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Only take active binding into account for multiple binds. Fixes ATS profile.
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parent
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commit
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@ -1520,21 +1520,26 @@ namespace DS4Windows
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DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[tempOutControl];
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bool alt = controlType == DS4StateFieldMapping.ControlType.AxisDir && tempOutControl % 2 == 0 ? true : false;
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byte axisMapping = getXYAxisMapping2(device, tempMap.ds4input, cState, eState, tp, fieldMapping, alt);
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int controlRelation = tempOutControl % 2 == 0 ? tempOutControl - 1 : tempOutControl + 1;
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outputfieldMapping.axisdirs[tempOutControl] = axisMapping;
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outputfieldMapping.axisdirs[controlRelation] = axisMapping;
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if (axisMapping != 128)
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{
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int controlRelation = tempOutControl % 2 == 0 ? tempOutControl - 1 : tempOutControl + 1;
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outputfieldMapping.axisdirs[tempOutControl] = axisMapping;
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outputfieldMapping.axisdirs[controlRelation] = axisMapping;
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}
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}
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else
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{
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if (tempMap.xoutput == DS4Controls.L2 || tempMap.xoutput == DS4Controls.R2)
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{
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byte axisMapping = getByteMapping2(device, tempMap.ds4input, cState, eState, tp, fieldMapping);
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outputfieldMapping.triggers[tempOutControl] = axisMapping;
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if (axisMapping != 0)
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outputfieldMapping.triggers[tempOutControl] = axisMapping;
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}
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else
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{
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bool value = getBoolMapping2(device, tempMap.ds4input, cState, eState, tp, fieldMapping);
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outputfieldMapping.buttons[tempOutControl] = value;
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if (value)
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outputfieldMapping.buttons[tempOutControl] = value;
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}
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}
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}
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