimized = false;
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public Dictionary<DS4Controls, DS4KeyType> customMapKeyTypes = null;
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public Dictionary<DS4Controls, UInt16> customMapKeys = null;
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public Dictionary<DS4Controls, X360Controls> customMapButtons = null;
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public Dictionary<DS4Controls, DS4KeyType>[] customMapKeyTypes = {null, null, null, null};
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public Dictionary<DS4Controls, UInt16>[] customMapKeys = { null, null, null, null };
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public Dictionary<DS4Controls, X360Controls>[] customMapButtons = { null, null, null, null };
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public BackingStore()
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{
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//for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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//for (int j = (int)MapSelector.Standard; j <= (int)MapSelector.ButtonMode; j++)
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{
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customMapKeyTypes = new Dictionary<DS4Controls, DS4KeyType>();
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customMapKeys = new Dictionary<DS4Controls, UInt16>();
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customMapButtons = new Dictionary<DS4Controls, X360Controls>();
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customMapKeyTypes[i] = new Dictionary<DS4Controls, DS4KeyType>();
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customMapKeys[i] = new Dictionary<DS4Controls, UInt16>();
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customMapButtons[i] = new Dictionary<DS4Controls, X360Controls>();
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}
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}
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}
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public X360Controls GetCustomButton(int device, DS4Controls controlName)
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{
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if (customMapButtons.ContainsKey(controlName))
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return customMapButtons[controlName];
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if (customMapButtons[device].ContainsKey(controlName))
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return customMapButtons[device][controlName];
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else return X360Controls.None;
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}
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public UInt16 GetCustomKey(int device, DS4Controls controlName)
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{
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if (customMapKeys.ContainsKey(controlName))
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return customMapKeys[controlName];
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if (customMapKeys[device].ContainsKey(controlName))
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return customMapKeys[device][controlName];
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else return 0;
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}
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public DS4KeyType GetCustomKeyType(int device, DS4Controls controlName)
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{
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if (customMapKeyTypes.ContainsKey(controlName))
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return customMapKeyTypes[controlName];
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if (customMapKeyTypes[device].ContainsKey(controlName))
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return customMapKeyTypes[device][controlName];
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else return 0;
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}
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@ -762,9 +760,9 @@ namespace DS4Control
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if (Loaded)
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{
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this.customMapButtons = customMapButtons;
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this.customMapKeys = customMapKeys;
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this.customMapKeyTypes = customMapKeyTypes;
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this.customMapButtons[device] = customMapButtons;
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this.customMapKeys[device] = customMapKeys;
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this.customMapKeyTypes[device] = customMapKeyTypes;
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}
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// Only add missing settings if the actual load was graceful
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if (missingSetting && Loaded)
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@ -871,9 +869,9 @@ namespace DS4Control
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if (Loaded)
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{
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this.customMapButtons = customMapButtons;
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this.customMapKeys = customMapKeys;
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this.customMapKeyTypes = customMapKeyTypes;
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this.customMapButtons[device] = customMapButtons;
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this.customMapKeys[device] = customMapKeys;
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this.customMapKeyTypes[device] = customMapKeyTypes;
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}
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// Only add missing settings if the actual load was graceful
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if (missingSetting && Loaded)
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@ -885,7 +883,7 @@ namespace DS4Control
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public bool Load()
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{
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Boolean Loaded = true;
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Boolean missingSetting = false;
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/*Boolean missingSetting = false;
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try
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{
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@ -916,8 +914,8 @@ namespace DS4Control
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}
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catch { }
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if (missingSetting)
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Save();
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return Loaded;
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Save(); */
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return Loaded;
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}
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public bool Save()
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{
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